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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Engineer
![]() Join Date: Mar 2005
Location: Pennsylvania, USA
Posts: 208
Downloads: 33
Uploads: 0
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Brest is where I've seen the fisherman.
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#17 | |
Weps
![]() Join Date: Jan 2007
Posts: 356
Downloads: 36
Uploads: 0
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More fantastic, professional work from the SHIII mod gods. ![]() |
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#18 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
Uploads: 0
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Just to be fair the original dolphin files were made by the UBI dev team (unfinished), upgraded by Sergbuto and Rubini to show on the sim, and I've modified them so they follow waypoints and added the sound.
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#19 |
Grey Wolf
![]() Join Date: Mar 2007
Location: Scotland
Posts: 879
Downloads: 0
Uploads: 0
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I wonder how much non active code ubi put on the dvd rom i was told it was up to 30% of stuff that was never activated i wonder:hmm:
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![]() “There are only two kinds of naval vessels - submarines, and targets.” Uber-Boot Dev Team ![]() |
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