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Old 03-13-07, 01:40 PM   #1
Phoenix3000
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Default Question about adding ships

Hi guys,

I've been reading through some of the new/additional ship posts, and most recently the excellent Empire Class Freighter by iambexomelife:

http://www.subsim.com/radioroom/showthread.php?t=107351

Thing is, if I install them (I assume via JSGME), will they appear in the campaign mode of the sim, or only in single player-created missions?

I have seen some great new ships in development, but haven't yet added them if I can't see them when out on patrol.

Thanks guys. If I am able to see them when out on patrol (currently my 5th patrol in a type VII), I will be downloading them like mad!

Cheers!

Px3000

PS - Running GWX with latest updates, SH3 Commander 2.7 and plenty of mods......
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Old 03-13-07, 01:55 PM   #2
JCWolf
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Quote:
Originally Posted by Phoenix3000
Hi guys,

I've been reading through some of the new/additional ship posts, and most recently the excellent Empire Class Freighter by iambexomelife:

http://www.subsim.com/radioroom/showthread.php?t=107351

Thing is, if I install them (I assume via JSGME), will they appear in the campaign mode of the sim, or only in single player-created missions?

I have seen some great new ships in development, but haven't yet added them if I can't see them when out on patrol.

Thanks guys. If I am able to see them when out on patrol (currently my 5th patrol in a type VII), I will be downloading them like mad!

Cheers!

Px3000

PS - Running GWX with latest updates, SH3 Commander 2.7 and plenty of mods......

Ani ship can be added to a roster or country, it can apear
over the museum but in the campaigne no, reazon is simple , when you«re writing the campaigne File, (Cfg) you add the ships you whnt so the new ships
that are not in the campaigne file will not apear at sea on campaigne mode!
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Old 03-13-07, 03:58 PM   #3
Mush Martin
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sort of any way

Take river class frigate.

it is available to singlemissions when you put it in.

it "MAY" sometimes be available in campaign.

generally ships you add wont appear often but they
will appear occasionally as "Generic Random Units" of there own type

that is to say if River Class Frigate is type 2 then any convoy in the
campaign that adds a "generic" Type2 to a convoy escort will inevitabley
generate a river some of the time. when it spawns them.

so yes and yes and no.

I use an enhanced campaign layer that adds more escorts to convoys
and more type 2's in among the escorts so I am much more likely to
come across a river in campaign than if I had vanilla or just gwx1.02
MM
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Old 03-14-07, 05:33 AM   #4
Gilles
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Hi MM - someone is always 'opening a door' ...but how does one add an enhanced campaign layer?

Cheers, Gilles
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Old 03-14-07, 05:53 AM   #5
AG124
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Default Campaign and New Ships

@ Gilles - To change existing entries, you would have to edit the campaign itself using any text program or word processor. I just use WordPad myself. To add new entries to either the random or scripted campaign, you would need to use the SHIII mission editor. You could probably get some advice on doing that over at the SHIII mission editor's forum.

As for ships showing up in the campaign, Mush Martin is correct in his description of generic entries spawning new ships. However, I would just like to elaborate and point out that this will be more prevalent for some ship classes than others in the stock game. For example, type 102 (freighter) and type 104 (coastal) vessels will spawn often for just about any nation as single contacts, and there are some generic entries for escorts, tankers (type 101) and passenger vessels (type 103) as well (mostly for the UK and US). However, I don't think there are any generic entries for capital ships, and some types of vessels have not been assigned to some rosters. For example, a new tanker will be seen in the campaign flying the US, UK or maybe the Greek flag, but not the flag of any other nation to which it has been assigned.

Iambecomelife's new Empire Class Freighter is a type 102, so it should be seen quite often as a single contact, especially under the UK, US, and Canadian flags.
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Old 03-14-07, 06:13 AM   #6
JCWolf
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My mistake the...

So they apear as Random ships some times!!! :hmm:

I allways thought they just poped up in single missions...
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Old 03-14-07, 06:40 AM   #7
Phoenix3000
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Many thanks for the info guys!

