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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: Oct 2006
Posts: 425
Downloads: 52
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I love the new graphis but have 3 questions with it right now
In water visibility is like 30 Mt,, any way to make it greater so that I can see my boat? attacked a carrier, this same battle before,, maybe 3 torpedos for the HMS Couragous,, this time,, 8 torpedos all over her,, and still over an hour to sink, the real ship,, not nearly so much. so it has me wondering about the damage effects. how do I change UBoat skins to enjoys some of Fubars works?? thanks Mike d |
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#2 |
Engineer
![]() Join Date: Nov 2006
Location: Lynchburg, VA
Posts: 203
Downloads: 2
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Yes everyone has their likes of mods and dislikes of them. I agree with you on the damage model and water clarity but then again there are guys that love it. I also prefer the map being a little more "easy". But thats just me. GWX will be out soon I hear and we can all give that a go.
As of now I am more of a RuB fan but I play them all. Depends on what taste I'm looking for that day. Chuck |
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#3 |
Fleet Admiral
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If you use SH3Commander you can set the water clarity for each load of the game. Amonghts a lot of other very cool setting changes.
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#4 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
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And don't get used to 1.1a. GWX will be here soon and it will rock your world... again.
Seriously you might want to hire a nurse for the future because your heart might not be able to handle this much awesomeness over such a short span of time. |
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#5 | ||||
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
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Quote:
http://www.34thflotilla.com/resources/schiffskarte.pdf http://www.34thflotilla.com/resources/shipchart.pdf Quote:
Quote:
![]() Mel
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#6 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
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GW will be redundant in a matter of a week or so... the ship sinkings will be a different ball game.
The GW sub skins are actually fubar's, used because they were most generic. Very few boats had camouflage, so thats why GW boats don't have it by default. Last edited by Boris; 12-07-06 at 07:29 AM. |
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#7 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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![]() ![]() ![]() GWX REDUNDANT???????? I think Sir, you mean GW.....
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#8 | ||
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
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#9 | |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
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HEY, remember, it's just a game. If you want the real thing, "warp" yourself back in time. I hope to survive long enough just to have a look at this "fantastic" GWX. As it stands right now, my health is not getting any better, in fact, it is getting worse. So I keep banging my head about all this stuff. Rob |
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#10 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
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I am also using auto targetting as I can't b bothered doing all the maths all the time. To aim and hit in different parts of the ship is really easy. To start with you do not lock your scope cross using L. You position yourself (if possible) before the attack, but you let your cross in the scope free. As the ship comes into view you identify it, you open the tubes and you calculate the solution (the WO does but it's the same). After that when the part of the ship you want to hit passes in front of your cross you fire and that's all. Sit back and enjoy the fireworks ![]()
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#11 | ||
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
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Rob |
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#12 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
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I hope you get well as soon as possible and you enjoy Christmas with your family and SH/GW/GWX ![]() ![]()
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#13 |
Mate
![]() Join Date: Dec 2005
Posts: 56
Downloads: 10
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I don't use manual targeting, I use AUTO and I don't have a problem sinking ships with TGW 1.1a.
The other night I had a destroyer make a beeline towards me while I was surfaced, I went to periscope depth, rigged for silent running and raised periscope just enough to break the water enough to target him. He kept straight at me and he was 1500m away moving FAST (bout 34kts). I opened tubes 1 and 2, waited until about 850m. It was nighttime and raining, huge seas, and I fired torpedo 1, turned my targetting to the right some and fired torpedo 2. The destroyer saw my first torpedo and did a zig zag to port and the torp missed him, but guess what...my 2nd torpedo ended up being practically right on target now because of his manuevering to dodge my 1st torp. BOOM! Nailed him right on his port side of his bow which caused a huge explosion and ended up sinking him almost instantly. I figured he was going to zig zag dodge my 1st torp which is why I fired my 2nd torp off target a little bit to compensate and it worked beautifully. I only had to wait maybe 5-10 minutes of game time for him to be on his way to the bottom of the ocean. Case in point: It only took 1 torpedo and a little luck to down a British destroyer hitting him in just the right spot. As far as other times it's usually only 2 torpedoes to sink a ship with the flooding. All I do is just TC up to 8-16x or so and wait for him to sink. As soon as my Navigation Officer says "She's going down" I move on to my next juicy target. I don't know why people are using 8 torps for just one ship. I've never used more than 2..maybe 3 at the most for the big tankers. Regards, Joe |
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#14 |
Lucky Jack
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@joejccva
Carrier is abit bigger than a DD. ![]() It also depends pretty much on where you aim your torpedos. I usually sank bigger ships with 2-3 torpedos. One to the middle, one to bow and one to stern. But dont worry, mates. GWX has a brand new damage model. ![]() |
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#15 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
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My experience with GW is that DDs can go down with one torpedo If you don't hit them in the amunition bunker they take longer but usually they sink. Larger ships need more. For example I have sunk an Aircraft Carrier with one torpedo but it was a lucky shot in the fuel tank. To sink HMS Nelson it took me 7 torpedoes and the HMS King George V 6. Thankfully GWX is using a far better and more realistic (in my view) damage model that makes sinking ships significantly easier.
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