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Old 11-15-06, 05:46 PM   #661
bigboywooly
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Ummm that is a fix
The canal is already wider than in RL so it would make no sense to widen it
The fix is to alter the main.cfg or do it through SH3commander
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Old 11-15-06, 09:53 PM   #662
sbelanoff
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periscope magnification

since installing GW my periscope magnification is only 1.5. it used to be much more and would toggle by hitting the 'tab' key. the GW readme indicates that the magnification has been increased to 10X. anyone have any info on this?

sbb
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Old 11-16-06, 02:37 AM   #663
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Default periscope magnification

disregard previous message. discovered that problem was with SH3 Commander not GW. rolledback SH3 Commander, started SH3, closed SH3 and restarted with SH3 Commander. problem gone. weird but well within normal behavior for computer apps which we all know are scientifically designed to drive users insane. best regards to all.

sbb
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Old 11-16-06, 03:21 AM   #664
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SH3 Commander includes random malfunctions, so it's possible your inability to zoom was caused by that. Other symptoms you might run into are blurry periscope, fuel leaks or lack of flank speed among others.
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Old 11-16-06, 05:50 AM   #665
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Quote:
Originally Posted by kylania
SH3 Commander includes random malfunctions, so it's possible your inability to zoom was caused by that. Other symptoms you might run into are blurry periscope, fuel leaks or lack of flank speed among others.
Ahh yes! The random sabotage feature of SH3 Cmdr appears to be working exactly as planned... LOL, and yes... intended to drive a kaleun crazy!

Job well done by Hemisent and JScones.
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Old 11-22-06, 10:13 PM   #666
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Iam not going to say much , but what I will say is don't take to long to finnsh this because you may not be the spank that you think you are.
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It denos't mtater waht oredr the ltteers in a wrod are, it's olny iprmoatnt taht the frist and lsat ltteer be at the rghit pclae.The rset can be a total mses and you can sitll raed it wouthit porbelms.Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe.
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Old 11-22-06, 10:45 PM   #667
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Spank....
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It denos't mtater waht oredr the ltteers in a wrod are, it's olny iprmoatnt taht the frist and lsat ltteer be at the rghit pclae.The rset can be a total mses and you can sitll raed it wouthit porbelms.Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe.
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Old 11-23-06, 03:35 AM   #668
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Quote:
Originally Posted by flyingdane
Iam not going to say much , but what I will say is don't take to long to finnsh this because you may not be the spank that you think you are.
If you don't have anything useful to say... get off this thread.
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Old 11-23-06, 07:58 AM   #669
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Quote:
Originally Posted by flyingdane
Iam not going to say much , but what I will say is don't take to long to finnsh this because you may not be the spank that you think you are.
We take us much time as it needs.
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Old 11-23-06, 12:47 PM   #670
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Quote:
Spank....
[Kick]

Wow, that's one aero-dynamic Dane!

And yes, GWX is the current hero of the forum. They won't be forgotten for the moment.
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Old 11-23-06, 09:50 PM   #671
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Quote:
Originally Posted by flyingdane
Iam not going to say much , but what I will say is don't take to long to finnsh this because you may not be the spank that you think you are.
Maybe something got lost in the translation (non-native english speaking) :hmm:

I sure hope so....

Kpt. Lehmann....dont even entertain those posts (few as they may be) that would negatively critizise your and the GW teams work.... they arent worth to drink the bilge water out of your UBoat a the end of a 90 day cruise!
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Old 11-24-06, 10:59 AM   #672
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Quote:
Originally Posted by flyingdane
Iam not going to say much , but what I will say is don't take to long to finnsh this because you may not be the spank that you think you are.
Oh dear...here we go again!

quote "I am not going to say much etc. etc." I think you've said enough already my old son!!

You use the word 'spank' in a way that the intended recipient would have the perception that it was probably intended in a derogatory context.

Obviously the Kpt. has an excellent command of english and therefore it is highly likely that his understanding of the word 'spank' = 'to strike a person (usually a child) or a blow, a smart resounding slap'.

So what exactly are you trying to say or should I use the word 'threaten' ? :hmm:

Or is this just a case of someone demonstrating a poor understanding of the enlish written word ?

Might I suggest that in future you pause and think before posting what any reasonable/rational person must surely consider as being such an inflamatory comment.
Especially when directed toward someone like the Kpt. who has probably done as much as anyone and in fact more than most to enrich everyones enjoyment of subsims.
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Old 11-26-06, 07:36 PM   #673
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Hi everyone

I'm just getting back into SH3 after a long absence and downloaded this supermod, I just want to ask is there any way of getting back to the old damage models? I'm going through the exams and during the naval artillery one I put god knows how many rounds into a merchant and did more or less feck all to it, I gave up with like 40 rounds left to deal with the other four boats, I couldn't even sink the tanker with them! I'm not really into the whole realism thing myself and deck guns gave me many of my fondest memories of the game, I want them to be useful again!

Although I've not had much time with the mod, I love all the new sounds and presentation

Apologies if this has been addressed elsewhere
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Old 11-26-06, 07:43 PM   #674
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Quote:
Originally Posted by Dallass_Drake
Hi everyone

I'm just getting back into SH3 after a long absence and downloaded this supermod, I just want to ask is there any way of getting back to the old damage models? I'm going through the exams and during the naval artillery one I put god knows how many rounds into a merchant and did more or less feck all to it, I gave up with like 40 rounds left to deal with the other four boats, I couldn't even sink the tanker with them! I'm not really into the whole realism thing myself and deck guns gave me many of my fondest memories of the game, I want them to be useful again!

Although I've not had much time with the mod, I love all the new sounds and presentation

Apologies if this has been addressed elsewhere
Hello

Try the naval academy missions before you install GW, as they are a bit more difficult now. GW is using NYGM's damage model that requires you to flood the ships to sink them. In order to do that either target them in different areas or hit them in the critical zones (check this out http://www.communitymanuals.com/shii...hip_Weak_Spots)

Also when you're using the deck gun make sure you aim below the waterline

If you don't like GW's damage model wait until GWX comes out. It uses a totally different damage model that is much more realistic and allows you to sink ships a bit easier.

If you need any more clarifications let me know
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Old 11-26-06, 07:56 PM   #675
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Thanks for the quick reply!

GWX is the next version of this supermod? Will it have optional damage models, and can you just use the default game one, do you know?
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