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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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Minor game weirdness
Ok so I had to save an exit near a fresh kill while submerged (periscope depth) and, a destroyer was commin in fast for S&D.
When I got back to the game and loaded the save I got the time warp screeching noise and then noticed @ F7 a watch crew at station. What the .. now the boat wasn't sticking out of the water but F4 gave me a underwater/wave view. "P" fixed that right quick of course. Just for funk I exited and reloaded the same save, and the exact thing happened again. Weird huh? :hmm: No big deal I guess, just thinking if I was any closer to the destoyer that patrol/carrer might have been done. Out of greed once again I chased down a tanker and before I knew it, 35 meter shallows.
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#2 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Ironically - Weird stuff happens when you save while submerged or near shipping.
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#3 |
Canadian Wolf
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Not a good idea to save when submerged, strange things happen. Best to save surfaced and away from base.
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#4 |
Lucky Jack
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Rule of thumb!
Save surfaced and away from other ships Do not save near DD at all. Do not save while in port. Worse comes to worse you can always reload you previous saved game. Not so fun if you just had a good patrol ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#5 | |
Grey Wolf
![]() Join Date: Apr 2005
Posts: 950
Downloads: 0
Uploads: 0
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#6 |
Canadian Wolf
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Nice sig danlisa
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