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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Aug 2006
Location: The United Kingdom of Great Britain and Northern Ireland
Posts: 785
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GWX just love it! Question though...
Any Kaleuns out there tried using SH3 Generator with GWX yet? I used to use it all the time with GW 1.1 but am wary of using it with GWX yet. Thing is I miss those Intel reports.
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![]() Sir Humphey Appleby, GCB, KBE, MVO and MA. Britain's Greatest Orator, well bar that Churchill fellow.
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#2 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
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I'm going along with GWX as it came, to see what it gives us before adding in other mods.
It could be that other mods are superfluous. I am going to do a few patrols with no other mods, so that I can say I have experienced GWX. It is too early for many to be able to know what works or doesn't. Even the GW team, since they weren't trying to make it compatible with others, just working. |
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#3 | |
Chief of the Boat
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#4 |
Ace of the Deep
![]() Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
Downloads: 0
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SH3Gen is perfectly fine to use with GWX.
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#5 |
Watch Officer
![]() Join Date: Nov 2006
Location: St. John's, Newfoundland, Canada
Posts: 332
Downloads: 6
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Can anyone briefly describe what SH3 Gen does??
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#6 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
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LF, ShIII Gen gives you locations of enemy shipping on yur nav map. It doesn't always mean there's something there but it can happen.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#7 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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Yep SH3Gen is fully compatible with GWX.
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#8 |
Electrician's Mate
![]() Join Date: Dec 2006
Location: Melbourne, FL
Posts: 131
Downloads: 39
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SH3Gen does work with GWX...albeit it does create a bit of "drag" on performance because of the added map info and flavor bits.
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#9 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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__________________
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#10 |
Electrician's Mate
![]() Join Date: Dec 2006
Location: Melbourne, FL
Posts: 131
Downloads: 39
Uploads: 0
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I wouldn't necessarily call it a problem...more of a "notation". I noticed it in GW1.1 as well.
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#11 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
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__________________
![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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#12 |
Electrician's Mate
![]() Join Date: Dec 2006
Location: Melbourne, FL
Posts: 131
Downloads: 39
Uploads: 0
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Nope.. I have a high spec machine. I built it. It's set up for graphic hungry sims.
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#13 |
Canadian Wolf
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Never had any slow down with it.
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#14 | |
Planesman
![]() Join Date: Nov 2006
Location: Bozeman, Montana, USA
Posts: 192
Downloads: 2
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It doesn't JUST give you the placement of enemy vessels (you can actually rate the intel that it gives you on ship from reliable to unreliable). The flavor that SH3 Gen adds makes it priceless and it's BIGGEST thing is that it gives you actual missions to go on. Now understand you will not recieve any renown for completing them or any sort of completed status but it still beats the go to so and so square and return home. Now you are ordered to infiltrate ememy harbors, do recon, attempt to locate an enemy vessel with given intel, or 20 some other possible missions all with different parameters and locals.
And like I mentioned, the flavor text that comes with each patrol is what makes this another unique find. You know how the captains log only has a few lines on it at the beginning of the patrol? Well SH3 Gen adds PAGES of information. Here's an example from my latest patrol. Quote:
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#15 |
Electrician's Mate
![]() Join Date: Dec 2005
Location: oklahoma
Posts: 136
Downloads: 20
Uploads: 0
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I use it with GWX works just fine on an Optimal system.
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