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Old 03-27-07, 07:06 AM   #31
bakalakadaka
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Can't wait to test if we had solved the problem.I can also comfirm that it only hapeens when you take damage.I went on a patrol from Pearl Harbor to Japan and back(i didnt take any damage)and it was all right noone died.I already changed those lines so i'll test it soon and then i will post.
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Old 03-27-07, 12:18 PM   #32
modisch
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I'd like to add a tidbit that seems to be consistent with the conning tower theory. I've taken damage to the conning tower and had the bug rear it's ugly head... but damage to the deck gun seems to be handled fine. It's strictly conning tower/AA.

I have yet to find anything in the files, though, that would indicate some sort of damage function aside from exposure to enemy fire.
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Old 03-27-07, 02:27 PM   #33
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This bug is such a bummer. I started a new career and my first mission was to take photos of ships in Tokyo harbour. I spent about 90 minutes doing that, sank some destroyers while I was there, good times. I complete the objective and send a report, and receive a new objective, to patrol the East China Sea. Cool, I thought, a new objective. I'll just go to midway to resupply and then get r done. Except, at some point, I received some deck damage.. so I have the bug. So now I have to babysit the watch crew while I attempt a new objective that might take another few hours, replacing the crew every day or so to make sure they don't lose too much health. Meh.

Worst bug ever.
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Old 03-27-07, 04:01 PM   #34
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Quote:
Originally Posted by modisch
I'd like to add a tidbit that seems to be consistent with the conning tower theory. I've taken damage to the conning tower and had the bug rear it's ugly head... but damage to the deck gun seems to be handled fine. It's strictly conning tower/AA.

I have yet to find anything in the files, though, that would indicate some sort of damage function aside from exposure to enemy fire.
Confirmed the Deck Gun is OK... just tested it..

Btw, try look for the parameters controling equipment malfunctions... this is a new thing in SH4, and I would not be surprised if the DEVS messed up this feature.

Just a theory:
After your AA or Conning tower gets damaged tha nrepaired, equipment like the AA GUN itself, and for the watch the radar, start to malfunction even after repaired, simulating no correct repair or something..

but their malfunction chance is messed up or something and this is the reason they always fail time after time...
I'm not home so I can't start to look for this parameters... but I just had this idea.. what do you guys think ?
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Old 03-27-07, 05:34 PM   #35
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Quote:
Originally Posted by Balu0
Quote:
Originally Posted by modisch
I'd like to add a tidbit that seems to be consistent with the conning tower theory. I've taken damage to the conning tower and had the bug rear it's ugly head... but damage to the deck gun seems to be handled fine. It's strictly conning tower/AA.

I have yet to find anything in the files, though, that would indicate some sort of damage function aside from exposure to enemy fire.
Confirmed the Deck Gun is OK... just tested it..

Btw, try look for the parameters controling equipment malfunctions... this is a new thing in SH4, and I would not be surprised if the DEVS messed up this feature.

Just a theory:
After your AA or Conning tower gets damaged tha nrepaired, equipment like the AA GUN itself, and for the watch the radar, start to malfunction even after repaired, simulating no correct repair or something..

but their malfunction chance is messed up or something and this is the reason they always fail time after time...
I'm not home so I can't start to look for this parameters... but I just had this idea.. what do you guys think ?
You may have something here. It could be that the previously damaged sub components have a much higher chance of malfunctioning. Now, whenever a sub component is damaged in an attack the crew in that compartment have a chance of being injured. What if the "malfunctions" have the same effect? If that's the case then each time something broke due to malfunction the crew in that compartment suffer the effects of an enemy attack.
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Old 03-27-07, 06:46 PM   #36
Werewolf13
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OK...
I've run three full length patrols so far and not once has anyone on the bridge watch died.

Are you guys maybe going to battle stations and not turning it off when the battle is over.

Staying at battle stations is very fatiguing.

REAL LIFE: I bet most of you've never stood a look out watch outside the skin of a ship in the North Atlantic or North Pacific. You can't do it for very long or you will die!

My guess - y'all are forgetting to secure from battlestations. If not - oh well.
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Old 03-27-07, 06:54 PM   #37
zenko
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Has anyone tried going on a patrol without any watch crew? I tried and it seems to detect targets just as efficient as if theres a full watch crew... weird.

Since I don't need any watch crew, the damage problem never spread to other places but the Watch area, all my crew are safe.

