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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Pacific Aces Dev Team
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#17 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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WOW!
![]() Awesome work as always Sergei! I'm just thinking about a lot of new possibilities that this will brings to gameplay and Campaign mod potential! Many thanks! Rubini.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#18 | |
Pacific Aces Dev Team
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#19 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Sergei,
I noticed that you don't put these new planes on the airbases files, and if not, then they will not appears on the game automatically. If you want I can make this for you for stock game. It's a five minutes task. (Like you said neither NYGM neither the upcoming GWX (until now) are compatible with the new library files. Only stock and perhaps GW1.1a and Uboatwar will run it now without problems) Rubini.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#20 |
Ace of the deep .
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Is this for NYGM or TGW.
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#21 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
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Sergbuto, I am looking at your SHIII mod page, and the last download in the list is #17 (PT Boats mod). There doesn't appear to be a #18 at all.
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#23 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
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Oh great.... just when we finally get used to bombs, guns and depthcharges from the air, someone has to throw in rockets to make things even more interesting.
![]() ![]() LOL..... I couldn't resist that Serg. Truely amazing work you've done. Congrats on getting rockets into the mix of things. ![]()
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#24 | |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
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![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#25 |
Ace of the deep .
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Is this for NYGM or TGW . Thankyou
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#26 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
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GW1.1a, stock Sh3, UboatWar and RUB can use it without problems. So, your answer is: TGW (GW1.x) is compatible, NYGM isn't (until now). Anyway, let's wait for Serg's official reply. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#27 |
Swabbie
![]() Join Date: Nov 2006
Location: Hamburg,Germany
Posts: 10
Downloads: 0
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Amazing work Serge.
One little question. Is this Mod works with Living Silent Hunter? Thanks |
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#28 | |
Pacific Aces Dev Team
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#29 | |
Pacific Aces Dev Team
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The incompatibility comes from modified Library files, in particular guns.dat, .sim, .zon and shells.dat, .sim, .zon. I started to modified those before even the NYGM and TGW mods existed and since then put quite a bit of additional stuff in those files. It would be quite difficult to transfer all that stuff to NYGM and TGW files because it would mean doing triple job. |
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#30 | |
Pacific Aces Dev Team
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Unfortunately, I forgot to put in Graf Spee guns, even though it was me who helped the authors of the Graf Spee mod to make appropriate changes in guns.dat, .sim files. So, at the moment the Air-attacks mod is not compatible with the Graf Spee mod before I put in the respective guns. |
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