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Old 03-24-07, 02:29 PM   #316
ryuzu
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1) Trying to stop the Radar man calling contacts all the time.

As has already been said, the presenece of air radar and surface radar is not handled well and in (early war?) subs you can't see ther radar working or force it to be turned off.

In order to get around this, I took the radar man off the station - still got radar reports. I didn't try it but I guess the same might happen with the sonar man too.

2) Aircraft and time compression

Compared to v1.0 it seems with V1.1 under time compression that the Aircarft spotted message appears, the attack has happened and the aircraft is flying away before you drop out of compression. Normally leaving you damaged and one or more deck crew hurt.

Related to 1) the air search radar should probably give you a bit more notice if it is being manned...

r.

Last edited by ryuzu; 03-24-07 at 04:05 PM.
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Old 03-24-07, 03:05 PM   #317
DaMaGe007
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The ingame music and radio need to be on different volume sliders.

I want ingame music off, and be able to listen to the radio

Im also a bit worried, if the devs fix the rez problem, it might make it so older machines like mine cant run the higher rez without slowdowns

If they could make it optional would be cool.

when running tc above 1x centering the rudder always leaves it at 1-2 instead of 0
this was a problem in sh3 also
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Old 03-24-07, 03:17 PM   #318
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Quote:
Originally Posted by DaMaGe007
ctrl - for 1x time compression would be sweet
make backup of your cfg/commands.cfg and change it like this

[Cmd6]
Name=Time_compr_normal
Ctxt=1,2,6,9
Key0=0x60,,"Npad 0"

gives you time compression 1 when hitting '0' on numpad...
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Old 03-24-07, 03:35 PM   #319
DaMaGe007
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Time compression 1x isnt actually a big deal for me as I can use periscope or bridge view key to drop it back, I only mentioned it for completeness/consistancy, the kicker is the max 8192 tc key.

is there a command in existance that I can bind to the (0 ins) key to do that ?

for example

[cmd567]
Name=time_compr_max or Name=time_compr_8192
Ctxt=1,2,6,9
Key0=0x60,,"Npad 0"

to the end of the file might work ?
what does the ctxt=1,2,6,9 part do ?
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Old 03-24-07, 03:40 PM   #320
elite_hunter_sh3
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FREEZES when i select the capitans radio log, and i have to restart the game... at 1x tc its pissing me off, im afraid for my lcd monitor after remembering wut i did to my crt monitor (smashed it)
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Old 03-24-07, 03:57 PM   #321
WilhelmSchulz.
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Radar on Balao class truns off when waves make draft 19ft.
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Old 03-24-07, 04:11 PM   #322
ryuzu
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Quote:
Originally Posted by DaMaGe007
The ingame music and radio need to be on different volume sliders.

I want ingame music off, and be able to listen to the radio

Im also a bit worried, if the devs fix the rez problem, it might make it so older machines like mine cant run the higher rez without slowdowns

If they could make it optional would be cool.

when running tc above 1x centering the rudder always leaves it at 1-2 instead of 0
this was a problem in sh3 also
Seconded - now some radio mods are coming out, we could do with a solution.

The problem is that the radio continuous track keeps playing while time specific event tracks are playing. The result is that two things are playing at once, probably some music and a breaking news broadcast making both difficult to hear.

Probably the best fix is to auto-mute the continous track until the event track has finished playing. As a second part, a way of skipping a long event track would also be useful (since with time compression you might be listening to news several days/weeks/months old with no easy way of catching up).

Providing separate volume sliders for the gramophone, radio and game background music would also be nice.

r.
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Old 03-24-07, 04:58 PM   #323
DaMaGe007
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Depth under keel, voice file missing...
Ping and text message only at the moment.
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Old 03-24-07, 05:17 PM   #324
Hazelwood
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I have been playing SH IV for several days and not encountered any really serious problems. The sim is remarkably well made for a new product (although I realize it borrows heavily from SH III technology). In addition to a few things others have noted I will add these to the list:

(1) At certain times the range as shown on the position keeper to a locked ship is grossly in error. For example, just now a vessel at 500 meters is showing a range of 13000 meters. I have been caught on this a few times. Perhaps this is simulation of an actual device glitch when target is at close range(??)

(2) A couple of times my indicated and actual speed = 0 knots even though the screws are rotating and the telegraph is set at "standard" (or any other speed). Happened only twice and you can free it up by toggling speed a few times.

(3) Radar does not work. The controls are grayed out and unresponsive. I can live without radar but would be nice to have.

I am running the patched, unhacked original-DVD game so no problems with popping eyeballs etc. The crew looks just fine.

Graphics are absolutely superb. UBI did a real job with the water. These effects would do justice to a HiDef movie and add enormous realism to play. In another thread I reported (whined) about very poor frame-rate like about 5 fps. After my system was ridiculed by some younger captains I figured "if the shoe fits, wear it" and purchased an ATI X1650 and now the sim is perfectly smooth. Quite amazing. Blows the doors off my Radeon 9800 Pro. I recommend this card to anyone with an older machine provided you have a reasonably fast P4 and enough RAM. Upgrades work so anyone else having this problem take note;-) There's virtue in humility.

Even with a few glitches (which are by no means show-stoppers) I am giving this sim 9 out of 10. A lot of fun, history and visual excitement for essentially pocket-change.

best wishes,
Cpt. J. Hazelwood
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Old 03-24-07, 05:32 PM   #325
uniquemind
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I posted this in the wrong place and should have put it here so sorry for that

I have noticed a white band across the bottom of the screen flash every now and then when on the bridge, it must be a bug as I have tried several drivers for my graphics card and no change, another chap has the same thing but black instead of white, its not constant but it is annoying especially the white version! although having it at all no matter what color is bad enough

A white band is the best way for me to describe it and its not slow enough for me to take a screenshot sadly

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Old 03-24-07, 05:38 PM   #326
Elder-Pirate
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Good one Devs. Who was drinking what ? :rotfl:



While I'm at it here is another one thats bassackwards.



Its location.

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Old 03-24-07, 06:13 PM   #327
Rilder
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Quote:
Originally Posted by Clouseau
I'm missing the firing solution on the attack map (the green line) and the topedoes

Picture of a quick mission with attack map (career mode):

(pics removed)
Screen with the attack map, topedoes are on the way
Confirmed getting this too.
 
Old 03-24-07, 06:17 PM   #328
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During submerged attack I (from the old habit) pressed "i" button, and the whole shabang jammed, some sound looping and eventually game crashed and pc rebooted.
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Old 03-24-07, 06:28 PM   #329
NefariousKoel
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Default Bug:CTD in TBT & Stadimeter with Stabilize Option Off

I noticed that I will get CTDs if I have the "Stabilize View" disabled and I try to use the Stadimeter.

After turning Stabilize View off, it no longer happens.

Running at 1280x1024 on a 7900GS with V-Sync enabled.

FYI
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Old 03-24-07, 07:25 PM   #330
WilhelmSchulz.
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Fish aimed to goacross a ships bow hit amidships(the TDC dosentkeep the right speed)
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