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Old 01-30-07, 11:53 PM   #1
iambecomelife
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Default Thoughts on torpedo failure

While reading one of the game previews I noticed commentary on the problem with American torpedoes' firing pins - the developers confirmed that, just like in real life, torpedos that strike a glancing blow will be more likely to explode than those that hit perpendicular to the target. In my opinion the average player will have something of an ahistorical advantage since unlike the typical commander of the era we already know how to get around this problem (in part). What would you think of a mod that makes all torpedo angles equally likely to fail early in the war? Perhaps by late 1942-early 1943 we could re-implement the default detonation probability, in order to represent word getting around about how to aim your torps. I bet this is not going to be popular with everyone - just a thought...:hmm:
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Old 01-30-07, 11:56 PM   #2
codmander
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usa torps had some massive problems which probly cost a few sub mariners their skin
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Old 01-31-07, 12:48 AM   #3
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It also saved many japanese ships from being sunk in the first two years of the war. There were reports of mechants being drydock and haveing two or three un exploded torpedos sticking out of there hulls!

I'm suprised that the crews didn't mutiny!
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Old 01-31-07, 01:49 AM   #4
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I think that mod idea is great! Most likely will regret that I admitted it though :hmm: .

Hopefully, the Mark X torpedos will be less prone to duds than the XIV's. Another good reason to have the old S Class boats in the game.
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Old 01-31-07, 02:00 AM   #5
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I want realism damn it . If i choose to start my career early and get my arse kicked for not sinking anything because of torp failure then so be it . If you dont like torp failures then untick the box that will say (tick for realistic torp failures) like SH3 .

realistic
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Old 01-31-07, 02:52 AM   #6
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How were US torps vs Uboat torps for their time? More or less duds?
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Old 01-31-07, 05:24 AM   #7
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Quote:
Originally Posted by StandingCow
How were US torps vs Uboat torps for their time? More or less duds?
well for a start the the US trigers in the MK XIV was going to be saw good that it was never tested, and still dever got propper test till about mid-1943!!!! but it had more buges that a bad install of Window 95. with the whourst (in my opinone) being that a impact of @ 10` +/- whould corse the fireing pin to be crushed before it could set of the warhead. saw all the effort that was used by the crew to get that perfect 0` AOB shot never payed off.

PS sorry for the crap spelling
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Old 01-31-07, 09:07 AM   #8
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Articles on line giving you all the detail you could want:

http://www.geocities.com/Pentagon/1592/ustorp1.htm

http://www.geocities.com/Pentagon/1592/ustorp2.htm

Barkhorn.
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Old 01-31-07, 09:50 AM   #9
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a secound major folt (dont think thay'll put this in SH4) was where there would be a water splash as the torpedo hit the target and may be the detonator worked but did not triger the main charge, resulting in miner hull damage and the belife (from inexpereasd crews) that the torpedo worked but it didnt.
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Old 01-31-07, 11:15 AM   #10
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Quote:
Originally Posted by bookworm_020
It also saved many japanese ships from being sunk in the first two years of the war. There were reports of mechants being drydock and haveing two or three un exploded torpedos sticking out of there hulls!

I'm suprised that the crews didn't mutiny!
That strikes me as odd, simply because I was reading the Japanese merchant records and came across one instance of a dud torpedo that made a big enough hole that the ship sank anyway.
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Old 02-01-07, 01:39 PM   #11
NEON DEON
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Quote:
Originally Posted by Barkhorn1x
Articles on line giving you all the detail you could want:

http://www.geocities.com/Pentagon/1592/ustorp1.htm

http://www.geocities.com/Pentagon/1592/ustorp2.htm

Barkhorn.
Thanks Barkhorn. That was a great read.
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Old 03-10-07, 04:21 AM   #12
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A great read. It even mentions that the same series of problems also dogged the Germans early in the war.
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Old 03-10-07, 10:57 AM   #13
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Quote:
Originally Posted by sober
I want realism damn it . If i choose to start my career early and get my arse kicked for not sinking anything because of torp failure then so be it . If you dont like torp failures then untick the box that will say (tick for realistic torp failures) like SH3 .

realistic
AMEN!!
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Old 03-11-07, 09:44 PM   #14
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Quote:
Originally Posted by sober
I want realism damn it . If i choose to start my career early and get my arse kicked for not sinking anything because of torp failure then so be it . If you dont like torp failures then untick the box that will say (tick for realistic torp failures) like SH3 .

realistic
AGRREEED!!!

live with it!

offset the MK14 failures by-

1. fire spreads of 2 or 3 fish
2. set at 1 foot depth to avoid depth malfunction
3. use contact fuse only
4. use ur gun duhh
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Quote:
Originally Posted by marky
can u imagine a real boat skipper coming back to Pearl and talking to Lockwood or Nimitz and saying...
o ur retiring me? im sorry i didnt mean to sink so many ships..........:rotfl:
Ex-SH4 player
when they fix it and make it playable, then ill play it again
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Old 03-11-07, 09:47 PM   #15
marky
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guys if u dot want torp failures then dont play the game, its war, it appens, get ovedr it

dont freakin cheat

its almost as if ur dishonoring the guys who served in subs just by saying u want a mod to get around it

my god...
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Quote:
Originally Posted by marky
can u imagine a real boat skipper coming back to Pearl and talking to Lockwood or Nimitz and saying...
o ur retiring me? im sorry i didnt mean to sink so many ships..........:rotfl:
Ex-SH4 player
when they fix it and make it playable, then ill play it again
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