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#1 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
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Guys..... I am sad to say that I was reading old posts and I came across the post that clued me into the fact that my crewmembers are always hunched over and whispering when I am detected by the AI.
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() So, I know if I am detected or not just by looking at my crew. ![]() ![]() This is the type of thing that warrents a death of a DEV from the original product. Anybody (betatesters, anyone???) have any idea if this was "fixed" in GWX? If not I guess I will just have to not look at my crew during attacks? What an absolute 100% bull**** childrens videogame weak minded thing to have in a sim. ![]() ![]() |
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#2 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
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Well I feel your pain Brother, but now you've woken everybody up to it, including me, and I would've rather been blissfully ignorant.
Maybe you could delete your post/thread, before there are too many innocent victims? |
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#3 |
Sea Lord
![]() Join Date: Jul 2006
Location: Canberra, ACT, Down Under (really On Top)
Posts: 1,880
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I think you'll find that there was actually a multi-paged thread relating to this a few days ago. I believe it was entitled "tell me its not that easy".
So i believe that the cat is well and truly out of the bag.. |
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#4 |
Ace of the deep .
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Ok , so you know if you are detected by the crew letting you know . I dont have a problem with this . So you would rather look at your crew and they reply WHAT DESTROYER , DESTROYER DESTROYER , I CARNT SEE A DESTROYER . OOOOOHHHHH THAT DESTROYER . BOOM .
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#5 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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The crew's response is hardcoded, so no SDK = No fix.
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#6 | |
Stowaway
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Thks KC |
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#7 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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#8 |
The Old Man
![]() Join Date: Nov 2005
Location: USA, Massachusetts
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Damn! I never even noticed this. Damn this thread!
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#9 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
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Sorry to bring it up fellas. Really I am more bummed about this than you. Trust me.
![]() But we cant just look the other way!!! ![]() Still....to my original question......and I am losing hope here....no fix in GWX??? |
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#10 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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There will never be a fix without an SDK
![]() It's just one of the many quirks we will have to live with.
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#11 | |
GWX Project Director
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... as is the "We have flooding!" initital message that is prone to loop. "We have heavy flooding!" and "We have critical flooding!" are far more infrequent and will remain... for obvious reasons. |
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#12 | ||
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
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![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#13 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
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Yeah... this is a problem with merchants, but if a ship is armed and you've been seen, you will be fired upon only seconds later.
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#14 | |
GWX Project Director
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#15 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
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__________________
![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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