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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Raiders of the Deep
Join Date: Dec 2003
Location: U-123 (CA7225)
Posts: 495
Downloads: 255
Uploads: 0
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I just loaded a new mod into the game and I even did a rollback in SH3 Commander, but it still wont load the mission.
So I did a full uninstall of the game and SH3 Commander, loaded all the patches, GWX and the new mod. Ran the game and still it says I have to do a rollback of SH3 Commander. ![]() ![]() ![]() ![]() ![]() ![]()
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#2 |
Ace of the Deep
![]() Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
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Are you enabling your mods with JSGME?
What do you mean it's still telling you to rollback? Everytime you exit SH3 when using Commander, it will ask you whether or not you want to rollback. It's an option you only need to do if you want to enable a mod, so if you've enabled after rolling back, then either the mod wiil work or won't work, but you'll still get the option upon exit, regardless. And you should be enabling all mods while you're in base and not at sea, or it might not work correctly, as well. |
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#3 |
Raiders of the Deep
Join Date: Dec 2003
Location: U-123 (CA7225)
Posts: 495
Downloads: 255
Uploads: 0
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No, its not loading the mission. I can get that far and then it goes to desktop and says I need to rollback .
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#4 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
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SH3 Commander will always, always tell you to roll back after exting the game. And you should do this.
The CTD is obviously being caused by this said mod, which you haven't named. What's this extra mod? |
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#5 |
Ace of the Deep
![]() Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
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What mod are you enabling? oops, Boris beat me to it.
![]() And make sure the first one enabled is the Dec 23rd patch b4 enabling all others. |
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#6 |
Raiders of the Deep
Join Date: Dec 2003
Location: U-123 (CA7225)
Posts: 495
Downloads: 255
Uploads: 0
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My new ports mod.
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#7 |
Raiders of the Deep
Join Date: Dec 2003
Location: U-123 (CA7225)
Posts: 495
Downloads: 255
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I am doing a freash install now to see if it works.
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#8 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
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Did you add the new ports to the GWX campaign files?
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#9 |
Raiders of the Deep
Join Date: Dec 2003
Location: U-123 (CA7225)
Posts: 495
Downloads: 255
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I dont thank so. You can see it in the new suppies post.
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#10 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
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Well theres your problems right there. If you replace the GWX campaign files, you damage a whole lot of interconnected bits an pieces that results in instant CTD. You can't use your mod with GWX, unless you mod all the ports to the GWX campaign files manually. GWX already has a whole bunch of new ports though.
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#11 |
Raiders of the Deep
Join Date: Dec 2003
Location: U-123 (CA7225)
Posts: 495
Downloads: 255
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It was made using the data/campaigns/campain/campaign_SCR.mi
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#12 |
Raiders of the Deep
Join Date: Dec 2003
Location: U-123 (CA7225)
Posts: 495
Downloads: 255
Uploads: 0
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I now have the game installed and patched to 1.4b. I added GWX and it all works. When I load the mission I now have 500 renown and last time I had none at the start of a game. Why is this?
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#13 | |
Stowaway
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That, or it presumes you'll neeed the extra renown to survive... ![]() |
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