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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ace of the Deep
![]() Join Date: Mar 2001
Location: Midwest - USA
Posts: 1,057
Downloads: 42
Uploads: 0
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lol, after all this time.
i've always wondered if you could do that. Thanks Brother! So, the checkmark updates, what does the x do? I'd noticed the 'update' switch on the targeting computer, down in the control room, and wondered what that did. |
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#17 |
Lucky Jack
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No problem. I had to learn this as GW uses the closed bulkhead idea so you have to hit different spots to sink the ship. Like I said, if you hit the same spot with the GW mod you are wasting you time and torpedos. I also fool around with torpedo speed to hit other spots but that is more of a guessing game.
![]() The check mark updates to the WO. The X clears everything you have put in. The switch in the targeting room also updates your values. You can also open the torpedo doors while at the WO station and also in the conning tower.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#18 |
Ace of the Deep
![]() Join Date: Mar 2001
Location: Midwest - USA
Posts: 1,057
Downloads: 42
Uploads: 0
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I was kinda wondering about that.
I hadn't played in awhile, and never with GW. Now it was taking me like four torpedoes to sink a large tanker, which was new. Where do you find that old map of the compartments on different ships? Thanks! |
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#19 |
Officer
![]() Join Date: Oct 2006
Location: San Diego, CA.
Posts: 246
Downloads: 0
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Dean,
This will show you vital areas to hit: http://www.communitymanuals.com/shii...hip_Weak_Spots Russ |
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