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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#421 | ||
Grey Wolf
![]() Join Date: Apr 2005
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![]() Listen you AA people. Read this article. Its scary but also explaining part of the problem. The future of Anti-Aliasing
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"The power of the executive to cast a man into prison without formulating any charge known to the law, and particularly to deny him the judgment of his peers, is in the highest degree odious, and the foundation of all totalitarian government whether Nazi or Communist." - W. Churchill |
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#422 |
Watch Officer
![]() Join Date: Jun 2006
Posts: 338
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I just cant believe they did it again...
Lying about resolutions Lying about visibility distance Lying about Imperial mesurements What next...Liferafts that arent shootable, nuclear powered gato's ??... Im feeling disapointed already and I havent even bought the damn game yet. Where is the honesty and integrity gone from comuter game companies... ![]() |
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#423 |
Watch
![]() Join Date: Mar 2007
Location: las vegas
Posts: 22
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stop being a cry baby!
very few people own the game yet, if AA isnt supported, i mean give me a break!! you act like we have a plethora of sub sims being thrown at us left and right. i honestly will play the game even it only supported 800x600. besides if you have a good LCD, they scale pretty nicely from lower res. heck on my sam sung 22@1680x1050. i play certain games like bf2 at 1280x1024 with 4x aa, and 8x AF on, and it looks fantastic at non native, and even better if i do run it on native. but i would prefer a better frame rate in those games over slight PQ. at any rate, this game isnt just about graphics or jaggies, its about gameplay. im sure a fix will pop up soon enough anyway either by the devs or some modder no big deal now take your panties out of a bunch and get your skibbies on sailor! lol |
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#424 |
Watch Officer
![]() Join Date: Jun 2006
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For me personally Its not a big deal.
I run a 19" monitor, I would be running 1024x768 with no fsaa anyway, and being an Australian, metric is probably preferable, although I would use feet if it were available for historic reasons. So these things arent a problem for me, I just dont like being lied to, if they had been honest about these things on the forums before hand I wouldnt be mentioning my disapointment. Fudging the resolution is still a very shady thing to do. |
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#425 |
Grey Wolf
![]() Join Date: Apr 2005
Posts: 798
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Maybe its the image processing (hollywood effects) that does it? To me it looks as if even the 1024x768 screenshots are too jaggy for it to be normal.
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"The power of the executive to cast a man into prison without formulating any charge known to the law, and particularly to deny him the judgment of his peers, is in the highest degree odious, and the foundation of all totalitarian government whether Nazi or Communist." - W. Churchill |
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#426 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
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"Lying" and "feeling certain enough that a given feature will be in to promise its insertion, for then to have it cut short because of unexpected hindrances" are two very different things.
Quote:
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#427 | ||
Grey Wolf
![]() Join Date: Apr 2005
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if Ubi really wants to beat EA they better up their quality standards a bit.
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"The power of the executive to cast a man into prison without formulating any charge known to the law, and particularly to deny him the judgment of his peers, is in the highest degree odious, and the foundation of all totalitarian government whether Nazi or Communist." - W. Churchill |
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#428 |
Swabbie
![]() Join Date: Mar 2007
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Hey my first post.
