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Old 02-21-07, 07:05 PM   #31
11Bravo
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Default Rendsburg is a closed port

Can't dock at Rendsburg in the Kiel Kanal. Exit Patrol screen suggests Eckernforde even though I'm 300 meters from Rendsburg. Don't have that trouble at Brunsbuwhatever just down the Kanal...
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Old 02-22-07, 10:28 AM   #32
Lightning61
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Update...
Had another crash, so I attempted to do a rollback, disable mods, reinstall patch and re-enable mods, hence I was able to get the names of the files that were remaining in the "Backups" folder which 1.02 patch was complaining about still being enabled.
They were simply the Bgrnd1.tga files installed by the Dials mods I'd previously used, and were set to "read only" which I would imagine caused them to not be disabled by jsgme when the mods were disabled.
I guess "good housekeeping" will now consist of checking EVERY files attributes before allowing jsgme to touch them.
Total bummer for those of us that DO try to maintain a healthy install.
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Old 02-22-07, 10:39 AM   #33
Jan Kyster
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Quote:
Originally Posted by bigboywooly
...If you give me the dates it changed hands I can add them
Thanks BBW but I've found it.
Esbjerg used to be [Unit 181] in Campaign_LND.mis, so I'll just put it back.
Not sure when exactly it disappeared :hmm: , but it definitely was there in TGW.
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Old 02-22-07, 10:45 AM   #34
hyperion2206
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I installed the 1.02 patch and everything is fine except that I still don't get the additional info when hitting F1. I checked the de_help.txt files and the infos are there! Do you guys know why it isn't shown in-game?
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Old 02-22-07, 10:48 AM   #35
bigboywooly
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Quote:
Originally Posted by 11Bravo
Can't dock at Rendsburg in the Kiel Kanal. Exit Patrol screen suggests Eckernforde even though I'm 300 meters from Rendsburg. Don't have that trouble at Brunsbuwhatever just down the Kanal...
Yeah there are a couple of ports that are undockable at
One or two in the med also
Seems the game picks another LND entry not the one you are next to
Should be no reason to dock at Rendsburg anyway tis only a quick paddle up the canal to Kiel or Brunsbuettal
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Old 02-22-07, 09:25 PM   #36
Lightning61
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Update...
After a full reinstall with the only old files being my copy&paste of my career back into My Documents/SH3, things seem to have been due to something wrong in the last save I made in patrol 10, which was begun fresh from Lorient after 1.02 installation.
The newest save, (which was made middle of nowhere on surface), still refused to load.
I then exited the sim, re-booted, and decided to sacrifice the newest save, since it didn't contain any sinkings.
All seems to be functioning fine now, (3 sinkings @ 20,000+ tons later)!

So, if you have trouble loading a saved career, try just backing up one save slot before going through all the BS I did!
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Old 02-22-07, 10:34 PM   #37
3Jane
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I followed all the steps for installing the latest patch, rolled back SHIII C and deactivated all active mods etc, and also installed the patch whilst in port. Started a new patrol and had four save points up the north sea and was crossing the top of Scotland. All was going well, no issues at all. Infact the frame rate in bad weather seems to have improved with the patch. However, when I tried to reopen the game later, all the files from the 'my documents' folder had disapeared, although the empty SHIII folder was still there. SHIII Commander wouldn't open of course and I was told to run the game once, as if it was a new install. The game loaded and all went well. I was once again ' in base before mission'. The mods I have reactivated are; officer icons, no medals on crew, late war sensors, ventores first u-boat skin, debris v 1.00, 16k atmos,integrated orders,special effects v 1.00. As I understand it, the dec 23rd corrections were contained in the new patch so it didn't need to be reactivated with the rest of the mods. Is this an experience anyone else has had. I am reluctant to begin a new patrol until I know if it's a patch issue or maybe I need a fresh install. Fortunately I had backed up my careers up to that point, so I haven't lost anything except a wasted trip up the north sea :P
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Old 02-23-07, 01:31 AM   #38
Henri II
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Default F1 Info

