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#1 |
Swabbie
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Anyone care to do a comparative review? Which one do you prefer and why?
Thanks for any input.
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#2 |
Ace of the Deep
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I have and enjoy both games. Both are excellent simulations.
I have a slight preference for Harpoon since it allows me to control many more units and a greater variety of units than DW. Also, Harpoon has a DB / Platform editor so I can experiment with units not currently available from Sonalysts. I like DW for the extended detail, too. IMO, fewer things are abstracted in DW since it focuses on fewer units. You can't go wrong with either of these fine games. ![]()
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#3 |
Silent Hunter
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Harpoon and DW aren't the same type of game. Why bother to compare them? Obviously, people more into RTS will prefer Harpoon and people more into tactical sims will prefer DW...
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#4 |
Ocean Warrior
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Two different types of games. No comparison necessary. But still, I would rather play DW on any given day.
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#5 | |
Swabbie
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Sea Demon and Molon Labe--I'd very much appreciate it if you could highlight several of the most important differences. I thought DW was an RTS and Harpoon also tactical. Color me confused or maybe just ignorant. Thanks. -Bullet.
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#6 |
The Old Man
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It would be interesting to merge DW and Harpoon i.e have a Harpoon like CIC environment wrapped inside an Aegis cruiser 3d sim. Played at the bigger picture strategic commander level rather then at the micromanagement level of sonar etc.
Rather like the old USS Ticonderoga game but with real world 3d graphics instead of the weird Myst-like stillshot environments used in that game. One nice thing that game had that I don't think l've seen in any other naval sim was the role playing element where you had conversations with your exec about the next action etc. |
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#7 |
Silent Hunter
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Technically, Harpoon is Operational/Tactical. The game nevertheless falls within the RTS genre because it is played from the point of view of the commander of all the forces in theatre. (there is actually very little strategy involved in most RTS games; this is because most people don't know the difference between strategy, operations, and tactics. We're stuck with the term.)
DW is played from the point of view of the crew of a single vessel or aircraft.
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#8 |
Swabbie
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Molon Labe--
Thanks for the clarification. I guess you could call DW a first person shooter, then. -Bullet
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#9 |
Silent Hunter
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From two stations in particular, maybe!
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#10 | |
Naval Royalty
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Dangerous waters is a tactical simulation in the sense that have a small number of platforms (usually just one or two) and they fight a series of engagements in a single battle. Harpoon is a step up into the operational level. So you might fight a series of battles to accomplish a broader goal than is typical in DW. Harpoon also does the tactical level quite well, but compared to DW, things are a little bit abstracted. In Harpoon, you don't fiddle with active sonar modes, or look out the bridge wing with a pair of binoculars. All of that is assumed to be handled by your little people. I think both of their sensor models are pretty sophisticated. Harpoon has a much better weather model. Harpoon's radar model is better than DWs. That's important for surface warfare especially. Harpoon is also better if you want to do anything involving aircraft carriers. I don't like how DW handles them. Harpoon's database of ships, aircraft and land platforms is HUGE and there's no distinction between a "playable" platfom and an AI. All platforms are potentially playable. DW is fun for different reasons, though. In Harpoon target motion analysis is abstracted. Areas of uncertainty and what not are calculated automatically, and you don't need to worry about doing things like following bearing rates or other important factors in TMA. In DW, though, you have to concern yourself with these kinds of details. You really have to get into the details of it in DW to be excellent. In Harpoon, the most it's really useful to think about is things like whether you're on a lead or a lag LOS. Harpoon games tend to emphasize cruise missiles and aircraft. Dangerous waters games tend of emphasize ASW. I think that's often the fault of scenario designers, though, and the fact that Harpoon's radar model is a little more sophisticated. Dangerous waters really does a good job of capturing the feel of being on a ship. I remember when I got back from a short cruise aboard an FFG and marveling at how well they'd captured the way a ship moves underneath one. All in all, I use Harpoon when I want to experiment with a whole fleet, performing complex operations with multiple platforms. I use DW when I want to experiment with actions by single ships or small groups in detail. |
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#11 |
Swabbie
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SeaQueen--
Thank you for your detailed and very informative discussion of H3 and DW. -Bullet
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#12 | |
Naval Royalty
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It doesn't really make DW any less of a simulation because you might play the game from the perspective of just the SSN in the ESG. It just means the scope of things is different. The Harpoon simulation simulates what it'd be like to be the SSN's captain's boss. You say, "go check out that beach." In DW you go check out the beach. In Harpoon you frequently actually are concerned with many of the same things, but the controls are abstracted. |
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#13 |
Swabbie
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SeaQueen--
Thanks yet again for taking the time to explain more of the differences between DW and H3 and providing some examples most likely based on your personal military knowledge. To oversimply, DW seems more tactical and H3 more strategic and it's not an easy decision to know which might appeal to one more. -Bullet
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#14 | |
Naval Royalty
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#15 |
The Old Man
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I did't play Harpoon. So it is something like Fleet command, right ?
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