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#1 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
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Idea for a whale-sounds mod
I just watched Bill Oddie on BBC again.
He was visiting Vancouver Island, and had a great time listening to killerwhales singing in the bay. I remember when SH3 got released, that I made a few grammophone-tracks of whale-songs. But it just didn't feel right, having to switch on the grammo, to hear whales "by coincidence". I really would love to hear them through the hydrophone! And maybe even through the hull of the sub, when they're really big and close! So my question is: Is it possible, to create sound-objects travelling random, below the surface? Just like AI-subs, but with no 3D-model...only a virtual object, which only produces sounds? I know a Blue Whale produces like 130db, for example. Here and here are a few recordings to be found.
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#2 | |
Canadian Wolf
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#4 |
Ocean Warrior
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Invisible submarines with whale calls as their propeller noise. Should be doable, right?
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#5 |
The Old Man
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Yeah, something like that...just not to frequent.
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#6 |
Stowaway
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![]() Cool Idea, but why not create a real whale? We have dolphins, so why no whales?
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#7 |
XO
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The whale song (IIRC the Humpback) was actually done in the very early days of SH3. The problem..for me..was that it was included in an ambient underwater sound file. This meant that you heard it in areas where you wouldn't normally get whales, like the channel! Very offputting was that!
Cdre Gibs had started a project: http://www.subsim.com/radioroom/show...t=whale+sounds where the whales actually featured like dolphins, in the game but with the sounds attached. His artwork was excellent and I was looking forward to this mod possibly as part of GWX expansion. Never happened though. ![]() Have noticed in some other threads that Privateer has some talent in this direction, maybe if we ask nicely, he might do us some underwater fauna - once he has sorted out his airship and barrage balloon projects that is!! |
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#8 | |
Grey Wolf
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Ref |
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#9 | ||
Stowaway
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#10 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
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Ok, so how about giving them no 3D-model at all, like I explained above?
The dolphins we have - allthough modded to the best level possible, I think - still look weird, when travelling at the surface....their sounds work great, though (I've heard them in GWX). If it was up to me to choose, I'd prefer invisible submerged whales over visible surfaced whales, just for the kick of hearing them on occasions. Having no 3D-model also may be better fps-wise, and you'd have less impact on performance, if the player would encounter a family of lets say killer-whales, or spermwhales. The occasions that you would encounter some of them, should be limited (like Cheapskate also said): many whales avoided the busy convoy-routes during WW2. Cold seas (= rich in food) are primary locations for feeding-grounds, and warm areas (Saragossa Sea, for example) are primary locations for whales to give birth.
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#11 |
Eternal Patrol
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Who wouldve figured it would be someone here at subsim
but I can see it now after a long nite of splicing together sound files and its finally ready who ever it is is going to get to the end when the finished product is ready and when they hit save they will literally "Save the Whales" well some good at least will come of it people have been calling for that for years. LOL MM |
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#12 | |
XO
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@ Ref Did Cdre Gibs only model the Orca? or did he do some others? |
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#13 |
The Old Man
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Hey, another thing...
I know some whales - especially bulls - hover motionlessly beneath the waves at 20-30m or so, to sing their song. I've seen great footage of humpbacks, doing this...the sound actually made the chest vibrate of the guy who was filming!
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#15 |
The Old Man
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The more you post, MM, the more I get the impression you're not sober. :rotfl:
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