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#16 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#17 | |
Stowaway
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#18 |
Sailor man
![]() Join Date: Aug 2006
Location: Slovenia
Posts: 46
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Approach is the mother of a s sucessfull attack. I've been using the same srategy since the SHIII came out and with all the mods and it works!
1)Intercept the convoy with about 2h of advatage (I wait even more if the night is close) 2)Submerge and silent run paralell ahead of convoy 3-5 km away from their course 3)fiddle with range speed and course and start adjusting targeting computer 4)turn for a nice 90° shot and supercrawl just to maintain P deph 5)a few periscope popups for final observation and re-cheking data (protractor to check AOB because if ussualy not precisely 90°) 6)about the time convoy passes at 0°gyro angle you shuld be just 1km away or even betwen the convoy ranks (stern tube kills ![]() 7)sink 'em all- let god sort them out ![]() *8)bitching because only 2 of 5 torpedos actualy detonated on diffrent targets meaning there was nothing wrong with solution they were just duds (happend the last 2 times- luckily one of the 2 was a C3 one shot kill... imagine that...and it wasnt even a keel shot ![]() Tactic is very adjustable if there are a bunch od DDs you can still take the perfect 0°gyro shots from great distances and still actualy hit something because you a get very accurate solution. The only problem is the frontal escort when you get close and personal for 300m-1km shots but if the convoy is not alerted he's no problem at all- just wait with the engines stopped and he'll pass (he once marched only 20m away and I was like 20m deep nervously listenig to hydrophone wondering if he's going after me- in the end he just passed by:rotfl: ) |
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#19 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Where did go the lucky times of SH2? I remember (it was just a month or two ago, before I bought SH3 finally) one mission. I met a 'task force' - 1 carrier with 7 destroyers. Hit the fat one with 1 torpedo, but it immediately changed its course and ran away, and all the DDs were then after me. I sunk 5 of them, and the 2 others... just ran away in a direction opposite to the carrier's one (I was too slow to chase them). After that I understood that SH2 is no more any challenge, even though I'd always played with 100% realism settings. :rotfl:
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#20 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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sunk a carrier tonight in the north sea hit a Dido too but he crawled off Trouble is the 6 - yes 6 - escorts didnt Docked with 12% hull integ ![]() |
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#21 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#22 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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279mtrs
I asked enough times :rotfl: as I sank lower and lower Lucky was a XXI ![]() ![]() |
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#23 | ||
Eternal Patrol
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Then "Fire one!" "One way, sir!" "Fire two" etc.
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“Never do anything you can't take back.” —Rocky Russo |
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#24 | |||
Stowaway
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#25 |
Eternal Patrol
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That's true as well. A 'salvo' that fires them a few seconds apart probably would have been the most accurate. As it is, the Salvo switch is a good compromise.
I usually leave the initial setting unchanged and just start firing. ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#26 | |
Stowaway
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For whatever reason, almost always if I salvo fire multiple torpedoes I very rarely have them all hit. I'm careful to adjust the spread angle so that the spread width at point of impact is around 70% of the total hull length, but it seems as if the lead torpedo, instead of striking forward of the aimed point, impacts at the aimed point. Which means the trailers are hitting further and further behind. It's only when I'm at 1.500 meters or less that they seem to all impact. So I think what I'll do from now on for salvo firing is independently set the speeds, depths and pistol settings the same for the torpedoes I want to salvo-fire, open all the doors first, then simply 'walk' my aiming points from bow to stern, firing as I go. ![]() |
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#27 | |
Chief of the Boat
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