Quote:
Originally Posted by hyperion2206
I installed the 1.02 patch and everything is fine except that I still don't get the additional info when hitting F1. I checked the de_help.txt files and the infos are there! Do you guys know why it isn't shown in-game?
I don't have it either. The reason for this is, that while the new de_help.txt file has all the info in it, the de_menu.txt is still missing the lines that are necessery to actually show the additional info.
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Old 02-23-07, 06:50 AM   #39
Jimbuna
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Quote:
Originally Posted by 3Jane
I followed all the steps for installing the latest patch, rolled back SHIII C and deactivated all active mods etc, and also installed the patch whilst in port. Started a new patrol and had four save points up the north sea and was crossing the top of Scotland. All was going well, no issues at all. Infact the frame rate in bad weather seems to have improved with the patch. However, when I tried to reopen the game later, all the files from the 'my documents' folder had disapeared, although the empty SHIII folder was still there. SHIII Commander wouldn't open of course and I was told to run the game once, as if it was a new install. The game loaded and all went well. I was once again ' in base before mission'. The mods I have reactivated are; officer icons, no medals on crew, late war sensors, ventores first u-boat skin, debris v 1.00, 16k atmos,integrated orders,special effects v 1.00. As I understand it, the dec 23rd corrections were contained in the new patch so it didn't need to be reactivated with the rest of the mods. Is this an experience anyone else has had. I am reluctant to begin a new patrol until I know if it's a patch issue or maybe I need a fresh install. Fortunately I had backed up my careers up to that point, so I haven't lost anything except a wasted trip up the north sea :P
Did you install the GWXv102cfg4SH3Cmdr file :hmm:
If not, it's available from my sig
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Old 02-23-07, 08:26 AM   #40
hyperion2206
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Quote:
Originally Posted by Henri II
Quote:
Originally Posted by hyperion2206
I installed the 1.02 patch and everything is fine except that I still don't get the additional info when hitting F1. I checked the de_help.txt files and the infos are there! Do you guys know why it isn't shown in-game?
I don't have it either. The reason for this is, that while the new de_help.txt file has all the info in it, the de_menu.txt is still missing the lines that are necessery to actually show the additional info.
Hmm strange. Basically we have to wait for a patch to solve that problem?
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Old 02-23-07, 09:59 AM   #41
Henri II
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Quote:
Originally Posted by hyperion2206
Quote:
Originally Posted by Henri II
Quote:
Originally Posted by hyperion2206
I installed the 1.02 patch and everything is fine except that I still don't get the additional info when hitting F1. I checked the de_help.txt files and the infos are there! Do you guys know why it isn't shown in-game?
I don't have it either. The reason for this is, that while the new de_help.txt file has all the info in it, the de_menu.txt is still missing the lines that are necessery to actually show the additional info.
Hmm strange. Basically we have to wait for a patch to solve that problem?
Looking at the files, I think it's not that difficult to fix it yourself. I'll try it tonight we'll see what comes out.
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Old 02-23-07, 10:04 AM   #42
hyperion2206
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Quote:
Originally Posted by Henri II
Quote:
Originally Posted by hyperion2206
Quote:
Originally Posted by Henri II
Quote:
Originally Posted by hyperion2206
I installed the 1.02 patch and everything is fine except that I still don't get the additional info when hitting F1. I checked the de_help.txt files and the infos are there! Do you guys know why it isn't shown in-game?
I don't have it either. The reason for this is, that while the new de_help.txt file has all the info in it, the de_menu.txt is still missing the lines that are necessery to actually show the additional info.
Hmm strange. Basically we have to wait for a patch to solve that problem?
Looking at the files, I think it's not that difficult to fix it yourself. I'll try it tonight we'll see what comes out.
Good luck!!! I hope you'll tell me what I've got to do if it works out for you.
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Old 02-23-07, 10:05 AM   #43
poor sailor
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Quote:
Originally Posted by Goetz von Berlingen
Hello All,
I am continually amazed at the product the GW group produced. I previously had set up JSGME to install d3d9.dll and d3d9.cfg to the SHIII root directory. It worked like a dream until I installed GWX 1.02.
Any ideas how I can get the higher rersoultion to work in GWX 1.02?

Thanks and kudos for a tremendous effort

GvB
Well if You using a SH3 SP2 res fix program there is a option to uninstall. Try to uninstall and then after you install a GWX v.1.02 install again. I think that could be work!
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Old 02-23-07, 11:28 AM   #44
Henri II
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Default F1 Info

Hyperion, I tried it and it wasn't as easy as I thought, but I got it to work now. I can tell you what to do, but it might be somewhat complicated, as I had to rearrange almost the entire help file before it worked. I could also mail the files to you, if you want.
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Old 02-23-07, 01:14 PM   #45
hyperion2206
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Quote:
Originally Posted by Henri II
Hyperion, I tried it and it wasn't as easy as I thought, but I got it to work now. I can tell you what to do, but it might be somewhat complicated, as I had to rearrange almost the entire help file before it worked. I could also mail the files to you, if you want.
Ich warte erstmal ab, ob die GWX Entwickler das mit einem Patch beheben. Falls sie es nicht machen, dann komme ich gerne auf dein Angebot zurück!
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