So, if I've read this right, downloading additional ships (merchants etc.) will allow them to appear randomly on occasion, when on a campaign - excellent!

Now the next bit - is adding ships easy? - ie, do they all follow the JSGME installer route, or is there a lot of fiddling around?

When GW1.1(a?) was out I did try adding some ships at the time, and all I got was crashing to the desktop - that probably explains my reluctance now - but if it's 'easier' with GWX I'm definitely all for it!

Therefore, if its worth doing, what ships do you recommend, or are available and compatible with GWX 1.02? I also use SH3 Commander 2.7 and other mods for smoke, sounds, graphics etc. etc.

Cheers all!

Px3000

Last edited by Phoenix3000; 03-14-07 at 07:03 AM.
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Old 03-14-07, 10:05 AM   #8
geosub1978
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Default Any Merchant In Any Convoy

You can do new ships appear in convoys by deleting the line of the class=.... of the RND file. It is a little bit timming procedure (30mins) but very secure! In the ubi-SH3 forum we have analized it two or three times and everybody is pleased with the result! Personaly I have removed the C2 (KLS)-small merchants(KSS)-tramp steamers (KSQ ). Use the function Replace-With of the Edit MENU by openning the RND file with wordpad. e.g. Replace: class=KSQ
With : (BLANK).

This will empty all the class=KSQ lines from the file and everytime the game code loads that part, the choise will be generic according to the designation of the type. E.g type=102 (merchant) any merchant is available. If you do it with liners (103) any liner will be available.

This procedure is garantied!
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Old 03-14-07, 05:16 PM   #9
Phoenix3000
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Thanks for the info Geosub, that certainly sounds like an interesting idea.

I'll have a look around the files and add a couple of ships and see what results I get.

Anyone else tried this, editing the RND file? Should I be setting all vessels as 'class= (blank)', or just merchants?

As I say, I'm not usually one for this fine-tuning, as it has produced CTD's in the past so I usually just download mods that work with GWX, but if this does work I'm all for it!

Cheers!

Px3000

EDIT - I've just opened the Campaing_RND.mis file using Wordpad - talk about confusing! - Where do I start???
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Old 03-14-07, 05:19 PM   #10
bigboywooly
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The GWX RND has been made around 80\90% generic
You can add any type=101\102\103\104\0\2 and 4 to most of the major players and the ship will show both as single contacts and as part of a convoy
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Old 03-14-07, 05:24 PM   #11
Phoenix3000
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Hi Bigboywooly,

Does this mean I can just add new ships and not have to worry about the fine-tuning shown above?

Cheers!

Px3000
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Old 03-14-07, 05:32 PM   #12
AG124
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Default New Ships and GWX

@ Phoenix3000 - These are the ships which come with GWX (excluding cloned individual capital ships):

Battleships:
- US Iowa class.
- US Nevada class.
- Italian Littorio class.
- German Scharnhorst class.

Battlecruisers:
- UK Hood class (Admiral class).

Carriers:
- US Essex class.
- German Graf Zeppelin class.

Heavy Cruisers:
- Italian Zara class.
- Greek Averoff class.
- German Deutchland class pocket battleship.

Light Cruisers:
- US Brooklyn class.
- UK Southampton class.
- Italian Garibaldi class.

Destroyers:
- UK Town class.
- UK S/T class.
- UK Q/R class.
- Soviet Type 7y class.
- German Type 36A class.

Escorts and Patrol Craft:
- Axis Vorpostenboot.
- Artillary/AA Barge.
- Transport Barge.
- RAF Rescue Launch.
- Vosper class Torpedo Boat.
- Armed Tugboat.
- Japanese Type 13 Subchaser.
- Soviet Sub Chaser.
- Soviet Uragan class DE.
- German Flottenbeglieter.
- Australian and Indian Bathurst class corvette.
- Captain I and II class Frigates.

Submarines (AI Only):
- US Balao class.
- US Gato class.
- UK S-Class (US Lend-Lease subs).
- German Type IIB.
- German Type VIIC/41.
- German Milk Cow.

Passenger Vessels (Type 103):
- RMS Aquitania.
- Chatham class.
- NPTR Transport.
- Ceramic class.

