SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-04-06, 04:21 PM   #1
Smokinghole
Nub
 
Join Date: Dec 2006
Posts: 3
Downloads: 0
Uploads: 0
Noob question about ship sinkings

I am a new player. Just installed the GW supermod and am playing with about 80% difficulty (learning the manual targeting slowly). My noob question is this: I have torped a large cargo twice and deck gunned him a good bit, and I'm pretty sure that eventually he's going down. Do I have to sit on him and baby sit waiting for him to actually sink, or can I just fire up engines and sail away, while still getting credit for the sinking whenever it finally happens?

Good job everybody on the great forum. This game is already addictive.
Smokinghole is offline   Reply With Quote
Old 12-04-06, 04:28 PM   #2
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

Welcome Mate,

You can sail away after you get the message "She's going down" otherwise you will not get credit.

FYI - With GW ship can sink by flooding. This can take 30mins to hours.

Hope you are enjoying the Grey Wolves, find your feet in this mod and wait for the soon to be released GWX.
__________________
danlisa is offline   Reply With Quote
Old 12-04-06, 04:33 PM   #3
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,277
Downloads: 90
Uploads: 0


Default

You have to hang out to bear witness of the sinking or all is for not!!!! It sucks but rules is rules!!! I hate hanging out....I send another torpedo so she goes down. Yeah, I might run out of torpedos early but hey, I get back to port earlier for some real action:p
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 12-05-06, 10:10 AM   #4
Smokinghole
Nub
 
Join Date: Dec 2006
Posts: 3
Downloads: 0
Uploads: 0
Default

Thanks guys for the fast reply. Since I got GW I don't seem to get anymore of the instant exploding ships. Not looking forward to staying near the convoy once I get to later war years.
Smokinghole is offline   Reply With Quote
Old 12-05-06, 10:28 AM   #5
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,678
Downloads: 63
Uploads: 13


Default

Welcome aboard Smokinghole
If one torpedo won't suffice then aim for a different compartment with the next one (thereby flooding a larger area of the ship).
When using the deck gun it is better if you aim just below the ships waterline (again in different/multiple places)
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 12-05-06, 10:46 AM   #6
K_Sea6
Electrician's Mate
 
Join Date: Dec 2005
Location: oklahoma
Posts: 136
Downloads: 20
Uploads: 0
Default

You can submerge below periscope depth and still get credit for her sinking sonar reports she's going down. and I've also been out as far as 5000 meters and recieved credit while surfaced.

K
K_Sea6 is offline   Reply With Quote
Old 12-05-06, 10:56 AM   #7
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,277
Downloads: 90
Uploads: 0


Default

Smokinghole....was'nt that an X rated movie? Ah, never mind......
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 12-05-06, 10:58 AM   #8
fredbass
Ace of the Deep
 
Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
Downloads: 0
Uploads: 0
Default

I think most people will enjoy the changes that were made to the sinking times in GWX, at least from what I've seen.
__________________
fredbass is offline   Reply With Quote
Old 12-05-06, 11:24 AM   #9
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,678
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by AVGWarhawk
Smokinghole....was'nt that an X rated movie? Ah, never mind......
Classic AV... I like it :rotfl:
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 12-05-06, 11:36 AM   #10
mookiemookie
Navy Seal
 
mookiemookie's Avatar
 
Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
Default

Quote:
Originally Posted by Smokinghole
Thanks guys for the fast reply. Since I got GW I don't seem to get anymore of the instant exploding ships. Not looking forward to staying near the convoy once I get to later war years.
Do like the real Kaleuns did and use spread shots! A well placed salvo to the engine room and propulsion systems should disable the ships. (Plus there's always the chance of making them go boom when you put a torpedo into their engine room) When they fall out of the convoy and the escorts move on, that's your chance to finish the job, or wait for them to sink.
__________________
They don’t think it be like it is, but it do.

Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here.
mookiemookie is offline   Reply With Quote
Old 12-05-06, 11:37 AM   #11
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,277
Downloads: 90
Uploads: 0


Default

Quote:
Originally Posted by jimbuna
Quote:
Originally Posted by AVGWarhawk
Smokinghole....was'nt that an X rated movie? Ah, never mind......
Classic AV... I like it :rotfl:
Yeah, I'm a little twisted.
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 12-05-06, 12:52 PM   #12
joejccva
Mate
 
Join Date: Dec 2005
Posts: 56
Downloads: 10
Uploads: 0
Default

I usually fire off 2 topedoes for each ship, then if I'm in calm waters fire the deck guns at the waterline about 5 times. That's usually good enough to let her flood and down she goes. Sometimes I TC up to 16x or so and wait for her to sink while I'm floating next to her.
joejccva is offline   Reply With Quote
Old 12-05-06, 04:20 PM   #13
robj250
Sea Lord
 
Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
Default

Yes. It's a clear day in 1942 or '43 and you're into a convoy. The ship you hit has a pre-set sinking time based on a certain number of points (or whatever the dev team decided when it should go down). Now remember there are escorts with the convoys and they can see 5000m. So while you're waiting for the ship to sink, you're getting pounded by DCs. The escorts have excellent detection gear and they are going to be difficult to shake.

This is only my opinion, since I haven't' got the that year yet. I'm only in Jan 1940, so I'm wondering what it's going to be like in the latter part of the war.

So, you players who are using TGW and are in the later years when it's no longer "happy times". Give us your examples on how you "held" in there just to get credit for the sinking.

Then I'll know what to do if I ever make it that far in the game. Also, I'm no good at manual targeting. Have to use auto.
robj250 is offline   Reply With Quote
Old 12-05-06, 04:31 PM   #14
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

I dont wait around at any time after 42
Shoot and dive
Most of the time you are in the local area to get the kill
It doesnt matter if you are surfaced/at periscope or 200m down
As long as you are within 7/8000m - maybe even further - then you get credit

As time goes by I always fire at least 2 fish per ship because I dont know if I will get the chance to have another go at the convoy - the bigger ones get 3 to be safe
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 12-05-06, 04:39 PM   #15
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,277
Downloads: 90
Uploads: 0


Default

I fire two torpedos from the very start of the war. It is just a habit for me and seems more realistic as the u-boat crew would send out numerous torpedos along the ships track to get a better chance at hitting the ship. I increase my chance the same way.
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:01 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.