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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain of the Nautilus
Join Date: Mar 2005
Posts: 146
Downloads: 223
Uploads: 0
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![]() ![]() ![]() You might say "But, Sheppard, the SH4 UI is better, it's less space taken up!" Sure, but a lot of that is simply wasted by the STUPID STUPID report log. Rather than being in a fixed location at the bottom of the screen, it's a floating log; which leads to much problems. Sure, you might say "having it at the top of the screen is no problem!" but look what happens when you load the sub status screen: ![]() The damn log is blocking the buttons, and in order to access them, you have to click and then drag the log away from the buttons! So what if we move that damn log towards the left so that we can free up the buttons? ![]() Why now, it's blocking the TDC controls! ![]() It's not just the log as well. Quite a lot of real estate space is taken up by the "tools" on the nav map ![]() While having the names of nautical land marks on the map are a nice improvement, way way too much space is taken up by the damn tools when SH3 allowed you to use the tools as well, while retaining more screen space for the map ![]() The periscope also suffers from bad design. ![]() You know, that's quite a lot of black......nothingness, and is not very immersive, and having the tabs in and out is stupid; exactly what kind of screen real estate are we saving? The Great Yawning Blackness? ![]() Back to SH3 UI! ![]() Last edited by Sheppard; 03-21-07 at 04:04 PM. |
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#2 |
Helmsman
![]() Join Date: Apr 2006
Posts: 106
Downloads: 18
Uploads: 0
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Yeah, the log is annoying. No matter where I move it it always ends up blocking something.
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#3 |
Medic
![]() Join Date: Nov 2002
Location: Tasmania
Posts: 167
Downloads: 22
Uploads: 0
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Sadly I agree. Your points are exactly what I was thinking when I first ran the game. It's going to take some getting used to, but from what I see, we have less information on screen, with more space taken up and less immersion.
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Use of undefined constants causes assumptions! |
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#4 |
Planesman
![]() Join Date: Feb 2007
Location: Iron Coffin
Posts: 195
Downloads: 40
Uploads: 0
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Ive seen a gameplay movie from november 2006 and the log is at bottom left (look like it was modified sh3 menu1024.ini). Look much better than your screens
![]() Edit: i think it can be easly modified via menu1024_768.ini to be in right place. Dont panic ![]() ![]() |
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#5 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
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Hey in your first image the Speed Indicator was larger than the other 2 but in the second it was the same size as the other two. Does that mean that the 3 dials there pop up to a larger size when you hover over them?
That would be a helluva lot like a few SH3 mods eh? ![]() |
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#6 | |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
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#7 | ||
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
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#8 |
A-ganger
![]() Join Date: Sep 2006
Location: Adelaide, Australia
Posts: 72
Downloads: 11
Uploads: 0
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Yeah i HATE the User interface in Silent Hunter 4, i DID just start playing today, but i dont see why they dont keep the same general lay out they did in SH 3.
Is it historical accuracy or something? I guess the Americans just aint as good at designing effective boats like the germans ![]()
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#9 | |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
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#10 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
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:rotfl:
Anyway, I guess this is easy to mod.
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#11 | |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
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http://www.subsim.com/radioroom/showthread.php?t=108015 |
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