After seeing a couple of post of whining and moaning about AA i couldent resist any more and registered to make a reply and give you the low down about AA and the future of AA. We all want are games to look as real as possible, to do this direct x 9 has some new features like HDR(high dynamic range lighting) this makes light look like real light because it has more tone colors and intensities,before there was HDR light only had 2 options it was on(bright white whit no variations) or off. Also there is shader 3 its a couple of effects that for example make water look wet and steel glimmer in the sun. These features come at a price and the price is that they DO NOT support AA. We can see that in a number of games that are out now like Oblivion,battle for middle earth2,splinter cell 3,vanguard and so on. With Oblivion and battle for middle earth you could force the game into AA but the game would crash and or you would have graphicall anomalys if you had HDR and advanced shaders activated. It even said so in the readme of those games. Wih games like vanguard,splintercell3 and Silent hunter 4 they had the common sense to disable AA so the support people and the boards would net get flooded with people whining and moaning that the games crashes and has graphical glitches. For future games that are going to come out and that use HDR and shader 3 i can tell you this there will be no AA |
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#429 |
Officer
![]() Join Date: Mar 2007
Location: UK
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Just an update on my original post:
I am almost 100% certain now that anything 3D is locked at 1024x768 I've tried the SH3 res fix.. doesn't seem to work. I've searched through the config files and other files to find a fix and cannot find anything obvious. It seems that anything 2D is rendered at the set resolution - in my case 1920x1200 - for example on the navigation map screen everything excluding event cameras is at full resolution. A programmer friend of mine thinks that it would actually be more difficult for the devs to render the 3D in this way (he thinks they are rendering to a back buffer first rather than direct rendering) so he suggests that they could probably fix it if they chose to. For me the problem is disappointing to say the least. I have gone back to SH3+GWX with the old SH3 res fix to run at 1920x1200 for now.. imho it looks, in the main, better than SH4. The problem isn't a complete show stopper but it is just ludicrous that at 1920x1200 distant objects and even the sub's railings look pixellated. Here's a shot I took of Sh3 with GWX at 1920x1200.. no jaggies or pixellation.. AND NO AA!! for those of you that think this is an AA problem ![]() [img=http://img59.imageshack.us/img59/8100/sh3xe0.th.gif] Interestingly if you enable the software AA at 1920x1200 (shift-pageup/dwn I think) in SH3 it starts to look more like SH4! I've tried various key combinations in SH4 but can't find anything to turn off s/w AA (if it's there at all) |
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#430 | |
Swabbie
![]() Join Date: Mar 2007
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#431 |
Mate
![]() Join Date: Mar 2005
Posts: 55
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DragonHammer, HDR can be combined with FSAA. ATi flagged this long ago for all their Radeon X1k series cards. I would expect it also works on the Nvidia equivalents. The issue with SH4 appears to be because of post-processing effects.
Cheers, RD.
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#432 | ||
Captain
![]() Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
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A. I can't force AA through my Geforce 7800... right? B. The game natively does NOT support AA.... Things are going to look blocky no matter what we do... right? C. There appear to be problems with higher resolutions NOT reducing the blockiness. What is it with UBI and WEIRD LIGHTING EFFECTS! GRAW was all stupidly colored. They always told us it was because of Mexico City's polution but for Christ's sake we had to make our own patch to take it out. A lot of SHIV's pre-release screen shots were damn dark and I wonder if it's to hide the jaggies? Probably not, but SHIII's coloring was, well, easier on the eyes. Mine arrives in 2 days so I'll see if the color is as weird as it looks. Keeping my fingers crossed that I can live with it but I totally understand Stabiz. Mine will be heading back if it looks as bad as some of those videos.
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#433 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
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All those are correct. We still havent heard if its possible to override it somehow. The engine is supposed to be a juiced up SH3-engine, and I would happily give up the Hollywood Effect(!) for FSAA.
The resolution "bug" will be fixed, anything else is unbelievable.
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#434 | |
Sailor man
![]() Join Date: Apr 2005
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However, I have no hope whatsoever regarding FSAA. Normally, I would chalk it up to a bug that will be fixed...but I've already seen Ubisoft's response to this in GRAW and R6. I've pretty much completely given up hope. It appears that Ubisoft has decided quite intentionally that FSAA is a bad idea. For those of you that are hoping for an FSAA patch...keep this in mind. GRAW came out almost a year ago. There is still no support for FSAA in GRAW and Ubisoft has stated very clearly that there never will be. |
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#435 |
Weps
![]() Join Date: Jan 2007
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I pretty much keep all forms of AA off in games that support HDR anyway.
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