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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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GWX enemy AI
Hi I was just wondering if the GWX enemy AI is much much better at detecting you because lol iv just installed GWX and i cant seem to get away from them..
no matter what as soon as an enemy warship is in visual contact my sound meter goes red, i dive to maximum depth and run in silent mode and turn engines off etc the enemy is a few km away and it still stays red , lol - what gives?? |
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#2 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Did you install the Dec 23rd update also ?
Look in the main GWX thread You need to go to 2 kts or under to get away At 3 kts you are still making enough noise to be heard Part of the Dec 23rd update is to drop your silent running speed to 2kts I wouldnt know about it staying red as dont use the stealth meter If they are not DC ing you then your are not located |
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#3 | |
Lieutenant
![]() Join Date: Apr 2005
Location: Antwerp Belgium
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I was shadowing a convoy, and sent a radio msg back to BdU. A few minutes later, a flower corvette that I had observed moving away from me turned 180 and came straight down on my bearing at full speed allthough I was rigged for silent running. Huffduff or HF/DF reiceivers were not available by the allies before April/December 1941. Is this a hardcoded issue, or can you guys at GWX do something about that ? Yes I have installed the Dec 23 update.
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#4 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Well to send a radio report you must have been surfaced
You dont mention the weather or time of day or indeed the distance of the Corvette from yourself so hard to pinpoint without that info |
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#5 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
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BBW I was wondering if it would be possible to have a routine in the game that allows us to be picked up by the Allied ships when we're using the radio, and also to pick up their radio signals (e.g. radio signals from merchants when we attack them). I don't know if it is totally unrealistic what I'm suggesting, so if you feel it cannot (or it's too much trouble to bother with it) be done just smile and ignore me
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#6 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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I dont think its possible to make mercs send radio signals Even then the message would be picked up by Bdu not your boat You would get the message from them hence map contacts ![]() |
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#7 |
Machinist's Mate
![]() Join Date: Sep 2002
Location: hamburg
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tbh i see issues with the GWX visual detection cababilities of the ai too. on my current patrol, in aug 41, im getting spotted by escorst at 3k meters at night. my recent convoy aproach was spotted at nighgt, medium fog and cloud cover, by a merchant at around 2k meters. it should be pitch dark, and especialy merchants should not be able to spot you even if you cross their path a few hundred meters.
i have to resort to night time periscope attacks in mid 41. this sounds not historicly correct.
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#8 | |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
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#9 |
Machinist's Mate
![]() Join Date: Sep 2002
Location: hamburg
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on attackrun, im always trying to keep a minimal speed and aspect. it wasnt ideal 0° or something but it felt totaly out of place.
i have similair problems at daylight, where im getting engaged by escorts, roughly the moment where im getting a visi detection. i can only shadow a convoy via sound fixes, which is gamey anyway, since a hydro couldnt give exaxct distance readings in reality, afaik. i might be wrong here tho.
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#10 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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How are you working out you are detected ?
Ships attacking you or stealth meter turning red ? |
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#11 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
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__________________
![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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