![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Machinist's Mate
![]() Join Date: Apr 2005
Location: Dallas Texas
Posts: 129
Downloads: 0
Uploads: 0
|
![]()
As everyone here, cannot wait till I get my copy in the post. Until then, just wondered what your No1 feature is that we know will (or most likely will) be included in SH4?
I know there are loads of goodies that are going to better SH3, but what is your number 1? For me I think its the campaign changes, how its going to be more dynamic ![]() |
![]() |
![]() |
![]() |
#2 |
Dutch Sea Lord
![]() Join Date: Jan 2002
Location: Almost at periscope death !
Posts: 1,665
Downloads: 1
Uploads: 0
|
![]()
More dynamic ? In what way ?
|
![]() |
![]() |
![]() |
#3 | |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#4 | ||
Machinist's Mate
![]() Join Date: Apr 2005
Location: Dallas Texas
Posts: 129
Downloads: 0
Uploads: 0
|
![]() Quote:
![]() |
||
![]() |
![]() |
![]() |
#5 |
Dutch Sea Lord
![]() Join Date: Jan 2002
Location: Almost at periscope death !
Posts: 1,665
Downloads: 1
Uploads: 0
|
![]()
Ah, ok. I Since those features have been in every Pacific SubSim I did not consider these as a real additional feature. But I guess it is and it will sure prevent war patrols from becoming a drag.
|
![]() |
![]() |
![]() |
#6 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
|
![]()
For me, it will be a combination of the improved graphical feel of the game and not having to micro manage my crew.
|
![]() |
![]() |
![]() |
#7 |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
|
![]()
For me it will be the greater opportunity for sinking warships, particularly those beautiful Japanese ones. S-44 versus Kako, anybody?
Does anyone know if more renown will be awarded for sinking naval vessels than in SH3? As I recall, there was at one point a concerted efforted to sink escorts, given the IJNs weaknesses in that area. |
![]() |
![]() |
![]() |
#8 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Features? Hopefully the AI will be better. As of now I am just hoping they release the game in a finished state.
|
![]() |
![]() |
#9 |
Ace of the Deep
![]() Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
Downloads: 0
Uploads: 0
|
![]()
Definitely the reassignment of special or historical missions during the dynamic campaign as well as actually being able to see AI sailors move around the ships which will hopefully add some immersion.
|
![]() |
![]() |
![]() |
#10 | |
Canadian Wolf
|
![]() Quote:
![]() ( extra missions, etc. ). The fact that shortly after I will have a new computer and run it on max settings ![]() |
|
![]() |
![]() |
![]() |
#11 |
Loader
![]() Join Date: Mar 2005
Location: United States
Posts: 82
Downloads: 0
Uploads: 0
|
![]()
Not having to micromanage the crew...getting to play as "the good guys"...seeing huge naval battles, and being in the middle of them...
Man, I can't wait until next week! |
![]() |
![]() |
![]() |
#12 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
|
![]()
For me its the immersion bits. Crew on deck, survivors in the water, parachutes, etc.
__________________
![]() |
![]() |
![]() |
![]() |
#13 |
Sonar Guy
![]() Join Date: Apr 2005
Posts: 399
Downloads: 10
Uploads: 0
|
![]()
As long as it has a dynamic campaign am happy.
Am still having nightmares of sh2,which was a fun game however it had no replayablity at the level sh3 had. Basicaly do mission, your done, go home eat pie.
__________________
![]() Behold, the Glory of the Sh4 engine..... Morning strole off Tokyo Bay... |
![]() |
![]() |
![]() |
#14 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
|
![]()
At times I've felt a little strange about blowing up British and U.S. shipping.
![]() ![]()
__________________
"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
![]() |
![]() |
![]() |
#15 |
Sailor man
![]() Join Date: Apr 2005
Posts: 46
Downloads: 0
Uploads: 0
|
![]()
I must admit that the improved graphics are the most interesting to me. For me, SH3 was almost perfect as it was. If all they had done was update the graphics and add support for widescreen resolutions, I would have been happy.
Having said that, the features mentioned above are all very exciting! My only worry is that SH4 won't support FSAA. If this turns out to be true...I will be very dissapointed indeed. |
![]() |
![]() |
![]() |
|
|