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#1 |
Grey Wolf
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Not, sure if this is meant to be this way. I know the original sh3 had this a s a bug but, was later corrected either through a patch or mod. Now, it seems its back in GWX. In moderate waves my sonarman is able to constantly track a merchant ship while the uboat is surfaced. So, as I'm looking through the UZO on deck I can hear sonarman giving me updates on the contact.
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#2 | |
Grey Wolf
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#3 |
Ace of the Deep
![]() Join Date: Jan 2002
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Same happened to me this morning, I was able to track a warship at long range whilst on the surface. Sea was quite rough sending me down to a depth of 10m every so often so not sure if this would have an effect.
Nemo |
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#4 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
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10m depth is pretty much the depth when the hydrophone will work.
However, as already stated, this is not GWX dependant and is present in most versions of SH3 whether modded or not. A GWX dev member can probably answer this better.
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#5 | |
Grey Wolf
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#6 | ||
Grey Wolf
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I only notice it in rough weather when the boat gets submerged due to the waves.Other than that it never occurs for me. |
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#7 |
Chief
![]() Join Date: Jul 2003
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![]() ![]() Why have you got a sonarman on station when on the surface??? put him to rest in the quarters so he's fully rested for when he's really needed - when you're submerged! (this will stop this problem) OK the compartment efficency suffers but i've never had a problem with the radioman not sending and recieving messages with a low efficency! Regards Kaleun |
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#8 |
Chief of the Boat
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Ideally you should have two 'sonarmen qualified' crew...always keep one on station whilst the other one is resting.
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#9 |
Grey Wolf
![]() Join Date: Mar 2005
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Well, I don't have Sonar qualified crew yet. Its an inexperienced crew on its first patrol. My sonarman (being whomever unqualified canidate I put there) can track contacts while surfaced as well as at flank speed. (Sonarmen cannot track at flank speed no matter what qualification you have them at in the vanilla SH3 install) So, this has to be GWX issue that should be looked at.
My uboat is not dropping to 10 meters as some here suggest being the problem. My uboat is currently bobbing up and down from 4-6 meters in the current weather conditions I am experiencing. The weather is: Clouds Partial, Percipitation None, Fog None, Wind Speed 14 meters per second, direction 336. The hydrophone I am using is the KDB not the GHG. Its the bow mounted hydrophone that is exposed to the air when surfaced. Its submerged at 10 meters or greater (at least in the waves I am experiencing) But, I hardly drop to 7 meters which the hull is still exposed and breaking the surface...See Screenshots: ![]() ![]() |
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#10 |
Navy Seal
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I can't say for sure. Did this happen before you added the 'extra' mods? It's unlikely but worth trying to see if these have caused this.
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#11 |
Chief of the Boat
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Well...you sure got me stumped there Tiki...let's hope for an early outcome to this phenomenom :hmm:
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#12 | |
Grey Wolf
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No, the only thing Mav's Mod modifies is the Menu/GUI display...it doesn't alter any of the original GWX behavioral data of the uboats. In Mav's Collection only the menu_1024_768.ini is altered that defines your gauges and how they are displayed...its just a graphic mod. The only mods I install are those that customize my GWX to the look and feel I like. Mostly textures and sound files. I don't alter any of the behavioral data of GWX itself.
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#13 |
Lucky Jack
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If I remember correctly this was an original problem with SH3. There has been plenty of issues with the sonarman. DEAF, MUTE....sometimes drunk at his post. Your lucky he says anything at all. Mine usually says nothing!!!. I have had this same issue you are having. I usually pull him out, same thing with the WO calling out ships while leaving my home port. I put him below. But for the love of all the other stuff I put up with this stuff
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#14 |
Grey Wolf
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I could have sworn it was fixed in RUB 1.45 or something. GWX uses RUB as a base. Its hard to look back at fixes using the search tool on this forum to find what was corrected in various mods that GWX uses.
As for the sonarman hearing contacts at flank speeds, that is a new issue introduced by GWX. Usually sonarmen (even at maximum radio room efficiency) can only detect sound contacts with the hydrophone at half speed or slower. Why they can now be detected at ahead full and flank is something new to me. The gaming concept before was that the water rushing past the hydrophones at high speeds would make the contact harder to hear. Even when you sit at the station yourself you can hear the water sound overtake the audio of the contact you are listening to. Its why you have an ambient sound adjustement knob, to try to listen over the washout of the bubbles/water noises, etc. drowning out the sound contacts in the distance. |
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#15 |
GWX Project Director
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Checking on this matter now.
Will, answer within the hour. |
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