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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
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Does GWX work with SH3 Commander's no fatigue? Thanks, guys!
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__________________
"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#2 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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Yes.
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#4 |
Fleet Admiral
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Sure does! I'm a big fan of letting my NCO's look after the sleeping arrangements. I drafted the watch bill and let them run it. I don't go running around shaking bunks to get people working with the exception of that lazy good for nothing Watch Officer who dives into his rack as soon as we submerge and won't come out unless I go get him.
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#5 | |
Rear Admiral
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#6 |
Torpedoman
![]() Join Date: Mar 2006
Posts: 113
Downloads: 2
Uploads: 0
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I know this is going beyond answering Iron Budokans' question, but I have to give my opinion.
I agree that the whole fatigue model in SH3 is messed up, but I also feel that it's strange to play without it. And I actually enjoy the added issue when things get crazy. But I hate dealing with it when I'm cruising around. My solution; drop the 3D model down to 16x with SH3 commander and play with the stock GWX fatigue. This solution, I feel, allows fatigue to become an issue (which it should be), but not the overwhelming issue that it was. Plus, you no longer have to manage your crew unless you're at less than 32X in attack or getting attacked.--which makes the experience more fun for me. Whatever--enjoy the game however you want ![]() J |
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#7 |
Rear Admiral
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If you could set up acutal crew watchs that auto rotate based on a schedule you set, i'd use fatigue anytime. I don't like not having crew management an issue, but i hate micromanaging them even more. "Lemmings in das boot" is not the game i like to play.
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#8 | ||
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#9 | |
Chief of the Boat
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![]() ![]() Mind you I like what I'm hearing about the crew management in SH4 ![]() |
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#10 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
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I also like what I'm hearing about crew management in SH4.
![]() I agree a non-fatigue model just doesn't work for me, either. I couldn't go to that. There was a vitiman mod out a while back, I had used that a while and liked the results.
__________________
"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#11 |
Rear Admiral
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Ive often thought about fatigue in a total different way. One thing that isnt modeled is consumables. You know... food. Boats couldnt stay out there forever. Food, fuel and crew's long term health dictated patrol length. In the past i was fiddeling with a "fatigue as food" concept but shelved it.
Essentually crews slowly drained faigue over a long period of time that couldnt be "rested" back. I had it timed out to where the little red exlcimation point came up at 60, 70, or 90 days depending on variable i used. Basically at that point your crew's all drinking "uboat special cocktails". The hole in the concept was, that crew in the rest compartments didnt lose fatigue. Didnt gain any back, but didnt lose any either. Thats why i shelved it. |
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#12 |
Eternal Patrol
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That's exactly the way RUB did it long ago. Everybody complained.
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#13 |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
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I didn't...
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__________________
![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
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#14 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
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I downloaded RUB a while back but never tried it and doubt I will now. It would have to be a very good mod to make me turn away from GWX.
I understood what the modder was trying to do with the fatigue in RUB, but it didn't really come off from what I heard. Although there are people out there who still swear by it...
__________________
"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#15 |
Eternal Patrol
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RUB was the best supermod out there...a year ago. It has been superceded. I never used all of it; I pick and choose bits and pieces I like. My favorite thing about RUB was how easy that was-they listed every single change they made and what files it affected.
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“Never do anything you can't take back.” —Rocky Russo |
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