![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Soundman
![]() Join Date: Mar 2001
Posts: 148
Downloads: 83
Uploads: 0
|
![]()
Has anyone thought of a mod where we could pump out some "oil" as you always see in movies to help trick a destroyer? I would love to see a faint smoke mod for running the engines while surfaced.
|
![]() |
![]() |
![]() |
#2 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
|
![]()
I would go one further and say....what if your U-boat sustained an oil breech during severe combat (DC close to that part of the U-Boat containing the oil). Link it to the crew, so they have to repair the leak, your crew would be working like crazy, before the oil slowly but surely appeared on the surface.
![]() Last edited by Venatore; 03-13-07 at 11:15 PM. |
![]() |
![]() |
![]() |
#3 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
I think this would all be cool!
but as far as I can tell, we hit up against Hard Code here. |
![]() |
![]() |
#4 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
|
![]()
Hard code, the bane of my modding
![]() |
![]() |
![]() |
![]() |
#5 |
Soundman
![]() Join Date: Mar 2001
Posts: 148
Downloads: 83
Uploads: 0
|
![]()
Well, we are leaking oil now right when damaged? What if you could write a mod that faked like we were damaged and just increase the amount of visual oil. Coul dit be used as a trick against the destroyers like you see in the movies?
|
![]() |
![]() |
![]() |
#6 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
|
![]()
It could, but make sure you have plenty of depth between you and the bottom.
|
![]() |
![]() |
![]() |
#8 |
Chief of the Boat
|
![]()
This was raised a long while back but still a great mod if it ever were to happen
![]() |
![]() |
![]() |
![]() |
#9 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
|
![]()
well there are oil slicks available there just small and short lived
but if you set it on a damage trigger and rigged it to sub like a smoke mod but have substance still behave like oil and with much expanded oil slick (whats right here) texture. it is concievable but I am not at all sure it would be doable. |
![]() |
![]() |
![]() |
|
|