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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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When I re-load a saved game, the new session starts with the boat shuddering and all the glasses on the dials shattering. Sometimes damage is reported. I saw a reference to this in a post/thread some time ago but can't re-find it. It really pi**es me off. Is this a bug? Is it the Devs way of punishing players who save mid-patrol? Is there any way to prevent it? Can the damage inflicted be repaired (have tried but can't see how)?
I thought the post I saw referred to saving while submerged. I should try saving when on the surface to see what happens. Appreciate comments/advice. KC |
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#2 |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
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Noticed that happening when the boat had been damaged previously during the patrol at the start of all following saves. No damage though, just making the shattered dials reappear.
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#3 |
The Old Man
![]() Join Date: Apr 2005
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Ihad a simmilar problem recently I had 4 crewmen wounded completed the mission returned to base and it said I was dead,reloaded the mission next four times returned to base all crew healthy but when exited the patrol it kept saining am dead,I ended up loseing my entire career and had to start a new one.
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#4 |
Ocean Warrior
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Andy_311
Strange. One would think he would notice if he were dead.
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#5 |
Lucky Jack
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I believe the game is re-establishing the state of the boat before the save...if the boat was damaged before the save. I have run into this problem but I do not have hull damage add or anything. If your boat was not damaged at time of save and this happens on the next start up, then it is a bug. Your boat should not have renown costing damage none the less. Understand that saving while submerged can affect the save and also in the presence of warships. I have not experienced this myself but others have. They usually save surfaced and away from warships.
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#6 |
The Old Man
![]() Join Date: Apr 2005
Location: Oldham, Lancs,England
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I never save a game in mission I always complete a patrol and then exit in the normal way,my hull integrity was around 80% my flak gunner all four were wounded,even when I docked the boat the mission summery said 52 healthy 4 wounded clicked next "DEAD"reloaded did the same patrol without any injuries docked the boat "dead" 4 times this happened at the end I gave up and scrubbed out all my careers out.I have'nt a clue if somehow my saved files got corrupt,or what.
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#7 | |
Ace of the Deep
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#8 | |
Ocean Warrior
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#9 |
Navy Seal
![]() Join Date: Nov 2005
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I play at no higher than 256 TC, and it usually takes me 3 or 4 sessions to complete a 4 week patrol. If real life calls and I'm around a warship, or if I'm submerged, I'll just leave the game paused and the computer on until I can come back. Otherwise I go ahead and save.
Knock on wood, I've never run into a problem yet.
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#10 |
Ace of the Deep
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I play max 128 TC (for airplane spawning) and all action phases real time. It can happen I spend a couple of hours evading DC attacks (usually standing at the hydrophone) and don't see the time go by... Can be an hour just getting in position for a convoy attack.
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#11 |
Ocean Warrior
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Usually I play all action phases in real time, but during taxi (especially in mid atlantic) I set the time compression ot 1024. I wish I could play more but due to job and other real life requirements I cannot give more than 2-3 hours per couple of days
![]() ![]() Especially this period with loads of work and the GWX Beta Testing as well it was a bit difficult to find time to play a normal career. Thankfully GWX (even the beta version) was more than enough to keep me going ![]() ![]()
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#12 | |
Ace of the Deep
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#13 | ||
Ocean Warrior
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#14 | |||
Navy Seal
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#15 |
Ace of the Deep
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Thanks for the replies. It's 128 TC max for me from now on.
Nemo |
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