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Old 12-20-06, 10:05 AM   #1
crazypete
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Default GWX...ships have superhuman vision! They see me before my lookouts see them

Let me just say this: GWX is fantastic!! Totally new game.

However.....

Even in 1939, by the time my 3 qualified lookouts, 1 blueman and 1 qualified lookout officer spot a ship on the surface, my sub icon is red.

Last night, I was alerted to the presence of a destroyer 5k out because shells were landing on my submarine.

Now I thought vanilla escorts were near blind and they needed a little vision help.....

..but this is overkill. Subs are small and low in the water. I should be able to see ships before they can see me.

Will this get better when my lookouts strap on some medals or am I stuck with this situation?
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Old 12-20-06, 10:08 AM   #2
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I think as the experience of your crew increases so will their efficiency. A few medals will help as well. This is a stock and not a GWX bug, but thankfully it doesn't occur so often, so you can still play the game without any real problems.
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Old 12-20-06, 10:08 AM   #3
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Although I haven't used it for ages, I think the color of the icon doesn't indicate if you are detected or not, but how detectable you are ?
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Old 12-20-06, 10:09 AM   #4
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Were you at high TC?

Regarding Night Time - GWX has fixed the Vampire Vision. This means that your crew will not be able to see as far as they could in the day. Yes your crew will get better with promotion/experience.

Edit - My suggestion is to play with the stealth indicator off as it gives unrealistic results.
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Old 12-20-06, 10:14 AM   #5
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Quote:
Originally Posted by crazypete
Let me just say this: GWX is fantastic!! Totally new game.

However.....

Even in 1939, by the time my 3 qualified lookouts, 1 blueman and 1 qualified lookout officer spot a ship on the surface, my sub icon is red.

Last night, I was alerted to the presence of a destroyer 5k out because shells were landing on my submarine.

Now I thought vanilla escorts were near blind and they needed a little vision help.....

..but this is overkill. Subs are small and low in the water. I should be able to see ships before they can see me.

Will this get better when my lookouts strap on some medals or am I stuck with this situation?
Read the manual regarding real world gunnery and optics. Page 14. They have more eyeballs and better optics than your bridge crew. The odds are that even a lowly small merchant crew will see you first.

Enemy optics in GWX are very powerful by design.

However, the more watch qualifications you have, the better. Furthermore, as in real life... night-time and bad weather are your best friends... also.. the faster you are going... the more wake the enemy has to spot you.

Surface attacks at night are quite possible...and adviseable... but don't hang around to watch the pretty explosions.

If you are on the surface near enemy ships during broad daylight... you've got problems.

For some REAL fun... turn off your stealth-o-meter.

If you have the U-boat Commander's Handbook... read it and love it. It actually does help you in-game.
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Old 12-20-06, 10:17 AM   #6
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So I should be surfaced at night only and creeping around at periscope depth during the day.

Not having a snorkel really puts a damper on things. I got too used to roaring around at full speed with the snorkel up.
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Old 12-20-06, 10:18 AM   #7
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Quote:
Originally Posted by crazypete
So I should be surfaced at night only and creeping around at periscope depth during the day.

Not having a snorkel really puts a damper on things. I got too used to roaring around at full speed with the snorkel up.
I know what you mean GWX is not just eye-candy you see. It's deadly
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Old 12-20-06, 10:19 AM   #8
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read my post again if you like... edited to include some more good stuff.
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Old 12-20-06, 10:20 AM   #9
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Quote:
Originally Posted by Corsair
Although I haven't used it for ages, I think the color of the icon doesn't indicate if you are detected or not, but how detectable you are ?
Yes, you're right.
It may helps some noob but should be get out after 3 or 4 patrols, maybe less...
and it's not very eye-candy
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Old 12-20-06, 10:22 AM   #10
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Quote:
Originally Posted by Martin1813
Quote:
Originally Posted by Corsair
Although I haven't used it for ages, I think the color of the icon doesn't indicate if you are detected or not, but how detectable you are ?
Yes, you're right.
It may helps some noob but should be get out after 3 or 4 patrols, maybe less...
and it's not very eye-candy
From all my testing... it seems to be a combination of how detectable you are ... and how close they are to actually detecting you...

When the icon pops to solid red... they do in fact have you though!
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Old 12-20-06, 10:25 AM   #11
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Stealth meter in my view is just stupid. But, hey, thats me. I'll buy the fact that the merchants/warships had more eyes looking and also an elevated view to spot u-boats. I think the AI are darn good(as created by the GWX team) As far as the vampire vision at night, it has been corrected for sure. I do not see boats 15000m off in the distance anymore...even on a clear night! I think the AI are dead on.
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Old 12-20-06, 10:31 AM   #12
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I've been red on occasions and remained undetected. It must be detectability and not actual detectedness.


Actually, sometimes, I gun to engines to get a reaction out of a destroyer so he'll chase me and we go head to head at 20 kts, I cut the rudder at 500 M and he misses me by a few feet.

Then I set a torpedo for 3.5 m magnetic detonator, fast speed, manual targeting set to shoot straight ahead and get into a flank speed periscope depth dogfight. I crank open my torpedo tube and wait for the destroyer to dogfight himself right in front of me and fire a torpedo under him.

I killed 4 escorts like this before one of them took my conning tower and periscope right off.

Man! The english channel is crazy now.
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Old 12-20-06, 10:37 AM   #13
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I suppose there different factors to consider, an escort watch crew have better visibility that a uboat watch as they have the advantage of elevation. However a uboat has a relativly small profile and doesnt produce a smoke stack, so its a close call as to who would spot who first, of course once you throw radar in to the equasion, its a whole differnt ball game. :hmm:
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Old 12-20-06, 10:45 AM   #14
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What is hard to create in computer games is REAL human action/reaction. There is always that human factor that just cannot be modelled no matter how hard you try!!! What has been created is about is close as it will get. Now go sink a ship you nancy boys.
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Old 12-20-06, 11:22 AM   #15
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I dont know, I sunk lots of ships in GWX while being on surface.

U-Boats have a lower silouhette than most surface ships of course, so in early war you can sneak close to them on the surface. Note that warships in later years have radar.

I good fix of GWX is that AI doesn't automatically know where you are if torpedoed. I noticed this on merchants outfittet with searchlights......BOOM....and immediately spotlighted me....

GWX now has fixed this and this is also some kind of human factor speaking of the panic thats caused by a sudden torp hit on a ship at night. (imagine getting waken up by an earthquake at 2 am.."aaahh....wtf????")
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