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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Navy Dude
![]() Join Date: Sep 2006
Location: Melbourne, Australia
Posts: 173
Downloads: 1
Uploads: 0
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#17 |
中国水兵
![]() Join Date: Oct 2006
Posts: 281
Downloads: 11
Uploads: 0
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I think I have it figured out. I have manually increased the size of the page file to 1024mb. For whatever reason it is set to manual and not auto. I didnt want to change the way it was handled so I just adjusted the size of the file from 7XXMB to 1024. No more CTD. Still need more ram as I am having some very minor performance troubles. The random rebooting (has not happened since I increased the page file) is, I am sure, caused by the PSU. As we speak I am looking at St Nazarine through my binoculars so I think im ok (knocks on wood). I am impressed so far. The only thing I have noticed is that the light houses still shine through everything. I thought that was fixed in the supermod. Am I wrong? Thanks for all the help. Seems I had 2 problems and everyone was right.
P.S. Anyone know where to get a 512mb stick of PC2100 non ECC? |
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#18 |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,952
Downloads: 207
Uploads: 0
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Sounds like PSU to me, either that or overclocking software.
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#19 |
中国水兵
![]() Join Date: Oct 2006
Posts: 281
Downloads: 11
Uploads: 0
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Ive been playing non stop since my last post a fwe hours ago. Seems as though things are back to normal. Better than normal you could say, now that the mod is working. I finally noticed that I was getting memory messages in the background that I couldnt see because of the game. Increased the size of the page file and it took care of it. Still need more ram though.
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#20 |
中国水兵
![]() Join Date: Oct 2006
Posts: 281
Downloads: 11
Uploads: 0
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Upgraded RAM problem resolved. Im loving the challenge, even now in 1939. I spent days upon days trying to get this to work. I even had to buy another 512 stick of ram. Was is worth it? .....totally
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#21 |
Gunner
![]() Join Date: Sep 2006
Location: USA, Indiana
Posts: 94
Downloads: 4
Uploads: 0
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Good deal, glad you are now on your boat and enjoying the mod. Now, hook up with some of us on the weekend and play some MP missions with us. Is a lot of fun...
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#22 |
中国水兵
![]() Join Date: Oct 2006
Posts: 281
Downloads: 11
Uploads: 0
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Im going to need just a little bit of practice on this mod. Im having a hard time identifying ships. Do you guys use team speak or something?
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#23 | |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
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I have noticed slight slowdown with GW 1.1a but that is because I have the seafloor installed and needed to clean up windows. Before my windows install went south I actually had a good period after I installed GW where I got decent FPS around ports and convoys. Before I play SH3 with GW I usually restart the computer and then turn anything and everything off. I also used a very good tweak guide to making XP run as fast as possible. So it can be done with 512 RAM but it takes conscious knowledge of your system. If the reports of GWX being no slower than GW1.1a are true then I shouldn't have a problem. |
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#24 |
中国水兵
![]() Join Date: Oct 2006
Posts: 281
Downloads: 11
Uploads: 0
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I havent had a hard reboot since the new ram either. Im wondering if im so close to maxing out my PSU that if the computer has to spin the HDD feverishly for the page file that it occasionally cant keep up. Just a theory. BTW before I started SHIII I was already using 250-300mb of my 512mb. Id say I was having some serious memory issues.
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