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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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I know I mentioned the possibility of an SH3Cmdr R2.7 a while ago, but I've been caught up with other projects so it has taken a bit of a back seat.
However, the constant problems caused by players forgetting to roll back SH3Cmdr has prompted me into action to do another release. So far, SH3Cmdr R2.7 includes two major changes: 1. The creation of a very small, self-unloading Terminate and Stay Resident programme (for wont of a better description) which will handle the interaction between SH3Cmdr and SH3. This 18kb TSR will load just prior to SH3 and will sit idly by waiting for SH3 to exit (there's no impact on game performance btw). Once the player has exited SH3 the TSR will automatically display a reminder to rollback SH3Cmdr and will give the player the option of re-loading SH3Cmdr for this purpose. The player can comply or they can close or even ignore this message (perhaps until "later"). 2. An overhaul of the crew fatigue model function. Currently, you are limited to setting only CREW_x or FATIGUE_COEF settings in "Crew fatigue models.cfg". With R2.7, you'll be able to include any valid Basic.cfg values that relate to your fatigue model. There will be another major change relating to running SH3Cmdr with multiple SH3 installations, but more on that later. There's also a number of minor changes, including the removal of the simulated fuel resupply mod, which is pretty much obsolete now considering the popularity of the Milk Cow mod. I will include other minor changes as I go and post them here. |
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#2 |
Planesman
![]() Join Date: Sep 2002
Location: South Australia
Posts: 191
Downloads: 28
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Awesome JScones. Good to see another great Aussie hard at work
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#3 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Anything to increase the longevity of this excellent program is a must in my book.
The additional 'extra' program for auto-rollback is a winner. How many threads have you seen with "did you roll back Sh3 Commander"?
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#4 |
Ocean Warrior
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Excellent, JScones!!
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#5 |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
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SH3 Commander only gets better and better with each release. Go for it.
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![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#6 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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Aussie up boys
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#7 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
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That's fantastic news. Thank you very much. Do we have an ETA or it's still early days????
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#8 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
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I can't wait. GWX and a new SH3 Commander. Brilliant. Gents this is the golden age of SH3.
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#9 |
Ace of the deep .
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Thanks Scones.
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#10 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
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Check this out.
http://www.subsim.com/radioroom/showthread.php?t=87145 So funny in the context of this thread. Last release my bilge tank.:rotfl: |
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#11 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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Ha! That's nothing. Try http://www.subsim.com/radioroom/showthread.php?t=92849 :rotfl:
Notice I've now stopped saying it? :rotfl: Last edited by JScones; 11-03-06 at 07:09 AM. |
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#12 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
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That's because we own you. Jaeson is no longer free. He is indentured to the neediest and pickiest modding community in the world. SUBSIMMERS! Although the Rome Total War people got pretty pissed off when all their research into Roman Battle Tactics didn't work in game.
With SH4 on the horizon you better not think about trying to run away! ![]() (I'd cry ![]() |
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#13 |
Ace of the Deep
![]() Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
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Sounds like a good plan JScones. Can it be done by the time GWX gets here?
Nothing like a little time crunch to make the blood flow. ![]() |
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#14 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
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Good news, especially option for removal of the simulated fuel resupply mod
![]() I hope we will get it before or with GWX. |
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#15 | ||
Ace of the Deep
![]() Join Date: Sep 2006
Posts: 1,169
Downloads: 0
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