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Old 03-21-07, 07:50 AM   #16
joea
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Quote:
Originally Posted by Immacolata
The torch and pitchfork phase of everygame release Picture the unwashed villagers ganging up and marching towards the castle.

Can't say Im not susceptible of this myself.

Being european I don't really care whether measurements are metric or imperial. Its easier for me to run with metrics, so even if they put in imperial units as a toggle Id run with meters. Just easier.
Nien I mean no way, metric for u-boats, imperial for USN.
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Old 03-21-07, 07:53 AM   #17
Immacolata
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Quote:
Originally Posted by danlisa
It's human nature to concentrate on negatives. However, for all the bad items being raised here there are areas where people are very happy.

It's just that people will have to 'wade' through the bad to get to the good. I hope future owners of SH4 will not be put off.

I think the crux of the complaints are based on items/bugs that are fundamental to a subbing sim, these I can understand. The contentious issue about AA/AF, well IMHO having a good game that looks pretty must come second to fuctionality. I hope the functionality 'bugs' get ironed out because I can live with a game that is not as graphically pretty as the rest.
ITs human nature to focus on negatives WHEN NOT OTHERWISE OCCUPIED

This is pre-owning board angst.
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Old 03-21-07, 07:58 AM   #18
JamesT73J
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Quote:
Originally Posted by Neal Stevens
No doubt, there are some bugs in SH4, but I agree; it's some kind of warped tradition for gamers to be poised to rush to a forum and whine about any perceived problem with a new game like it's the end of the world. It's almost like a contest to find something to complain about. Most will be playing and enjoying the game for months but their negative comments will scare off meek potential customers, hurting sales and the chances of publisher support and followup games.
I think this is something that irritated Sonalysts' Jamie Carlsson no end, although he was ever so polite about it.
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Old 03-21-07, 08:26 AM   #19
Charos
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Quote:
Originally Posted by Immacolata
The torch and pitchfork phase of everygame release Picture the unwashed villagers ganging up and marching towards the castle.
Before that you have to picture what got the unwashed villages motivated enough to march toward the castle - perhaps the taxes were too high, perhaps they were given too much cake.

Shaka: How do you catch a monkey?
Lt. Francis Farewell: Well, a gourd is used... with a narrow neck. Bait is dropped into the gourd: a piece of fruit, or - or something shiny. The monkey puts his hand into the gourd to get the bait, and then he's trapped... because he can't get his fist out.
Shaka: Once he realizes he's trapped, why doesn't the monkey let go of the bait?
Lt. Francis Farewell: Because his greed makes him blind.
Shaka: And what is he greedy for?
Lt. Francis Farewell: What he thinks he cannot have.
Shaka: And now - What new bait have you brought for this monkey? Something shiny? Like the freshness of youth? Or lost love?

Last edited by Charos; 03-21-07 at 08:39 AM.
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