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Old 03-13-07, 05:02 PM   #46
Mush Martin
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Quote:
Originally Posted by privateer
I want to look closer at "Crocodile Dundee" (The walk about Guy)
:rotfl:
to see if his route can be altered or somehow controlled.

Would be neat to see him walking on a shp or 2.
Good Luck um yeah Good Luck


where would you even look for that?
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Old 03-13-07, 07:25 PM   #47
Madox58
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Study of the dats, how they relate, and how they work is my main thrust.
Most of the simple things I discover or stumble upon do have some
grand reason.
This all started as a demonstration that animated survivors are
indeed possible.
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Old 03-13-07, 07:30 PM   #48
Mush Martin
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you mean in the water.
nice. I had missed that bit myself even.:hmm:
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Old 03-13-07, 07:50 PM   #49
thefretmaster
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talking about survivors. i have made a new skin but i am still having no luck with the hex position. with dd's suggestion i reinstalled the game and put the man in again. i change the gc_height to no avail. it loads but he is still on the surface
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Old 03-13-07, 08:31 PM   #50
iambecomelife
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Quote:
Originally Posted by privateer
After a total of 36.5 hours in the truck
it's the OTHER end of me that took a pounding!!


I did get to look a bit more at all the dats for the dock people.

Looked for a good place to try the Band on a Passenger Liner.

@Rubini, I'll check on the Sub pens. I need to do another install and get GWX back on it.

@TheFretMaster, That guy on deck is a quick model. I have several
all ready done with binocs.

I looked at the models for soldiers and a quick reskin would be cool for
Troop ships!!

Maybe even a few troops marching the shore line in odd places?
And the fishing guy on one of DD's boats?

Seems like endless ideas.

But remember, the more put in place, the more "harbor effect" we would see.
Nice idea with the passenger liner ... torpedoes strike, boilers explode, the deck tilts higher and higher, but the band plays on...
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Old 03-13-07, 09:03 PM   #51
Madox58
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Quote:
Originally Posted by thefretmaster
talking about survivors. i have made a new skin but i am still having no luck with the hex position. with dd's suggestion i reinstalled the game and put the man in again. i change the gc_height to no avail. it loads but he is still on the surface
If you want to post a D/L link for your dat.
I'll look at it real quick.
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Old 03-14-07, 11:52 AM   #52
thefretmaster
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as soon as i get a chance i will post the dat and the sim file. (the two i have edetid)
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Old 03-15-07, 03:25 AM   #53
Mush Martin
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I was re reading this what is fishing guy id ? and locale ?
(in files I know roughly where to find him in game.)
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Old 03-15-07, 09:44 AM   #54
JCWolf
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You ain't gona add the fishing dude at the bridge do you?????



:rotfl: :rotfl:
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Old 03-15-07, 10:09 AM   #55
Madox58
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Quote:
Originally Posted by Mush Martin
I was re reading this what is fishing guy id ? and locale ?
(in files I know roughly where to find him in game.)
Pescar.dat

DMY_Ref_Pescar

He will appear on his side on River!
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Old 03-15-07, 03:30 PM   #56
Mush Martin
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Quote:
Originally Posted by privateer
Quote:
Originally Posted by Mush Martin
I was re reading this what is fishing guy id ? and locale ?
(in files I know roughly where to find him in game.)
Pescar.dat

DMY_Ref_Pescar

He will appear on his side on River!
Was actually considering it for the sloop as the fastest releasable
"Newman" mod
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Old 03-15-07, 11:39 PM   #57
Madox58
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Add a node and spin it 90 degrees.
He'll be upright then.
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Old 03-16-07, 10:37 AM   #58
Mush Martin
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Thanks again MM
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