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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
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While reading one of the game previews I noticed commentary on the problem with American torpedoes' firing pins - the developers confirmed that, just like in real life, torpedos that strike a glancing blow will be more likely to explode than those that hit perpendicular to the target. In my opinion the average player will have something of an ahistorical advantage since unlike the typical commander of the era we already know how to get around this problem (in part). What would you think of a mod that makes all torpedo angles equally likely to fail early in the war? Perhaps by late 1942-early 1943 we could re-implement the default detonation probability, in order to represent word getting around about how to aim your torps. I bet this is not going to be popular with everyone - just a thought...:hmm:
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#2 |
Seasoned Skipper
![]() Join Date: Mar 2001
Location: cape cod mass.
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usa torps had some massive problems which probly cost a few sub mariners their skin
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#3 |
Navy Seal
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It also saved many japanese ships from being sunk in the first two years of the war. There were reports of mechants being drydock and haveing two or three un exploded torpedos sticking out of there hulls!
![]() I'm suprised that the crews didn't mutiny! |
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#4 |
Electrician's Mate
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I think that mod idea is great! Most likely will regret that I admitted it though :hmm: .
Hopefully, the Mark X torpedos will be less prone to duds than the XIV's. Another good reason to have the old S Class boats in the game. |
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#5 |
Ace of the deep .
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I want realism damn it . If i choose to start my career early and get my arse kicked for not sinking anything because of torp failure then so be it . If you dont like torp failures then untick the box that will say (tick for realistic torp failures) like SH3 .
realistic |
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#6 |
Weps
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How were US torps vs Uboat torps for their time? More or less duds?
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#7 | |
Chief
![]() Join Date: Mar 2004
Location: Peoples Republic of West Yorkshire
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![]() PS sorry for the crap spelling
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Running subs aground since SH1 and Silent Service Running SH5 @ 100% difficulty + TWoS 2.2.19(RealNav + BDU + port smoke + food) + Carotio_IntercontinentalRadioPack tweaked + The Little Ships of SH5 - Coaster Pack |
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#8 |
Captain
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Articles on line giving you all the detail you could want:
http://www.geocities.com/Pentagon/1592/ustorp1.htm http://www.geocities.com/Pentagon/1592/ustorp2.htm Barkhorn. |
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#9 |
Chief
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a secound major folt (dont think thay'll put this in SH4) was where there would be a water splash as the torpedo hit the target and may be the detonator worked but did not triger the main charge, resulting in miner hull damage and the belife (from inexpereasd crews) that the torpedo worked but it didnt.
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Running subs aground since SH1 and Silent Service Running SH5 @ 100% difficulty + TWoS 2.2.19(RealNav + BDU + port smoke + food) + Carotio_IntercontinentalRadioPack tweaked + The Little Ships of SH5 - Coaster Pack |
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#10 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#11 | |
Ace of the Deep
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Location: Los Angeles, CA
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#12 |
Lieutenant
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A great read. It even mentions that the same series of problems also dogged the Germans early in the war.
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There are only two kinds of ships. Submarines and Targets. |
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#13 | |
Chief of the Boat
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#14 | ||
Medic
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live with it! offset the MK14 failures by- 1. fire spreads of 2 or 3 fish 2. set at 1 foot depth to avoid depth malfunction 3. use contact fuse only 4. use ur gun duhh
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when they fix it and make it playable, then ill play it again |
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#15 | |
Medic
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guys if u dot want torp failures then dont play the game, its war, it appens, get ovedr it
dont freakin cheat its almost as if ur dishonoring the guys who served in subs just by saying u want a mod to get around it my god...
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Quote:
when they fix it and make it playable, then ill play it again |
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