![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 |
Soundman
![]() Join Date: Aug 2006
Posts: 143
Downloads: 75
Uploads: 0
|
![]()
nvdrifter,
First, let me say I am a big fan of LRT. I was trying to figure out my crew efficiency and fatigue ratings, and as I recall this mod has some effect on those - at least, there are no green bars anymore. I tested the mod with the Type II, and you can load torpedos just fine (a problem I had with an earlier release.) Does LRT still allow for more or less crew efficiency in compartments, ie, will my rested sonar crew still pick up more than my fatigued sonar crew? Or did you have to reduce the compartment efficiencies in order to get the (excellent) repair times to work properly? If you have a moment, could you explain the mods affect on crew and compartment efficiency? Thanks, Notewire. |
![]() |
![]() |
![]() |
#17 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#18 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
Visual uses crew efficiency=false Radar uses crew efficiency=false Hydrophone uses crew efficiency=false Sonar uses crew efficiency=false Radar Warning uses crew efficiency=false Radio DF uses crew efficiency=false As far as fatigue efficiency, I think that is different than compartment efficiency. But honestly, I really don't know how the different efficiencies (morale, fatigue, experience, etc.) are interconnected. All I do know is that compartment efficiencies had to be changed in order to get the longer repair times. I hope this at least answers some of your questions. |
|
![]() |
![]() |
#19 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
|
![]()
Hi mates,
Hi Nvdrifter, The LRT mod will disable some new features on GWX...BUT I also prefer the LRT mod than some others features on these big mods (GWX or NYGM). In truth I yet don't play GWX a lot to really have a good personal opinion about...then I will return to this thread soon with my impressions and perhaps with some "help" to LRT mod to make it yet better to GWX, perhaps without disable some of its new features! ![]() @Nvdrifter, I guess that you have my email (or PM at least lol). If you want any info in GWX structure or other info just contact me. Cheers, Rubini.
__________________
One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
![]() |
![]() |
![]() |
#20 |
Electrician's Mate
![]() Join Date: May 2005
Location: Germany
Posts: 133
Downloads: 66
Uploads: 0
|
![]()
Hi,
I am very interested in using your mod. The stock damage repair system is a joke. First, forgive me my ignorance, but I didn’t participate in this forum lately: Is your LRT 1.3 mod compatible with JonZ’s Improved UBoat (IUB) 1.3? I can’t run GWX / NYGM 2.2 (low hardware), so I need to get the best out of it by using single mods instead of compilations. Second, does your mod make changes to the hull integrity in the DATA/Submarine/'subname'/'subname.zon like Jungman’s “Die Hard” mod (see http://www.subsim.com/radioroom/showthread.php?t=85453) does? Thanks & Cheers, AndyW currently in port [SH3 + IUB 1.03 @ 79% realism] 8th career, 37 active sailings, 834 days at sea, 502,208 tons sunk |
![]() |
![]() |
![]() |
#21 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
|
|
![]() |
![]() |
#22 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
![]() |
|
![]() |
![]() |
#23 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
|
![]()
Nvdrifter,
I post on your other thread that I will go in a family trip for the next 25 days. So, I will only mess with this after my return. ![]() I also intend to work on an optional AI sensors mod that will include LRT for GWX. Anyway If I have any free time before, I will start the work immediately. And please contact me if you need any help for now. ![]() See you soon mate! Rubini.
__________________
One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
![]() |
![]() |
![]() |
#24 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
Of course, feel free to mess around with and tweak any LRT files. I look forward to seeing your results. I hope you and your family have a nice trip. And Merry Christmas. ![]() |
|
![]() |
![]() |
#25 | |
Pacific Aces Dev Team
![]() |
![]() Quote:
Now if we have one of the two aircraft guns you mentioned (btw, not the best example because technically some 0.5 cal guns had larger maximum range than 20 mm ones) is free to fire/starts firing at range of around 4000(!) m and the other gun starts to fire at 100 m closer to the U-boat how it would be important for the performance of the aircraft and its efficiency in attacking U-boats and how this case would be related to realism of aircraft attacks on U-boats? It is certainly up to you guys but I would definitely like to have a mod in my installation which would "break" the AIRCRAFT gunnery so that planes start to fire only at a few hundrid meters to the target. ![]() ![]() Last edited by sergbuto; 12-19-06 at 12:04 PM. |
|
![]() |
![]() |
![]() |
#26 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
|
![]()
Hi Sergei,
I and Ref made and test the adaptation of your Air mod to GWX. Our main problem was exactly this: How to adjust only the planes guns without brake the LRG mod. IIRC Ref put a not convencional approach to solve this, messing a bit with the planes guns angles. The result is quite good, but not perfect. I tried your original mod on an stock installation and i can say that in GWX the behaviour is slight different but yet very good. I guess that we don't have better solution for this until now. Probably you will want to adjust them for your like as I did in my GWX installation! ![]() Ref can reply you better than I in this matter. Let's wait his reply! And nice to "see" you again mate! PS: I couldn't try your tree and land mod yet. Any chance to make the land also be render at the same distance than the objects on SH3/GWX? Rubini.
__________________
One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
![]() |
![]() |
![]() |
#27 |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
|
![]()
Hi,
What's the different between Drifter's realism Mod v1.03 and Longer repair times v 1.03? Both are included in your LRT mod:hmm: . Mikael |
![]() |
![]() |
![]() |
#28 | ||
Pacific Aces Dev Team
![]() |
![]() Quote:
![]() Quote:
|
||
![]() |
![]() |
![]() |
#29 | ||
Soundman
![]() Join Date: Aug 2006
Posts: 143
Downloads: 75
Uploads: 0
|
![]() Quote:
Tchuss, Notewire |
||
![]() |
![]() |
![]() |
#30 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
|
|
![]() |
![]() |
|
|