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Old 01-01-07, 10:04 AM   #61
Gezoes
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Ok, this has me scared now.

The dynamic campaign on the world map/Atlantic, combined with the random weather, is the best about SH3.

It is unique.
It is wonderful.



Sure, it has its limitations, but you never know what is going to happen.

No dynamic campaign? I am not buying SH4
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Old 01-01-07, 11:02 AM   #62
Iron Budokan
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I've got my fingers crossed, too. But if SH4 doesn't have a dynamic campaign then I'm keeping my money as well.

Eh, a simple yes or no from the devs would be nice.
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Old 01-01-07, 09:53 PM   #63
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Don't mind... Modders will help us to get that one out

I hope that there will be another GWX??? (I mean the name should not be Grey Wolves) mod to enable the Atlantic Ocean to be our patrol places... Just like what some of you are in Japanese controlled Pennang and sinking Indian merchants
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Old 01-02-07, 03:58 AM   #64
fire-fox
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my money's on the campain beig like it is in SH1 or very similar at the least.
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Old 01-02-07, 05:53 AM   #65
Payoff
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Quote:
Originally Posted by Schatten
I think the campaign is dynamic, it'd be sort of silly to not be especially since SH IV is based off the SH III engine, but what I think he means there is that instead of the interaction between your sub and HQ being limited to "Go to this area, sail around for a day and try to sink something" that there will be events that come through during the course of your patrol. Things like picking up downed pilots and taking pictures of enemy held harbors are two things that I remember being specifically mentioned for those events.

To me that makes it more dynamic, not less. I read some interviews talking about the SH III campaign development and they wanted to do more with it than the 24 hour patrol grid tasking, but didn't have time to put it in. This time, they have the time.

At least that's how I'm reading it, the campaign will work like SH III's but there will be radio messages changing your orders or adding supplemental orders as you go along. Just look at the scripted and dynamic layers in the campaigns now, that's a massively powerful tool (one I wish someone would put in a flight sim to be honest) being able to have both random events and scripted events occur during a campaign. In SH III the scripted layer can do some amazing things (look at GWX's accurate task forces, battles, etc) but with some more triggers it could be even more amazing since while you're in the campaign the dynamic and scripted layers are completely transpearent. With some tweaking instead of the scripted layer being used mainly for task force placements it could be used to trigger radio events that direct you to go to certain areas if certain events happen.

Just guessing here, but that's how it seems it will work in SH IV. I mean going back to a SH II completely scripted campaign would be not only a regression of the engine, but a waste of a very powerful tool (the campaign layers) which haven't really been exploited to their full potential yet I don't think.
Excellent points there Schatten. I tend to agree, it is highly unlikely that UBI would revert back to a scripted campaign after all of the time / resources spent on creating the campaign layers.
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