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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
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Excellent mod - very much needed. I'd love to plug it into the new Real Fleet Boat mod if you'll let me. Please let me know.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#47 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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JimiMadrid, I didn't hear back from you, but I'm keen to get this great and desperately needed mod into RFB. If your answer turns out to be no I will of course take it out, but in case you're away from the forums for a while, to save time I'm going to go ahead and assume you're okay with putting it into RFB until you say otherwise. Hopefully I'm not being rude - I really don't want to step on any modmaker's toes, but I'm really excited to get this added to RFB.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#48 |
Seaman
![]() Join Date: Jun 2006
Location: Bozeman, Montana, USA
Posts: 31
Downloads: 0
Uploads: 0
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Love it! Thanks!
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![]() USS Belknap CG-26 ('89-'93) & Task Force 67 P3-C ('93-'98) US 6th Fleet "Power for Peace" - Gaeta & Naples, Italy |
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#49 | |
Sonar Guy
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Yes, you can use it for your RFB Mod. It will be a pleasure for me that my little mod will be part of the RFB. ![]() Regards jimi |
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#50 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
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Great! Thanks.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#51 |
Bosun
![]() Join Date: Apr 2005
Posts: 67
Downloads: 0
Uploads: 0
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How the heck do we get this to work with the "to taste..." mod?
I have tried using JSGME to install both, first installing the "to taste..." followed by this one. Both seem to install yet when I get in the game my lights arn't green when activated. the "to taste.." mod seems to have applied though? Hmmm? |
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#52 | |
Sonar Guy
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please take care of the correct installation path in the mods folder. I explain it too in this thread: http://www.subsim.com/radioroom/show...=108965&page=3 |
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#53 |
Swabbie
![]() Join Date: May 2006
Posts: 7
Downloads: 0
Uploads: 0
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Thanks a bunch!
Was stressing my crew half to death spamming these buttons when trying to figure out if I pressed them. |
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#54 |
Chief
![]() Join Date: Aug 2006
Location: some where in the deep blue sea
Posts: 318
Downloads: 0
Uploads: 0
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WHAT SOFTWERE DO YOU USE TO DO THE MOD CAN SOMEONE HELP:hmm:
I DID SOME MOD'S FOR SH3 AND WANT TO DO SOME FOR SH4 ![]() |
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#55 | |
Sonar Guy
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#56 |
Chief
![]() Join Date: Aug 2006
Location: some where in the deep blue sea
Posts: 318
Downloads: 0
Uploads: 0
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THANK'S MAN I USE photoshop CS2 FOR THE TGA FILE DIDNT NO ABOUT THE PLUG IN NICE ONE
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#57 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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Question about this green lamp mod. I dont use the mod enabler, i just do everything manually. im trying to track down my ORIGINAL "ReplayElements.tga" file, but there doenst appear to be one in my back up folder...
do you guys know if this file was simply ADDED for the Green Lamp Mod? ...just trying to get my original files in order incase i have any issues with the patch. Thanks guys.
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#58 |
Sonar Guy
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@ ATR-42
in the data\menu\gui\layout Folder you will find an ReplayElements.tga + ReplayElements.dds. As i noticed SH4 will use always the dds-files and in case of missing dds-file the tga- file. This means, that if you have dds-files the tga-file will not be used. Starting modding SH4 i do not know this, and therefore i modded also the tga files. |
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#59 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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Thanks for the reply! i must have overwritten it, interesting tip.
i think im just gonna uninstall then reinstall once the patch shows up, then start using JSGME, make life a whole lot easier. Thank you for the quick reply. NICE WORK ON THE MOD! ![]()
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#60 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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