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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#526 | |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
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Now... hold on here. There were many complaints about SH3 being locked at 1024x768. Hence the, ahem, higher resolutions for SH4. Yet we come to find out that the 3D world is still locked at 1024x768 and is faked for any resolutions higher than that! SH3 = 1024x768 locked - people want a higher res SH4 = 1024x768 and higher res's are faked - people want a 'real' higher res Now... how many versions of SH are you going to suggest we 'need' to purchase before we finally, actually, get a genuine higher res than 1024x768!? Think about this.... why should we support them if they are just going to fake it?!? To me it's a lie and a cheat. I know of no other game that fakes higher resolutions!! Can anyone here name any other commercial game, ever, that has faked their res like this?
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#527 |
Watch Officer
![]() Join Date: Jun 2006
Posts: 338
Downloads: 0
Uploads: 0
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I remember when Master of Orion 3 came out locked at 800x600...oh boy did they cop it !
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#528 |
Engineer
![]() Join Date: Apr 2005
Posts: 210
Downloads: 86
Uploads: 0
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I'm wondering if its worth starting a thread to get people to bombard UBI with emails to get some sort of response from them.
Their total silence is getting beyond a joke now - they clearly are just trying to salvage as many sales as they can - unforutnatley I think its having the opposite effect as many appear to be cancelling their pre-orders. I think considering SH3 has been hacked to run at true high resolution I see no reason why the devs can't fix this problem. They are annoying me now with their lack of communication to this community - the release date isn't even here yet and this debate is getting out of control. I hope Neil's review covers all the bugs and issues found thus far - I wonder if Neil has v1.1? |
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#529 |
Watch Officer
![]() Join Date: Jun 2006
Posts: 338
Downloads: 0
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I would hate to be in Neals position right now, on one hand if he is honest about the issues he may upset the devs/publisher to some degree, if he doesnt mention the bugs he loses some credibility with his forum users.
Not a nice position to be in if you ask me. Remember subsim is mentioned on the box of the game...ouch... |
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#530 | |
Engineer
![]() Join Date: Apr 2005
Posts: 210
Downloads: 86
Uploads: 0
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Where did that quote come from? |
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#531 | ||
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
Uploads: 0
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If you think there is...umm...go do more reading on what exactly AA *is*! Because...it's not here! The 'blurriness' is just the post-process filter...well...'blurring' the image. AA doesn't effect the "whole image", it just effects polygon edges by removing the 'sawtooth' jaggedness. I'd point you to these two posts in this thread on SH3 to highlight the differences FSAA makes: http://www.subsim.com/radioroom/show...1&postcount=64 http://www.subsim.com/radioroom/show...3&postcount=66 |
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#532 |
Engineer
![]() Join Date: Nov 2003
Location: Portland, OR
Posts: 210
Downloads: 10
Uploads: 0
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The thing that concerns me is a lot of people are put off by the lack of AA to begin with. Next we factor in the upscale of anything beyond 1024x768, followed by bugs. I don't think any of these are going to go over well by reviewer since they tend to be hard on follow up products, and not quite as forgiving on things that aren't fixed from the orginal version. Bad reviews or less than stellar reviews for a product in a dying market means loss of sales. That could very well mean the death of the SH series, or at the very least means we won't be seeing a new sub sim for quite some time.
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#533 | |
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
Uploads: 0
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On the OTHER hand, if they deliver us "Battleship" and tell us it's "Harpoon 5"...I mean, you gotta draw a line SOMEWHERE. Obviously not saying this goes that far, but, seriously...if we don't have SOME standards, the genre will keep getting dumbed down until 'Battlestations Midway' is as 'realistic' as we can get! (Aside: another subsimmer in Portland?!? Been to the Blueback? ![]() |
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#534 |
Swabbie
![]() Join Date: Aug 2005
Posts: 7
Downloads: 0
Uploads: 0
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Ok seems you change resolution but this only effects the menu's and icons. The game however remains fixed at 1024x768 with AA not working. I tried using the keygety's res fix for Sh3 using the Compatibilty Administrator but it only bumps me back to desktop.
We need a fix for this as we did in SH3. Anybody able to fix this? PACO454 |
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#535 | |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
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__________________
"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#536 |
Officer
![]() Join Date: Mar 2007
Location: UK
Posts: 246
Downloads: 0
Uploads: 0
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Great news about the patch!
http://www.subsim.com/radioroom/showthread.php?t=108143 Except that there is not a single mention of the resolution issue ![]() |
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#537 |
Loader
![]() Join Date: Apr 2005
Location: Englande
Posts: 84
Downloads: 0
Uploads: 0
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I wonder if that patch will fix the carboard crew members, my wife came in whilst I was playing SH4, and I showed her the crew. She laughed aloud at the "stick men" as she called them. I really think Id prefer no crew at all, to the "RIFLE RANGE MEN"!
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Cant sink, wont sink........................ |
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#538 | ||
Samurai Navy
![]() Join Date: Feb 2005
Location: Fresno, CA.
Posts: 581
Downloads: 95
Uploads: 0
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Well, it isn't exactly untrue. SHIV did knockout about $70 w/shipping from my wallet. ![]()
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Ark -------------- Vista 64-bit SP1 Asus P6T Deluxe mobo Core i7 920 @ 3.8ghz 6GB G.Skill DDR3 1600 Evga GTX 285 SSC SB X-FI Fatality 640GB WD "Black" Dell 3007WFP-HC 30" LCD / Acer 23" H233H Last edited by Ark; 03-21-07 at 02:40 PM. |
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#539 | ||
Swabbie
![]() Join Date: Mar 2007
Location: Australia
Posts: 14
Downloads: 0
Uploads: 0
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Now for all the other issues ![]() |
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#540 |
Ensign
![]() Join Date: Mar 2002
Location: England, Manchester.
Posts: 235
Downloads: 104
Uploads: 0
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Quick question for those who have a 8800 card has anyone tried using nHancer and tried forcing AA thru this utility?. I use it and it can in most cases get "around" the fact that some games have no AA.....
Deep Six.
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