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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
![]() Join Date: May 2005
Location: Germany
Posts: 327
Downloads: 16
Uploads: 0
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UPDATE: NOW JSGME-compatible!
In stock SH4 you get radioed "opportunity contacts" with a distance of up to 1500 km, and "important contacts" with a distance of up to 3500 km from your own position. Not only do these clutter up your message log but most of them are of no real interest for you, since an enemy task force 3000km from you is hardly an attractive target for a sub sailing at 15-20sm. Also, I think this makes it far too easy to find targets, much as in (unmodded) SH3. So, I reduced the range of opportunity contacts to 400km (215 sm) and the range of important contacts to 925km (500sm). This will provide you with much less overall radio contacts, and those you still recieve will be nearer to your boat's actual position. Installation: Rename the file contacts.cfg in the folder ...\SH4\Data\cfg to contacts.cfg_ORIGINAL or something like that. Put the downloaded contacts.cfg file into your ...\SH4\Data\cfg folder. Download Link: (right-click and use "save as...") http://freenet-homepage.de/parabellum/Contacts.cfg Download Link for JSGME-Version: (left-click) http://freenet-homepage.de/parabellu...o_contacts.zip Last edited by ParaB; 03-27-07 at 09:06 AM. |
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#2 |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
Downloads: 13
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Was just thinking the same thing
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#3 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
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It seems to be a great opportunity. Thanks !
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#4 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
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Good work man!. Was thinking about the clutterd message window but never got further as I did other stuff. You hit the nail right on target here. Cheers!
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#5 |
Sonar Guy
![]() Join Date: Apr 2005
Location: People's Republic of Cambridge
Posts: 379
Downloads: 118
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nice one!
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#6 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Germany
Posts: 936
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Gute Idee! Du auch hier, Para??
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#7 | |
Chief
![]() Join Date: May 2005
Location: Germany
Posts: 327
Downloads: 16
Uploads: 0
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#8 |
Ace of the Deep
![]() Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
Downloads: 0
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'Fewer' radio messages :p
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![]() Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles. So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me. (http://hosted.filefront.com/KatherineRowan) |
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#9 |
Medic
![]() Join Date: Nov 2002
Location: Tasmania
Posts: 167
Downloads: 22
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Was thinking the same thing.
Whats most annoying, is I recieve them while submerged!c
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Use of undefined constants causes assumptions! |
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#10 |
Seaman
![]() Join Date: Mar 2007
Location: Florida
Posts: 33
Downloads: 0
Uploads: 0
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The submerged reception thing is some crazy broadcast standard.
I Love This Mod. Reduced the number of times I have to hit accelerate time so much it's stupid. I dislike my commute to take up most of the battle. Thanks a ton!
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-- Helen Keller fights with a Braille Monitor |
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#11 |
Sailor man
![]() Join Date: Jul 2006
Posts: 47
Downloads: 4
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Excellent! It was taking me up to 5 minutes to load the log after a long patrol.
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#12 |
CTR2 Jack Frost
Join Date: Mar 2007
Location: Still on Bridge aboard the USS Iowa BB61
Posts: 213
Downloads: 322
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:p Thank you so much. Was wondering why my log was taking so long to load the futher I was into the missions.
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"Freedom is not owed, it is bestowed upon those who earn it!" by....ME / QM3 Jack Frost, USS IOWA BB61 - Precom 1983 - 1987 / CTR2 Jack Frost - NSGA Northwest Chesapeake, VA. 1987 - 1994! |
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#13 |
Samurai Navy
![]() Join Date: Sep 2002
Location: At your mom's house...
Posts: 571
Downloads: 218
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This simple fix does wonders for realism! Great job and thanks!
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#14 |
Seaman
![]() Join Date: Mar 2007
Posts: 36
Downloads: 0
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Does the decay time only change the amount of time an icon is shown on the map, or the length of time the contact will remain in the "messages received" section of the clipboard?
That one decay of 172800 works out to a full 48 hours. |
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#15 |
Weps
![]() Join Date: Jan 2007
Posts: 355
Downloads: 17
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Thank you sir!
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