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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Dec 2004
Posts: 217
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So when is our highly prized and appriciated Mod Squad going to release a super mod for SHIV? :hmm:
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Raz === "Wir haben einen LKW versenkt!" Kptlt.. W.M. Kraus U-112 2nd Flotilla Brest === "We sunk a truck!" Captain Matt Sherman USS Sea Tiger Cavite Naval Yards Phillippine Islands |
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#2 | |
Commodore
![]() Join Date: Apr 2005
Posts: 641
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I would guess that it will be some time after the following things have happened:
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#3 |
Eternal Patrol
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Since GWX came out 22 months after the release of SH3, I wouldn't be too demanding yet.
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“Never do anything you can't take back.” —Rocky Russo |
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#4 | |
Lucky Jack
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![]() But then again, who said the GWX team is interested in SHIV? Time will tell. ![]() |
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#5 |
Engineer
![]() Join Date: Dec 2004
Posts: 217
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Well, considering how great a job they did on the U-boats, I figure that they might want to do another one for the Rising Sun.
Not complaining, just enjoy GWX too much.
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Raz === "Wir haben einen LKW versenkt!" Kptlt.. W.M. Kraus U-112 2nd Flotilla Brest === "We sunk a truck!" Captain Matt Sherman USS Sea Tiger Cavite Naval Yards Phillippine Islands |
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#6 |
Stowaway
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Still alot to figure out!!
Someone needs to blow a hole in one of the imported SH3 ships to see if survivors appear or do we need to edit sim file or such? Damaged objects need created and inserted to see if we can add this to imported ships also. then there is the new texture format, what needs done to adopt this? Not to mention fix the blurryness!!! |
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#7 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
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Two years or more
but i can imagine a big mod with all wwII submarine war atlantic or pacific version. also hardware requeriment could be a lot less than now compared with now, so an upgraded campaign with a lot of traffic could be possible
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#8 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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I don't think it will take too long at all. Modders are already throwing stuff out the door, with some being combined into packages already (ie Ducimus's "flavored to taste").
Won't take the die hard modders long to fully suss out the file structures. Heck, I've had the game installed for less than 10 hours and I think it's an old friend (granted one still in a bit of poor health). |
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#9 |
Ace of the deep .
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Well the pacific is mainly blue so how about the Blue ________ ?
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#10 |
Lieutenant
![]() Join Date: Jan 2007
Location: Toronto, Ontario
Posts: 251
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Dolphins of course
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#11 |
Commander
![]() Join Date: Dec 2001
Location: Newport Beach, CA
Posts: 470
Downloads: 41
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1 to 2 years
SH4 is still a baby learning to walk. Gotta be able to walk steadly before we run. There's a lot of debugging to do first.
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Commander Hiram Cassedy: "Tigrone has saved the Air Force and is now returning to Iwo Jima with 28 rescued zoomies." B-29 SNUFFY & THE SHIF'LESS SKONKS among them. I've a broom at the mast said he, for the broom is a sign for me, that wherever I go, I sweep the mighty sea. |
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#12 |
Stowaway
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We need a few more hard core hex guys in here.
editing sims, vals, and such is needed no doubt. But the meat is in the new skin area, how and why do survivors appear, parachutes from down planes, and on and on. Everyone seems to be on a "release a qiuck mod" deal. I did the 2 Warships as favors to well deserved persons. But I'm after the REAL HARD WORK!! Where are the people to tackle this? |
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