But i still feel that the devs should solve this asap.
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Old 03-27-07, 07:41 PM   #38
DeePsix U-48
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I have also noticed if you are submerged and being depth charged, any damage taken by the AA gun or the Flak gun translate to the crew assigned there despite the fact that they are now inside the sub. The game treats them as if they are outside the sub. I guess when im under water and being depth charged I should move them to the Damage control team to keep them from being depth charge killed.
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Old 03-27-07, 07:55 PM   #39
Iron Budokan
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I was also wondering if this might not be from keeping the crew on battlestations? :hmm:
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Old 03-27-07, 08:05 PM   #40
phloon
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Quote:
Originally Posted by Werewolf13
OK...
I've run three full length patrols so far and not once has anyone on the bridge watch died.

Are you guys maybe going to battle stations and not turning it off when the battle is over.

Staying at battle stations is very fatiguing.

REAL LIFE: I bet most of you've never stood a look out watch outside the skin of a ship in the North Atlantic or North Pacific. You can't do it for very long or you will die!

My guess - y'all are forgetting to secure from battlestations. If not - oh well.
I've experienced the crew death/ random deck watch damage while not at general quarters. This much I know.
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Old 03-28-07, 05:41 AM   #41
Joaoperru
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Quote:
Originally Posted by Werewolf13
OK...
I've run three full length patrols so far and not once has anyone on the bridge watch died.

Are you guys maybe going to battle stations and not turning it off when the battle is over.

Staying at battle stations is very fatiguing.

REAL LIFE: I bet most of you've never stood a look out watch outside the skin of a ship in the North Atlantic or North Pacific. You can't do it for very long or you will die!

My guess - y'all are forgetting to secure from battlestations. If not - oh well.
Mate we're talking about real bugs here, not just keeping our crew healthy and clean. We're talking about people that did hours and hours of checks and studies about this freaky things that cant make me sleep at night... i'm not playing anymore until this bug is fixed
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Old 03-28-07, 06:03 AM   #42
modisch
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it's definitely a bug... i can run a whole patrol (poorly) in general quarters without anyone dying, so long as my conning tower goes unharmed. I can run a whole patrol without general quarters, ever... and meticulously resting my men... and all of my watch crew will die if my conning tower is damaged.

it's broken. broken broken broken.

I wonder if it has anything to do with the "ExternalDamageZoneTypeID3D" flags in the UPC files. It seems like a lot of the components that have problems are set to "-1". I wonder if I can arbitrarily change them to match another compartment...

-m
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Old 03-28-07, 08:10 AM   #43
partyboy
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Quote:
Originally Posted by Werewolf13
OK...
I've run three full length patrols so far and not once has anyone on the bridge watch died.
And was your deck damaged? They die because the deck is damaged and cannot be repaired permanently, so it continually hurts them.
Quote:
Are you guys maybe going to battle stations and not turning it off when the battle is over.
No.
Quote:
My guess - y'all are forgetting to secure from battlestations. If not - oh well.
My guess - your deck never received any damage on those patrols. Every single time my deck is damaged, this bug appears. It's 100% repeatable.
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Old 03-28-07, 09:27 AM   #44
Joaoperru
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I'm really amazed by the fact that seems like just a bunch of us UNDERSTANDS the real letdown of this mess....
I STOPPED playing the game BACAUSE OF THIS. No care about resolution or FSAA, no care about aircrafts or overall difficulty (important but secondary right now). This annoying bug is wasting my precious time on this sim. And would love it i know.
I really hope that we can find a way to fix it.
I WANT my crew to get realistically injured but i dont want to know that if the got injured they'll surely die.
It's just incredibily unplayable and i would like that every single player knew that.
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Old 03-28-07, 09:37 AM   #45
joea
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Quote:
Originally Posted by Joaoperru
I'm really amazed by the fact that seems like just a bunch of us UNDERSTANDS the real letdown of this mess....
I STOPPED playing the game BACAUSE OF THIS. No care about resolution or FSAA, no care about aircrafts or overall difficulty (important but secondary right now). This annoying bug is wasting my precious time on this sim. And would love it i know.
I really hope that we can find a way to fix it.
I WANT my crew to get realistically injured but i dont want to know that if the got injured they'll surely die.
It's just incredibily unplayable and i would like that every single player knew that.
I agree, it looks like a show-stopping bug. (Airplanes are impirtant though too)

Did you add it to the wish list for the 1.2 patch?
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