Tankers (Type 101):
- Empire Celt class.
- Converted Whale Factory Ship.

Freighters (Type 102):
- NKGN Large Cargo.
- Rose Castle class.
- Belize class.
- Caribou class.

Auxiliaries (Type 100):
- NSD Submarine Depot Ship.
- NDS Depot Ship.
- Pyro class Ammunition Freighter.
- Light Ship.

Lighted Ships by Anvart:
- Hospital Ship.
- C2.
- T3.
- Coastal Merchant.
- Transport.
- Passenger Liner.
- Small Coastal Vessel.
- Tugboat.

Coastal Craft (Type 104):
- Schooner.
- Sloop.
- Large Junk.
- Small Junk.
- Deep Sea Trawler.
- Coastal Tanker.

If you want to add more ships, the following ones are available to add (although they won't have the GWX damage model, they will still work):

Battleships:
None.

Battlecruisers:
- UK Repulse (Renown class).

Carriers:
- German Seydlitz.
- US Wasp.

Heavy Cruisers:
- UK Dorchester class.
- German Lutzow.

Light Cruisers:
- German K Class.
- UK Scyllia Class AA Cruiser.

Destroyers:
- UK L&M class AA DD.
- Soviet Novak 6 class.
- French/Polish Bourrasque class.
- US Fletcher class APD (not a RL class of APD).
- UK Admiralty V&W class.

Escorts and Patrol Craft:
- Small Armed Vessel (based on Small Coastal Vessel).
- River class frigate.

Submarines (AI Only):
None. There are some playable ones around though, such as the new VIIC/41.

Passenger Vessels (Type 103):
- RMS Queen Mary.
- Chatham class hospital ship.
- Unlighted hospital ship.
- Fast Transport.
- Two funnelled transport.

Tankers (Type 101):
None.

Freighters (Type 102):
- New Empire class freighter.
- Proteus class collier.
- Cargo Steamer (three variants in one download).

Auxiliaries (Type 100):
- Japanese merchant cruiser.
- AA Auxiliary Vessel.

Lighted Ships by Anvart:
- Small Merchant.
- Small Tanker.

Coastal Craft (Type 104):
- Transport Steamer.

Being an idiot, I may have forgotten some - there seem to be so many these days.

Some of these need extra work to appear in the campaign. If you need help with that, or just with installing them, please don't hesitate to post and ask.
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Last edited by AG124; 03-14-07 at 06:35 PM.
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Old 03-14-07, 05:37 PM   #13
AG124
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Default Ship Types

Quote:
Originally Posted by Phoenix3000
Hi Bigboywooly,

Does this mean I can just add new ships and not have to worry about the fine-tuning shown above?

Cheers!

Px3000
The ship types that BBW listed include:

101 - Tanker

102 - Freighter

103 - Passenger Vessel

104 - Coastal Craft

0 - Patrol Craft

2 - Frigate

4 - Destroyer.

To check and see what class each ship is, just open its .cfg with Wordpad. If it is in one of these classes, it will show up on its own without having to be scripted.

@ BBW - Also, I though some generic UK CL entries were included with the random layer.:hmm: Or is my memory playing tricks with me?
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Old 03-14-07, 05:40 PM   #14
bigboywooly
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You forgot the Captains class AG
lol

@ Pheonix

You can add the Empire freighter no problem

There will be a ship update for GWX sometime in the future with most of the extra ships AG has noted above
Plus a few more
Hopefully AG will have couple more of his great new merchants by then too

If you want to add any new ship try to use JSGME then if any problems you can remove
Larger warships are the most awkward due to eqp loadouts

EDIT

Yes AG the BR light cruisers have some generic entries
No other countries do however as most dont have any
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Old 03-14-07, 05:45 PM   #15
Phoenix3000
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To AG124 and Bigboywooly (great name by the way!),

Many thanks for the advice and info - its greatly appreciated, this has cleared things up a lot!

I now know what to look for and check etc.

And knowing a ship pack is on its way is excellent news!!

Cheers!!

Px300
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