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Old 02-12-07, 11:13 AM   #1
danurve
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JSGME 1st use problem / ?

I wanted to check out th Harbour_Traffic_147_standalone.7z mod so d/l'ed it and checked the readme.
Per instructions I installed JSGME to the default SHIII folder.
Then copied the mod folder into the MODS folder.
Ran JSGME and installed the Mod.
Started the game via SH3Commander and loaded the carrer (in port before next patrol) - and nothing, no map changes, no extra harbors, no extra traffic, like the mod wasn't installed at all.
What I did get was an extra folder right in the SHIII directory of the Mod files.
So, I uninstalled the mod and deleted the mod folder/files, but left JSGME in case I find out what went wrong.
Btw; What went wrong? Or am I to understand the mod won't work on an existing carrer?
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Old 02-12-07, 11:18 AM   #2
danlisa
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Firstly, check the file structure that you placed in JSGME's Mods folder.

Should be HT1.47 > data > etc........

All too often it's HT1.47 > HT1.47 > data > etc....

Due to the extraction process.

EDIT - MAKE SURE SH3CMDR IS ROLLED BACK BEFORE ADDING/ENABLING MODS
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Old 02-12-07, 01:18 PM   #3
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Quote:
Originally Posted by danurve
Then copied the mod folder into the MODS folder.
Ran JSGME and installed the Mod.
Well I only got a MODS Folder and in that is my mods.

Why would you need a mod folder inside a MOD Folder.
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Old 02-12-07, 01:23 PM   #4
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Agree with Dan and Steed

Unpack the file direct into the MODS folder, path should look something like:
C:\Program Files\Ubisoft\SilentHunterIIIGWX2\MODS
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Old 02-12-07, 01:24 PM   #5
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If you want to see how to use JSGME check out this tutorial http://forums.totalwar.org/vb/showthread.php?p=1009484 and this http://forums.ubi.com/groupee/forums...3/m/3031058373

Also as Danlisa said make sure that:
1. You have the correct folder structure (see the links I gave you)
2. You're in Port and NOT at sea.
3. You rollback SH3Cmd BEFORE enabling/disabling the mods
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Old 02-12-07, 02:40 PM   #6
danurve
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Quote:
Originally Posted by STEED
Why would you need a mod folder inside a MOD Folder.
You have misunderstood what I typed I think.
I ment the mod I downloaded into the jsgme mods folder.

Ok guys when I get home i'll check out the other jazz that was posted and double check the file/folder structure. Was hoping not having to do a roll-back but on the bright side that would in fact, give me a chance to make some crew adjustments.
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Old 02-12-07, 03:23 PM   #7
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Quote:
Originally Posted by danurve
Quote:
Originally Posted by STEED
Why would you need a mod folder inside a MOD Folder.
You have misunderstood what I typed I think.
I ment the mod I downloaded into the jsgme mods folder.

Ok guys when I get home i'll check out the other jazz that was posted and double check the file/folder structure. Was hoping not having to do a roll-back but on the bright side that would in fact, give me a chance to make some crew adjustments.
It is 'best practice' to do a 'rollback' before enabling any MOD mate
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Old 02-12-07, 03:56 PM   #8
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If you d/l straight to the mods folder, did you extract the file?
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Old 02-12-07, 08:19 PM   #9
danurve
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Mod installed but no sounds!

Hrmmm
Well after a roll-back the mod installed, and we got harbors, we got traffic.
But, no sound effects, (no guns, no torp noise, no crew voices, no officer order vocals, no engine sounds etc). Just the harbor music.

I tried a new carrer same problem.
Uninstalled the mod, rolled-back, reinstalled the mod, new carrer, old carrer, same problem with the sounds. And yes I tried the sound effect dials.
This is a bit disapointing. Any ideas or things to try to fix sounds would be appriciated.

Another thing that was weird when I first tried the mod under the existing carrer it kept saying it was changed to Keil. Well, ok but I started the game (no sounds) and it starts me in the middle of FG (s/w of freetown!) Yeah, then I exit and restart and Im in the pens at Trondhein.
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Old 02-12-07, 09:54 PM   #10
danurve
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Sound restored

In reference to a lost speach thread I was able to restore sounds by resetting some t/c values in SH3Commander.

http://www.subsim.com/radioroom/show...ighlight=sound

Tested voice and gunfire, so Im presuming the other sound jazz will work.
Existing carrer still says base was switched to Keil, even though the boat is in Keil :hmm:
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Old 02-13-07, 05:12 AM   #11
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Quote:
Originally Posted by danurve
Existing carrer still says base was switched to Keil, even though the boat is in Keil :hmm:
This is a bug that appears when:
1. You use in GWX a career that started in a different game (SH3/GW)
2. You use a career that started in GWX but your base changed to something else while you were at sea.

Either way there is not much you can do about it, so you either keep clicking OK to the pop up window and load your save game or you get a transfer to another base.
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Old 02-13-07, 08:17 AM   #12
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@danlisa

If that email attachment worked could you possibly contact danurve via PM to help sort his port/base issue :hmm: (only if you got sorted of course....I'm away on business and unable to access my home rig for a few days)
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Old 02-13-07, 08:25 AM   #13
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Ah, good Idea, you're not just a pretty face.:rotfl:

Why didn't I think of that.
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Old 02-13-07, 09:05 AM   #14
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Quote:
Originally Posted by danlisa
Ah, good Idea, you're not just a pretty face.:rotfl:

Why didn't I think of that.
Because you look like this:
:rotfl: :rotfl:

I presume it worked then :hmm:
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Old 02-13-07, 12:02 PM   #15
danurve
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Quote:
Originally Posted by melnibonian
Quote:
Originally Posted by danurve
Existing carrer still says base was switched to Keil, even though the boat is in Keil :hmm:
This is a bug that appears when:
1. You use in GWX a career that started in a different game (SH3/GW)
2. You use a career that started in GWX but your base changed to something else while you were at sea.

Either way there is not much you can do about it, so you either keep clicking OK to the pop up window and load your save game or you get a transfer to another base.
I have thought to do a transfer in hopes this will make a fix, sounds like a plan now. Perhaps after this current patrol is done if I make it back; on my way to BF21 currently South of Scapa Flow horn, so who knows.
In appriciation for the help & feedback a few thumbs linked to screens if I may;

More harbour jazz, looks promising.

I like this, added from the HT_147 mod.

U-49 VIIB exiting Keil.

More harbour traffic from the air, U-49 in the Keil channel.

Neutral shipping traffic going into Keil.

U-49 exiting Keil harbour, I kinda miss Wilhelmshaven already, but I'll get over it I guess.

This happened twice after installing HT_147, I belive it is part of the mod.
Anyhow took a screen this time, the Luftwaffe flys 2+ bombers attacks the merchant, friggin misses as usual but this time
manages to straff the merchant and set it afire. U-49 finishes her off. But thats just friggin embarrasing in a way.

Somewhere SE of scappa Flow horn a C-class destroyer's fate sealed by crossing U-49's path @ aprox 1800m.
Fired a steamer at high speed, impact pistol depth set to 2m, aiming somewhat forward of her path.
Seconds before the hit she tried to steer clear but it was too late. Not sure if she heard or saw the eel.
Say, what is this attachment I have read about?
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