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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
Uploads: 0
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Its complicated. Too complicated. The HUD is really bizarre and tricky to get used to compared to the SH3 interface, also the crew management screen is just WHAT!?
I think I will be sticking to SH3-GWX and I will occasionally dabble with SH4 training till I get 100% used to it. Because at the moment, I can barely start the engine, much less figure out how to manage the crew or anything else.SH3 was so much easier to use by comparison. |
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#2 |
Loader
![]() Join Date: Jul 2006
Location: Norway
Posts: 88
Downloads: 45
Uploads: 0
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yep we know, had alot of other guys already saying that.
S! RH |
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#3 |
Commodore
![]() Join Date: Nov 2002
Posts: 627
Downloads: 57
Uploads: 0
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the basic setup is the exact same. Just a few little differences. Nothing that makes the game much more difficult to get into compared to SH3.
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#4 |
Rear Admiral
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Give it some time. Much has changed. Personnaly ive been modding the game so the controls are as close to SH3 as i can get them. The crew management screen is acutally a wondeful thing.
Normally subs are divided into three watch's, that go onduty for what i beleive is 8 hours. What the crew management does is divide the crew into 3 watchs, and then autorotates them from their duty stations to their bunks. Its really cool because if your active in the 3d view at certain points in time you'll hear the ship whistle, and then someone on an intercom announce, "releive the watch", and the active crew changes, with new faces at the stations. If you have the damage control team, you can acutally see them working on stuff in the control room. Its like the ship has a living crew that has their own routines. Unfortunatly we don't have the direct interaction like we did in sh3 when they looked at you when clicked on. |
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#5 |
Stowaway
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I agree! I'm an SH1 veteren, never played SH2 or 3, so I'm really behind the learning curve. Never seen such a complex interface.
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#6 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
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Well...it looks pretty. They obviously worked a long time on that.
Eh. I'm like most guys here. I haven't given up on the game, but I'll give our modders (and the devs) time to fix some of the more outrageous problems. I do believe in time this will be a rocking game. But right now...meh.
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#7 |
Lucky Jack
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Play the game for 12 hours like me and you will find the interface fairly easy. Some of it even makes sense
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#8 | |
Sonar Guy
![]() Join Date: Apr 2005
Posts: 399
Downloads: 10
Uploads: 0
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First 5min of play, was like WTF, where is my side bar like SH3... 1hr later, sinkin bitchs like there was no tommorow.... ![]() ![]()
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![]() Behold, the Glory of the Sh4 engine..... Morning strole off Tokyo Bay... |
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#9 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
Uploads: 0
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I love what they did with the crew. I loathed micromanaging them. Now all I have to do is move some to damage control if something happens. Yay!
I really like the TDC setup while in periscope view. Though sliding the dials needs to be done in short strokes, I can input manual data pretty damn fast.
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#10 | |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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