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Old 11-02-06, 11:23 PM   #1
JScones
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Default SH3 Commander R2.7?

I know I mentioned the possibility of an SH3Cmdr R2.7 a while ago, but I've been caught up with other projects so it has taken a bit of a back seat.

However, the constant problems caused by players forgetting to roll back SH3Cmdr has prompted me into action to do another release.

So far, SH3Cmdr R2.7 includes two major changes:

1. The creation of a very small, self-unloading Terminate and Stay Resident programme (for wont of a better description) which will handle the interaction between SH3Cmdr and SH3. This 18kb TSR will load just prior to SH3 and will sit idly by waiting for SH3 to exit (there's no impact on game performance btw). Once the player has exited SH3 the TSR will automatically display a reminder to rollback SH3Cmdr and will give the player the option of re-loading SH3Cmdr for this purpose. The player can comply or they can close or even ignore this message (perhaps until "later").

2. An overhaul of the crew fatigue model function. Currently, you are limited to setting only CREW_x or FATIGUE_COEF settings in "Crew fatigue models.cfg". With R2.7, you'll be able to include any valid Basic.cfg values that relate to your fatigue model.

There will be another major change relating to running SH3Cmdr with multiple SH3 installations, but more on that later.

There's also a number of minor changes, including the removal of the simulated fuel resupply mod, which is pretty much obsolete now considering the popularity of the Milk Cow mod. I will include other minor changes as I go and post them here.
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Old 11-02-06, 11:48 PM   #2
kapitanfred
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Awesome JScones. Good to see another great Aussie hard at work
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Old 11-03-06, 05:00 AM   #3
danlisa
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Anything to increase the longevity of this excellent program is a must in my book.

The additional 'extra' program for auto-rollback is a winner. How many threads have you seen with "did you roll back Sh3 Commander"?
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Old 11-03-06, 05:10 AM   #4
_Seth_
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Excellent, JScones!!
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Old 11-03-06, 05:45 AM   #5
Samwolf
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SH3 Commander only gets better and better with each release. Go for it.
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Old 11-03-06, 06:01 AM   #6
Venatore
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Aussie up boys
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Old 11-03-06, 06:21 AM   #7
melnibonian
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That's fantastic news. Thank you very much. Do we have an ETA or it's still early days????
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Old 11-03-06, 06:23 AM   #8
P_Funk
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I can't wait. GWX and a new SH3 Commander. Brilliant. Gents this is the golden age of SH3.
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Old 11-03-06, 06:27 AM   #9
THE_MASK
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Thanks Scones.
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Old 11-03-06, 06:56 AM   #10
P_Funk
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Check this out.
http://www.subsim.com/radioroom/showthread.php?t=87145

So funny in the context of this thread.

Last release my bilge tank.:rotfl:
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Old 11-03-06, 07:00 AM   #11
JScones
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Ha! That's nothing. Try http://www.subsim.com/radioroom/showthread.php?t=92849 :rotfl:

Notice I've now stopped saying it? :rotfl:

Last edited by JScones; 11-03-06 at 07:09 AM.
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Old 11-03-06, 07:41 AM   #12
P_Funk
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That's because we own you. Jaeson is no longer free. He is indentured to the neediest and pickiest modding community in the world. SUBSIMMERS! Although the Rome Total War people got pretty pissed off when all their research into Roman Battle Tactics didn't work in game.

With SH4 on the horizon you better not think about trying to run away!

(I'd cry)
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Old 11-03-06, 08:19 AM   #13
fredbass
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Sounds like a good plan JScones. Can it be done by the time GWX gets here?

Nothing like a little time crunch to make the blood flow.
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Old 11-03-06, 10:51 AM   #14
jaxa
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Good news, especially option for removal of the simulated fuel resupply mod
I hope we will get it before or with GWX.
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Old 11-03-06, 01:35 PM   #15
Respenus
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Quote:
Originally Posted by P_Funk
I can't wait. GWX and a new SH3 Commander. Brilliant. Gents this is the golden age of SH3.
So true!

Quote:
Originally Posted by jaxa
I hope we will get it before or with GWX.
I hope their coordinate their effords and release on the same day!
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