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Old 01-05-07, 05:23 AM   #1
Tikigod
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Default GWX- Sonarman tracks contacts when surfaced.

Not, sure if this is meant to be this way. I know the original sh3 had this a s a bug but, was later corrected either through a patch or mod. Now, it seems its back in GWX. In moderate waves my sonarman is able to constantly track a merchant ship while the uboat is surfaced. So, as I'm looking through the UZO on deck I can hear sonarman giving me updates on the contact.
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Old 01-05-07, 06:43 AM   #2
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Quote:
Originally Posted by Tikigod
Not, sure if this is meant to be this way. I know the original sh3 had this a s a bug but, was later corrected either through a patch or mod. Now, it seems its back in GWX. In moderate waves my sonarman is able to constantly track a merchant ship while the uboat is surfaced. So, as I'm looking through the UZO on deck I can hear sonarman giving me updates on the contact.
That happen to me a few times in I try to hunt down convoys.
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Old 01-05-07, 06:51 AM   #3
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Same happened to me this morning, I was able to track a warship at long range whilst on the surface. Sea was quite rough sending me down to a depth of 10m every so often so not sure if this would have an effect.

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Old 01-05-07, 07:03 AM   #4
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10m depth is pretty much the depth when the hydrophone will work.

However, as already stated, this is not GWX dependant and is present in most versions of SH3 whether modded or not.

A GWX dev member can probably answer this better.
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Old 01-05-07, 07:22 AM   #5
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Quote:
Originally Posted by danlisa
10m depth is pretty much the depth when the hydrophone will work.

However, as already stated, this is not GWX dependant and is present in most versions of SH3 whether modded or not.

A GWX dev member can probably answer this better.
Maybe in rough weather? because the waves make ur shallow depth meters go to ten meters at times.
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Old 01-05-07, 08:02 AM   #6
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Quote:
Originally Posted by azn_132
Quote:
Originally Posted by danlisa
10m depth is pretty much the depth when the hydrophone will work.

However, as already stated, this is not GWX dependant and is present in most versions of SH3 whether modded or not.

A GWX dev member can probably answer this better.
Maybe in rough weather? because the waves make ur shallow depth meters go to ten meters at times.
Thats exactly what it is..

I only notice it in rough weather when the boat gets submerged due to the waves.Other than that it never occurs for me.
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Old 01-05-07, 08:14 AM   #7
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Why have you got a sonarman on station when on the surface??? put him to rest in the quarters so he's fully rested for when he's really needed - when you're submerged! (this will stop this problem) OK the compartment efficency suffers but i've never had a problem with the radioman not sending and recieving messages with a low efficency!

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Old 01-05-07, 09:42 AM   #8
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Ideally you should have two 'sonarmen qualified' crew...always keep one on station whilst the other one is resting.
If you suddenly need to dive those vital early seconds of reporting might mean the difference between survival or otherwise
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Old 01-05-07, 03:30 PM   #9
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Well, I don't have Sonar qualified crew yet. Its an inexperienced crew on its first patrol. My sonarman (being whomever unqualified canidate I put there) can track contacts while surfaced as well as at flank speed. (Sonarmen cannot track at flank speed no matter what qualification you have them at in the vanilla SH3 install) So, this has to be GWX issue that should be looked at.

My uboat is not dropping to 10 meters as some here suggest being the problem. My uboat is currently bobbing up and down from 4-6 meters in the current weather conditions I am experiencing. The weather is: Clouds Partial, Percipitation None, Fog None, Wind Speed 14 meters per second, direction 336.

The hydrophone I am using is the KDB not the GHG. Its the bow mounted hydrophone that is exposed to the air when surfaced. Its submerged at 10 meters or greater (at least in the waves I am experiencing) But, I hardly drop to 7 meters which the hull is still exposed and breaking the surface...See Screenshots:



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Old 01-05-07, 03:44 PM   #10
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I can't say for sure. Did this happen before you added the 'extra' mods? It's unlikely but worth trying to see if these have caused this.
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Old 01-05-07, 03:45 PM   #11
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Well...you sure got me stumped there Tiki...let's hope for an early outcome to this phenomenom :hmm:
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Old 01-05-07, 03:54 PM   #12
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No, the only thing Mav's Mod modifies is the Menu/GUI display...it doesn't alter any of the original GWX behavioral data of the uboats. In Mav's Collection only the menu_1024_768.ini is altered that defines your gauges and how they are displayed...its just a graphic mod. The only mods I install are those that customize my GWX to the look and feel I like. Mostly textures and sound files. I don't alter any of the behavioral data of GWX itself.

Quote:
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I can't say for sure. Did this happen before you added the 'extra' mods? It's unlikely but worth trying to see if these have caused this.
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Old 01-05-07, 04:28 PM   #13
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If I remember correctly this was an original problem with SH3. There has been plenty of issues with the sonarman. DEAF, MUTE....sometimes drunk at his post. Your lucky he says anything at all. Mine usually says nothing!!!. I have had this same issue you are having. I usually pull him out, same thing with the WO calling out ships while leaving my home port. I put him below. But for the love of all the other stuff I put up with this stuff
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Old 01-05-07, 04:57 PM   #14
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I could have sworn it was fixed in RUB 1.45 or something. GWX uses RUB as a base. Its hard to look back at fixes using the search tool on this forum to find what was corrected in various mods that GWX uses.

As for the sonarman hearing contacts at flank speeds, that is a new issue introduced by GWX. Usually sonarmen (even at maximum radio room efficiency) can only detect sound contacts with the hydrophone at half speed or slower. Why they can now be detected at ahead full and flank is something new to me. The gaming concept before was that the water rushing past the hydrophones at high speeds would make the contact harder to hear. Even when you sit at the station yourself you can hear the water sound overtake the audio of the contact you are listening to. Its why you have an ambient sound adjustement knob, to try to listen over the washout of the bubbles/water noises, etc. drowning out the sound contacts in the distance.
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Old 01-05-07, 05:24 PM   #15
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Checking on this matter now.

Will, answer within the hour.
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