SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-28-07, 08:54 PM   #16
Barkhorn1x
Captain
 
Join Date: Apr 2002
Location: Davie, FL Grid DM 23
Posts: 544
Downloads: 60
Uploads: 0
Default

Quote:
Originally Posted by John Channing
Some species of Kelp can grow to over 400 feet long.

JCC
The Giant Squid has to feed on something!



Barkhorn.
Barkhorn1x is offline   Reply With Quote
Old 02-28-07, 09:40 PM   #17
Boris
Sea Lord
 
Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
Default

I'm not so optimistic on the marine life. The devs have already said there won't be any dolphins.
Boris is offline   Reply With Quote
Old 02-28-07, 09:42 PM   #18
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: Canada. The one and only, East Coast
Posts: 10,890
Downloads: 946
Uploads: 5


Default

Quote:
Originally Posted by Sailor Steve
Sea-bottom terrain:





And it's straight from the "Silent Hunter 4 Screenshots" thread.
Holy %#@&
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 02-28-07, 09:44 PM   #19
Torplexed
Let's Sink Sumptin' !
 
Torplexed's Avatar
 
Join Date: Dec 2001
Location: Seattle, WA
Posts: 5,823
Downloads: 43
Uploads: 0


Default

Quote:
Originally Posted by Boris
I'm not so optimistic on the marine life. The devs have already said there won't be any dolphins.
Just tell yourself the Japanese hunted them to extinction. It'll give you more incentive to sink their converted whale factory ships.
__________________

--Mobilis in Mobili--
Torplexed is offline   Reply With Quote
Old 02-28-07, 09:46 PM   #20
cobalt
Commander
 
Join Date: May 2006
Posts: 440
Downloads: 21
Uploads: 0
Default

Quote:
Originally Posted by rascal101
If there are no squid I'm not buying this game, I love squid and feel that they're inclusion will add considerable depth and realism to the game.

They just found a very big one off New Zealand, so for me New Zeland now has depth and realism
haha
cobalt is offline   Reply With Quote
Old 03-01-07, 12:11 AM   #21
flintlock
Ace of the Deep
 
Join Date: Oct 2006
Posts: 1,177
Downloads: 0
Uploads: 0
Default

That hull sure has a few holes in it. All in all it looks okay, except for the scale--the sub looks like a toy. But hey, it's better than what SH3 offered, so I'll take it.
flintlock is offline   Reply With Quote
Old 03-01-07, 12:39 AM   #22
GSpector
Seasoned Skipper
 
Join Date: Dec 2006
Location: Colorado Springs
Posts: 676
Downloads: 11
Uploads: 0
Default

Is there a trick to seeing this picture? It looks very dark. I see some plantlife up close but that's it.

As for seaweed growing to be 400', that's because no one mows down there. :rotfl:
__________________
Specter
GSpector is offline   Reply With Quote
Old 03-01-07, 12:57 AM   #23
flintlock
Ace of the Deep
 
Join Date: Oct 2006
Posts: 1,177
Downloads: 0
Uploads: 0
Default

I can see the image fine. Try adjusting your monitor's gamma, brightness and/or contrast and see if that helps.
flintlock is offline   Reply With Quote
Old 03-01-07, 09:24 AM   #24
kiwi_2005
Eternal Patrol
 
Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
Default

Quote:
Originally Posted by reallydedpoet
Quote:
Originally Posted by Sailor Steve
Sea-bottom terrain:





And it's straight from the "Silent Hunter 4 Screenshots" thread.
Holy %#@&
Forget about veges look at the SHIV controls bar tis good, very good, its mint man, first time ive seen it cause im not viewing to much of SHIV pics they got up around sites including subsim as i want to be totally surprised when i get it.

Wont vegetation be a hogger on mid range PCs tho? Hope theirs a option to turn it off. Also now im at it i hope the damage repairs are way improved than SH3 - meaning slower times in repairing.

And heres hoping Neal will do a review on SHIV like he did on SH3
__________________
RIP kiwi_2005



Those who can't laugh at themselves leave the job to others.



kiwi_2005 is offline   Reply With Quote
Old 03-01-07, 03:48 PM   #25
Hartmann
Sea Lord
 
Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
Default

Quote:
Originally Posted by Sailor Steve
Quote:
Originally Posted by flintlock
Quote:
Originally Posted by cherbert
I'm guessing in the deeper waters you would never see it anyway since the subs back then couldn't go that deep!
Technically they could. It's just that it was a one-way trip.
And once again my old argument crops up: it doesn't matter, because they couldn't really see outside anyway. Veggies and rocks on the bottom are silly.
i think the same

Also It could raise hardware requeriments, i hope too that it could be dissable or modded. for example with deffault sh3 texture.
__________________
But this ship can't sink!...

She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty.

Strength and honor
Hartmann is offline   Reply With Quote
Old 03-01-07, 04:22 PM   #26
Safe-Keeper
Ocean Warrior
 
Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
Default

It's game-play altering to have rocks and wrecks strewn throughout the bottom. It's a hazard to submarines and as such not just eye-candy. Making it an option would probably be a good thing, but would presumably introduce problems to an MP environment as everyone would have to have the same settings to join a server.
Safe-Keeper is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:59 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.