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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Apr 2005
Location: Italy
Posts: 26
Downloads: 21
Uploads: 0
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Hi guys,
a litte question about this optional MOD in GWX. Is it only to extend the visual player up to 16km? Or it improve the visual acuteness of the watch crew as well? Tnx 4 answer. mau---- |
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#2 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Hi,
It extends the SH3 World to 16km. Your View Your Watch Crew The Enemy's View ![]()
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#3 |
Lucky Jack
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Effectively everyone gets x2 from the normal install. Most say the 16000atm is more closely to real.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#4 |
Watch
![]() Join Date: Apr 2005
Location: Italy
Posts: 26
Downloads: 21
Uploads: 0
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OK guys, I got it!
BUT... in real life a watch crew in a sunny day with a very calm sea shouldn't see more to 16Km? mau---- |
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#5 |
Ace of the Deep
![]() Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
Downloads: 0
Uploads: 0
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Just a reminder: The 16kmod will use a considerable and additional amount of resources than the default 8k.
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#6 | |
Helmsman
![]() Join Date: Nov 2002
Location: Rockall
Posts: 109
Downloads: 129
Uploads: 0
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Regards |
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#7 |
Samurai Navy
![]() Join Date: Jul 2006
Location: The Netherlands
Posts: 556
Downloads: 113
Uploads: 1
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biggest drawback of the 16km is all get very very dark!
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#8 |
Lieutenant
![]() Join Date: Mar 2006
Location: Deep River, CT
Posts: 255
Downloads: 1
Uploads: 0
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Hello,
Is it possible to install the 16K visibility mod after I have already installed GWX without the 16k mod? Or do I have to uninstall the whole deal, and reinstall SHII,GWX and then select 16K? Thanks! Frank |
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#9 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Gettysburg PA
Posts: 845
Downloads: 38
Uploads: 0
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Well GWX by default installs without the 16K mod.That is an optional mod that you enable with the JSGME mod enabler that comes with the GWX install.
Just click the JSGME.exe file in the SH3 folder and choose the 16K mod and enable it. |
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#10 | |
Engineer
![]() Join Date: Sep 2006
Location: USA on the edge of the Pacific
Posts: 217
Downloads: 0
Uploads: 0
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U-551 7th Flottille Laid down: 21 Nov, 1939, Blohm & Voss, Hamburg Commissioned: 7 Nov, 1940 Commander: Kptlt. IceGrog von Ritter Sunk: 12/11/1940, 01/01/1941, 10/16/1941, 01/16/1942, 08/04/1943 .................................................. .......... A bartender is just a pharmacist with a limited inventory |
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#11 |
Commander
![]() Join Date: Jun 2006
Posts: 476
Downloads: 21
Uploads: 0
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When I enable the 16 km, I get some artefacts at the horizon, visible only at night. It's something like distant mountains, first I thought that it was the shoreline, but I was in the middle of Atlantic. In GW I did not face this problem, and I used to play with 16 km enabled.
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#12 | ||
Machinist's Mate
![]() Join Date: Sep 2002
Location: hamburg
Posts: 122
Downloads: 0
Uploads: 0
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#13 |
Seasoned Skipper
![]() Join Date: Mar 2001
Location: cape cod mass.
Posts: 678
Downloads: 59
Uploads: 0
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works in nygm also currently using that mod with nygm works great
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#14 |
Machinist's Mate
![]() Join Date: Sep 2002
Location: hamburg
Posts: 122
Downloads: 0
Uploads: 0
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again... pls some1 help with teh black sky thingie. i wanna use 16k mod.
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#15 |
Machinist's Mate
![]() Join Date: Sep 2002
Location: hamburg
Posts: 122
Downloads: 0
Uploads: 0
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*bump*
some1 has to know whats wrong with it ![]() i have a clean install. patched and gwx installed over it. the other mods work fine, cept the 16k visi. it gives me a black sky...
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