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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Feb 2004
Location: Missouri
Posts: 581
Downloads: 517
Uploads: 0
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I can not move the needle on the soar in GWX, can someone tell me why? I started it over & it still does not work. Someone told me to delete Dec 23rd & that does not help either. Need help please
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#2 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
Uploads: 0
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Which sub and watch tower?, also are you using any other mods?
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#3 |
Samurai Navy
![]() Join Date: Feb 2004
Location: Missouri
Posts: 581
Downloads: 517
Uploads: 0
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GWX & V11B sub, tower is the one it comes with it. I have not put a different one on it.
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#4 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
Uploads: 0
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The december 23d update should have fixed the problem, I'll pass the data to the campaign guys, in which cuadrant where you, and can you please check if saving and reloading fix the problem?
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#5 |
Samurai Navy
![]() Join Date: Feb 2004
Location: Missouri
Posts: 581
Downloads: 517
Uploads: 0
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I am at Wilhelmshaven. I have saved & reloaded it & it still did not change. I know occasionanly u would get a glitch in the old Gray Wolves . You would save it & take it back & it would work again. But I have tried to do that & it did not work.
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#6 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
Uploads: 0
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It could be a problem with an AI Uboat, try saving off the port (about 50 km) and reload , and tell me if it fix the problem, it would help a lot in tracking the bug.
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#7 |
Samurai Navy
![]() Join Date: Feb 2004
Location: Missouri
Posts: 581
Downloads: 517
Uploads: 0
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We had to exit patrol on patrol # 5 & when we started patrol # 6 sonar needle was movable as it was suppose to be. Any idea of what could have been the problem?
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#8 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
Uploads: 0
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Most likelly and ID problem with an AI submarine, as the AI subs are clones of the player subs, and pack3d doesn't clone certain nodes, your hydrophone shares the same identifier with the AI sub, and as the AI sub are drawn first, when you click on the hidrophone to move it, you're actually moving the AI sub hydrophone
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#9 |
Samurai Navy
![]() Join Date: Feb 2004
Location: Missouri
Posts: 581
Downloads: 517
Uploads: 0
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I do not play online multiple player, I play the standalone version. Will that make a difference.
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#10 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
Uploads: 0
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No.
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