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Old 03-18-07, 03:58 AM   #1
Gizzmoe
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Default Things you like or don't like about SH4

Here you can praise SH4 or post about things that you miss in SH4. Please read the Subsim memo before you post here. Constructive criticism is helpful, wild rants are not!


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SUBSIM Memo
Ahoy fellow Subsim skippers!
A quick reminder: as we did when SH2 and SH3 were released, I would like to request your cooperation in keeping Subsim a positive and productive discussion forum for Silent Hunter 4. I know the dev team have worked really long and hard to make a great US Pacific sub simulation. Just like every computer game made since Duke Nukem wore short pants, there will likely be some glitches and bugs. All games get patches, none of this is news to long time gamers. Let's list anything we see amiss in the Bug Thread. Silent Hunter is the only show in town and Subsim is here for the long run. Feel free to criticise and complain but please, do so with some respect, and courtesy. Even though this is the Internet, we should try to be professional.

Good hunting!
Neal
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Last edited by Onkel Neal; 03-29-07 at 09:29 PM.
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Old 03-18-07, 07:42 AM   #2
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I did read somewhere in here that it my responsibility to place competent crewmen in the correct, or best, locations. This, if its true is crap! I have a Jap destroyer bearing down on me, crash diving and have to take time out to tell Joe to replace Fred on the dive planes because we are not diving fast enough!!! Yeah Right! Or the radar/asdic man is blind or deaf on one side!!!

If the worst case scenario is realised, my patience will soon evaporate and it will end up on the shelf!
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Old 03-18-07, 08:04 AM   #3
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I dont like the fact i dont have the game yet
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Old 03-18-07, 08:10 AM   #4
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Quote:
Originally Posted by AJ!
I dont like the fact i dont have the game yet
When opening this thread I thought I would post the same thing you did AJ, while at the same time thinking... I'll bet someone has already posted that. Sure enough, you beat me to it!
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day.
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Old 03-18-07, 08:15 AM   #5
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No NO!

Depth in meters,on USN Sub
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Old 03-18-07, 08:20 AM   #6
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Quote:
Originally Posted by donut
Depth in meters,on USN Sub
That´s a bug which will be fixed soon.
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Old 03-18-07, 08:31 AM   #7
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That's is not a bug.

It is a game who is about to be published in an unfinished state, as usually.

ACS
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Old 03-18-07, 08:35 AM   #8
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Quote:
Originally Posted by ACSoft
That's is not a bug.

It is a game who is about to be published in an unfinished state, as usually.

ACS
As usual people start whining before they even have the game.
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Old 03-18-07, 08:38 AM   #9
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Quote:
Originally Posted by Red Devil
I did read somewhere in here that it my responsibility to place competent crewmen in the correct, or best, locations. This, if its true is crap!
Thats why you can set up ritating crews
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Old 03-18-07, 08:39 AM   #10
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I think you guys are JUMPING to conclusions about that...

From the Dev Team Answer thread on the Ubi forum...

Q: Taifu_Noodle: What units of measurement will SH4 use?
A: Silent Hunter 3 used the same measurements system as the Kriegsmarine - based on the metric system. For Wolves of the Pacific, we will of course use the imperial system since this is the historical solution. However, we are considering to have the game switch to metric as an option.

I would say it looks like the 'option' made it in. Of course I could be wrong and maybe they decided to just 'go ahead and release the game with meters as the only option'.

Yeah.. I'm sure that's what they did.


EDIT - nvdrifter, I was the one who posted this in the 'other thread'. You stole my quote, and posted in here at the same time as I was! Two no-no's!! :rotfl:
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day.
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Old 03-18-07, 08:46 AM   #11
ACSoft
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Quote:
Originally Posted by hyperion2206
Quote:
Originally Posted by ACSoft
That's is not a bug.

It is a game who is about to be published in an unfinished state, as usually.

ACS
As usual people start whining before they even have the game.

Sorry, you are wrong in my case. I was beta-tester of this game and I can't say more, because of the non disclosure agreement I signed.

ACS
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Old 03-18-07, 08:52 AM   #12
hyperion2206
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Quote:
Originally Posted by ACSoft
Quote:
Originally Posted by hyperion2206
Quote:
Originally Posted by ACSoft
That's is not a bug.

It is a game who is about to be published in an unfinished state, as usually.

ACS
As usual people start whining before they even have the game.
Sorry, you are wrong in my case. I was beta-tester of this game and I can't say more, because of the non disclosure agreement I signed.

ACS
Then you must be the first tester to say that this game isn't finished. Untill now everybody who had tested this game seemed to be quite happy with it.
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Old 03-18-07, 09:21 AM   #13
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Quote:
Originally Posted by OneTinSoldier
I think you guys are JUMPING to conclusions about that...

From the Dev Team Answer thread on the Ubi forum...

Q: Taifu_Noodle: What units of measurement will SH4 use?
A: Silent Hunter 3 used the same measurements system as the Kriegsmarine - based on the metric system. For Wolves of the Pacific, we will of course use the imperial system since this is the historical solution. However, we are considering to have the game switch to metric as an option.

I would say it looks like the 'option' made it in. Of course I could be wrong and maybe they decided to just 'go ahead and release the game with meters as the only option'.

Yeah.. I'm sure that's what they did.


EDIT - nvdrifter, I was the one who posted this in the 'other thread'. You stole my quote, and posted in here at the same time as I was! Two no-no's!! :rotfl:
After reading your post above I went ahead and deleted my previous post with your quotes. I wasn't trying to take credit for your quote.
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Old 03-18-07, 09:34 AM   #14
OneTinSoldier
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Quote:
Originally Posted by nvdrifter
After reading your post above I went ahead and deleted my previous post with your quotes. I wasn't trying to take credit for your quote.
Oh, you didn't have to do that. I was just kidding you with my EDIT at the end there. You know, poking your ribs a little all in fun man. But thanks anyway.

But anyway, now a few more folks are saying it IS a bug! They may know something I don't, but still I can't believe it!

Cheers
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day.
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Old 03-18-07, 10:07 AM   #15
ACSoft
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Quote:
Originally Posted by hyperion2206
Quote:
Originally Posted by ACSoft
Quote:
Originally Posted by hyperion2206
Quote:
Originally Posted by ACSoft
That's is not a bug.

It is a game who is about to be published in an unfinished state, as usually.

ACS
As usual people start whining before they even have the game.
Sorry, you are wrong in my case. I was beta-tester of this game and I can't say more, because of the non disclosure agreement I signed.

ACS
Then you must be the first tester to say that this game isn't finished. Untill now everybody who had tested this game seemed to be quite happy with it.
That's is probably just your assumption, because I bet that other beta testers don't have told you anything about their feelings, good or bad, because if they do it, they violate the non disclosure agreement they signed.

Now, if I say this is not a bug but an unfinished game, it it just the truth and does not mean that I like or not the game. A bug is something like a crash to desktop or a feature which does not work as it is supposed to. A feature which is still in the state of SHIII (metric) when it was supposed to be in Imperial units, is an unfinished part.

... and no, I won't tell you what I really think about SH4.

ACS
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