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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
中国水兵
![]() Join Date: Jan 2004
Location: Germany
Posts: 275
Downloads: 135
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Hi everybody and a happy new year!
I´ve been away over Christmas so maybe those are old news: Two major German game magazines had a long SH4 preview. One of them dedicated an astonishing 4 pages to SH4 although subsims are certainly not considered top sellers in the world of gaming. What´s more: SH4 is 27th in the German "Most Wanted Games" charts - again a surprisingly good place considering the genre. The German mags don´t provide any real new information, but they are impressed by gameplay and graphics. Here´s what they say: - graphics much improved (Shader 2.0, resolution no longer limited, optional "movie" effect to make graphics look like in an old film) - improved campaigne with more variety (but: again it´s not a real free campaign) - whole world accessable - dev team thought about implementing SH3 traffic and ships as well, but probably won´t do that due to lack of time BUT: it seems possible, which means free playground for modders as far as I see Interesting note: both journalists stated that they disliked the Pacific theatre at first, but after seeing SH4 they are looking forward to playing it. So it must be quite convincing.... Cheers, AS
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Whenever people agree with me I always feel I must be wrong. (Oscar Wilde) |
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#2 |
Weps
![]() Join Date: Dec 2006
Location: North Carolina
Posts: 356
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hmm, so wonder if GWX can be converted over.:hmm:
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#3 | |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#4 | ||
Ocean Warrior
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#5 | |
Commodore
![]() Join Date: May 2006
Location: That lil island above france
Posts: 601
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#6 |
Watch Officer
![]() Join Date: Nov 2006
Location: St. John's, Newfoundland, Canada
Posts: 332
Downloads: 6
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If there is no dynamic campaign, I'll not buy it.
HB |
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#7 |
A-ganger
![]() Join Date: Dec 2006
Location: Zurich, Switzerland
Posts: 79
Downloads: 4
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you know you will
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#8 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
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The campain IS dynamic, guys, allready stated elsewhere.
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#9 |
中国水兵
![]() Join Date: Jan 2004
Location: Germany
Posts: 275
Downloads: 135
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Could you guys please calm down again - of course the campaign is "dynamic" the sense we know it.
![]() So sorry for causing confusion ![]() Cheers, AS ![]()
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Whenever people agree with me I always feel I must be wrong. (Oscar Wilde) |
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#10 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
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(let's just be nice and say that the feature's in because I asked for it ![]() The thing I'm wondering now is how easy it'd be to mod the game to let us mod a British or Dutch or whatever campaign.
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#11 | |
Engineer
![]() Join Date: Mar 2005
Location: Pennsylvania
Posts: 212
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I don't see why it couldn't be done, but it'd be a metric arseload of work. I'd love to see some Brit and Dutch subs though. I'm waiting to see exactly what's in SH IV though before I start thinking about ways to spindle, fold and mod it. ![]()
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#12 |
A-ganger
![]() Join Date: Dec 2006
Location: Zurich, Switzerland
Posts: 79
Downloads: 4
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I see lots of mods ahead
![]() And the cinematic affect is cool aswell, presumably like the intro movie to SHIII |
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#13 | |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
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LOL, c'mon, you know how we bubbleheads are! :rotfl:
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#14 |
Watch Officer
![]() Join Date: Nov 2006
Location: St. John's, Newfoundland, Canada
Posts: 332
Downloads: 6
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Glad to hear that the dynamic campaign is intact.
HB |
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#15 |
Ace of the Deep
![]() Join Date: Feb 2006
Posts: 1,163
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When I think of a dynamic campaign, I think of, well, dynamics. That is, one thing affects another. If I destroy a supply depot, the enemy has fewer supplies. If I shoot down a few MiG-29s, the enemy has fewer MiG-29s in their inventory. An attack on a facility might result in heavier defenses there as the enemy reacts.
SH3 does not have a dynamic campaign, at least by my definition. Falcon 4, MiG Alley, Rowan's Battle of Britain, these are sims with real dynamic campaigns. What about SH3's campaign is dynamic? Does the enemy have fewer ships as a result of your sinkings? Does the enemy re-route their ships because of your successes or presence? Is the outcome affected by what happens in the course of the campaign? I think anytime a game is not scripted, it's like the only alternative is dynamic. I think SH3 falls somewhere in between. Maybe SH4 will indeed have dynamic elements, I sure hope so. But I think it's going to be like SH3's, with some scripted elements added to it.
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