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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Officer
![]() Join Date: Oct 2006
Location: filton england
Posts: 246
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are there already landing craft out there? i have seen the large artillery ones but no higgins boats
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#32 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
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I thought I had seen those in two sizes? im not sure
but the idea had been a large 30 man lst just attach the band redressed and rearmed where the gun goes. some how though I wonder if the band is one object or twenty if the latter there would be far too much work in the project for too little yeild. MM |
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#33 |
Officer
![]() Join Date: Oct 2006
Location: filton england
Posts: 246
Downloads: 0
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if animation is out of the question just a boat load of static men is cool enough
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#34 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
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I do like the idea of what the final result looks like.
but as I say there is no shortage of projects this one could be anybodies. if the band is a single entity which I do totally doubt. then its easy. if its thirty individual dudes I dont know how many nodes can be added..... and its a large tedious job. but thats modding hopefully somebody grabs onto the idea to experiment with "Newman's" |
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#35 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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I think it could be a cool idea, however I do think a litle unreal
seeing a dude walking around the bridge so Free of problems when the ship is under attack for example, watching this in a normal in rote corse it's ok but under attack it's rather unreal I guess! The idea however as been aplyed some time ago By someone allready that I can't remember the name, and also the life boats for example, a mod with life boats and crew animations could be a cool idea but also of limeted Use if possible to add into the maine ship when sinking could be the extra eye candy that is missin g!!"! ![]() |
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#36 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Privater/Mush Martin:
Can you put some more guys on subpens where the Uboats departure from in GWX? This could also be a nice touch! ![]() Many thanks for your great work! Rubini.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#38 |
Stowaway
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In New Mexico for a nite of rest.
Headed on to California now. I'll stop back in once we get there and get setup. Tried to do some work in the truck but it bounces around to much so I'm just stuyding some dats and ships files for now. |
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#40 |
Officer
![]() Join Date: Oct 2006
Location: filton england
Posts: 246
Downloads: 0
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psshh worried about his health with a fag in hand yourself
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#42 |
Stowaway
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After a total of 36.5 hours in the truck
it's the OTHER end of me that took a pounding!! ![]() I did get to look a bit more at all the dats for the dock people. Looked for a good place to try the Band on a Passenger Liner. @Rubini, I'll check on the Sub pens. I need to do another install and get GWX back on it. @TheFretMaster, That guy on deck is a quick model. I have several all ready done with binocs. I looked at the models for soldiers and a quick reskin would be cool for Troop ships!! Maybe even a few troops marching the shore line in odd places? And the fishing guy on one of DD's boats? Seems like endless ideas. But remember, the more put in place, the more "harbor effect" we would see. |
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#43 |
Officer
![]() Join Date: Oct 2006
Location: filton england
Posts: 246
Downloads: 0
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awesome stuff, the fishing guy didnt even occur to me
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#44 |
Stowaway
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I want to look closer at "Crocodile Dundee" (The walk about Guy)
:rotfl: to see if his route can be altered or somehow controlled. Would be neat to see him walking on a shp or 2. |
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#45 | |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
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that the best way is teach it and have everyone do their own. it could run into years if we commited to all of the "Newman" projects. Dont get me wrong it is totally cool and so are a lot of the ideas for apps. but it has that potential to dominate modding time. I would however be curious as how you would attach them to beach. I had assumed that the dock crowd had nodes under them. MM |
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