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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lieutenant
![]() Join Date: Sep 2003
Location: Oeiras, PORTUGAL
Posts: 258
Downloads: 152
Uploads: 0
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Ok, first of all I ask this because I can't find the answer from anywhere or anyone!
So, the question is: Why do some skins work from the tex folder while others have to be imported to the .dat files? In other words: Why can I change the type VII and type IX skins simply by placing the matching .tga files in the texture\tnormal\tex folder, and the type II and type XXI, I have to import the matching .tga files into the matching .dat files? Is there a way that it can be changed, so that is not necessary to import .tga files into the dats? Let's see if there is someone out there which can answer these ones...
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#2 |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
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you can, anything in your tex folder has priority over what is in your dat files. The only reason you would want to place them in a .dat file is to compress the size and speed the loading process. If a few files are in there it won't affect load times...but, if you had alot of modified files like what is in GWX then you would put them in dat files (which is what the GWX team did)
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#3 |
Lieutenant
![]() Join Date: Sep 2003
Location: Oeiras, PORTUGAL
Posts: 258
Downloads: 152
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Hello Tikigod,
What you say is beautifull! lol But does not work on the skin tga files for the type II and type XXI. If I place tga for the type II or type XXI in the tex folder they are simply ignored ![]()
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#4 |
Lieutenant
![]() Join Date: Sep 2003
Location: Oeiras, PORTUGAL
Posts: 258
Downloads: 152
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Bump!
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#5 |
Watch
![]() Join Date: Nov 2006
Posts: 24
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Hello,
did you find out how to fix this problem meanwhile? I try to get some textures running without touching the dat files. But it does not work. Filax |
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