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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Arrrrgh!!! in the middle of a convoy and I get hits galore but no sinkings.
two fish in a small merchant should sink it(if not slow it down) ![]() ![]() Come on Ubi I've only got a limited amount of torps and the reload time is a killer. ![]() Please Fix!!! |
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#2 |
Bosun
![]() Join Date: Apr 2005
Posts: 67
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magnetic or contact torpedo exposion settings? default on a tube I believe is magnetic and it is not nearly as reliable as contact from what I've read.
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#3 | |
Stowaway
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#4 |
Rear Admiral
![]() Join Date: Mar 2005
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Being a sub driver can ... at times... be an aggrivating experience.
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#5 | |
Sonar Guy
![]() Join Date: Apr 2005
Location: People's Republic of Cambridge
Posts: 379
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#6 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
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Hey weren't the American torpedoes in the first 2 years of the war so supremely defective that they often failed to go off and also ran deeper than the settings said? Is that fact modeled by SH4?
I believe I read that there was an instance where one boat had collectively fired around 70 torpedo hits and only one had gone off, the rest not detonating. |
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#7 |
Nub
![]() Join Date: Mar 2007
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honestly. when i see the torps hit the merchants, there are no holes in the hull like the destroyers. Anyone else notice this?
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#8 |
Navy Seal
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I personally find the ships far too easy to sink, and failures too rare.
I'm spoiled by NYGM, perhaps :p |
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#9 |
Stowaway
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The different types of torpedo failures can be modded in the Torpedoes_US.sim file. Failures such as premature, dud, deviation, circle runner chance, gyro problems chance,and depth keeping problems chance values can be changed. Anyone? Anyone?
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#10 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
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I've had much success using only Contact on them.
Perhaps part of the problem is that the contact/contact& influence setting will reset itself to it's default Contact&Influence setting if you don't fire fast enough. I have had quite a few default to that just before I hit the fire button. The influence detonators on the stinkin things almost always blow up on their own before getting very close to the target. Way too touchy those magnetic detonators.
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#11 |
Captain
![]() Join Date: Apr 2002
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I wonder if they modeled in "low order detonations"? For those who don't know what that is,it's when the primer charge goes off and doesn't set off the torpex. That was another of the many problems MKIV torps had in contact mode.
Not enough explosive power to damage the target,but I imagine it scared the crap out of the crew on the target. |
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#12 |
Chief
![]() Join Date: Jul 2006
Location: Utah
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I've noticed the same, warships taking 2 fish at the max and cargo's just taking hit after hit
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