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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Apr 2005
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to see if the enemy has disengaged, all you have to do is look at your crew animation?
If they stop squatting and/or whispering I know everything is ok? Please tell me this is not always the case! Last edited by Mr.Werner; 11-27-06 at 07:07 PM. |
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#2 |
Lucky Jack
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Ok I won't say it but it does not mean it does'nt happens.
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#3 |
Nub
![]() Join Date: Apr 2006
Location: Osaka, Japan
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Hi,
I hope I am positng this correctly. I am having trouble with the torpedo tutorial. I have no trouble hitting the coastal freighter but rarely anything else. My torpedoes seem to just miss the propeller/strearing area. I have no trouble setting the range but get very odd speeds, usually 1-2 knots only. I have followed the steps correctly but am still having the frustrasting of rarely being able to hit anything otehr than the coastasl freighter. Ahy help would be greatly appreciated. Thanks, Paultoscano-pat@awi.co.jp |
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#4 | |
Fleet Admiral
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Are you using any mods and are you using manual or automatic targetting? In the tutorials start off with a lower level of difficulty and with help from your weapons officer on. That turns on auto targetting. If you are already in that position you need to get your sub as close to a 90 degree angle on bow (AOB) as you can so that your eels have the best chance of hitting the target. Also check out this thread as most of the basics are covered here http://www.subsim.com/radioroom/showthread.php?t=96026 and the community wiki at http://www.communitymanuals.com/shii...itle=Main_Page |
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#5 | |
Grey Wolf
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#6 | |
Commander
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also, try to hit it with AOB = 90 degrees / run the fish under keel. This makes the fish working with the best result |
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#7 |
Ocean Warrior
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And remember that the torpedo tutorial is damned hard. It's harder than just about anything else in the whole game. So don't be discouraged if you can't do it.
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#8 | |
Ace of the Deep
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So let's not confuse our friend there who is obviously in the starting process. Best imho at that stage is to learn to shoot properly (as said above most important to open tubes before firing) at short to medium range from 90° on one side with torps set 3 / 4m deep and impact fuse.
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#9 |
Watch
![]() Join Date: Apr 2005
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HELP MY THREAD HAS BEEN HIJACKED!!!
I started this talking about crew animation telling you when you were safe! HIJACKERS!! HIJACKERS!! HELP!! |
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#10 | |
Watch
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#11 |
Navy Seal
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Hah Hah, things can easily go off track...
Back OT, Yes, Unfortunately, your crew will always 'duck' for cover when the enemy has spotted you, this is hardcoded into the game and can't be changed.
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#12 |
Eternal Patrol
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Also, when you're submerged and the enemy detects you they automatically start whispering. Those are two of my biggest complaints: even if you disable the "We've been detected, Sir" texts, the crew still starts acting like they know. I only want them to whisper when I order silent running, and I don't want absolute confirmation about what the enemy knows based on my crews' reactions.
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#13 |
Commander
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Great, we have a sure fire way of knowing when we are detected and when the enemy stops hunting us.
![]() Doesn't this take away ALOT of the suspense!? Sailor Steve I know you said you can't go back to AoD...but man! I'm really trying hard here...must...stay...with SHIII...
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#14 |
Grey Wolf
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This really is bad news.
![]() What the hell were they thinking? ![]() |
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#15 | ||
Ace of the Deep
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A perfect example for the proverbial German friendliness!:p:rotfl: |
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