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Old 10-20-06, 09:33 PM   #1
Gary
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Default Help with lighting my Buoy

I was wondering if anybody can help me with
lighting my buoy. In particular the use of the
HaloDK_21 maybe. I have been doing 3d modelling since
1997. I want to share with you guys my work. I've
been playing SH3 for about two months now. and here
is some examples. I have allot of stuff pending now
I have the basics figured out. And would like to
thank all of you guys for your help you posted here
on the forum.

-Gary







More of my SH3 work click here
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Old 10-20-06, 09:41 PM   #2
THE_MASK
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Fantastic to see this stuff being made .Thanks
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Old 10-20-06, 11:15 PM   #3
Gary
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Thanks Sober I will
regards
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Old 10-20-06, 11:45 PM   #4
P_Funk
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I think that was a Doors song...

"Baby won't you light my Buoy"
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Old 10-20-06, 11:59 PM   #5
Gary
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if not it should have been
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Old 10-21-06, 12:25 AM   #6
_Seth_
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Good work,mate!
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Old 10-21-06, 12:36 AM   #7
Gary
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Thanks seth
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Old 10-21-06, 12:42 AM   #8
_Seth_
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Gary, just a short question: When lighted, can this bouy be used to navigate? Is it according to any sea charts? If it isnt, thats ok, i could always make my "own" navigation plan according to the bouys placement.
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Old 10-21-06, 01:24 AM   #9
Coda
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It looks like it might be a nice mod. I could help with the light, but working with prejudice people scares me too much. Since it's my pet peeve, i'll never use it.




Re: http://www.subsim.com/radioroom/show...9&postcount=38 and the rest of your comments.
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Old 10-21-06, 01:27 AM   #10
Gary
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Yes, that is why I created it. I wanted some help navigating especially
in the harbors at night. The dynamics are all finished and it moves just
beautify now all I need is some tech help on the glow effect. I of coarse
do not what it,s to shine through objects though. What is also a plus is
you can ether set it up as an environmental object or a ship object.
The advantage of the ship object choice will be the ability to lock on
and ID the buoy for added navigational aid.
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Old 10-21-06, 01:36 AM   #11
Gary
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Thank you coda that would be greatly appreciated by me and hopefully the
others who would enjoy it's use.
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Old 10-21-06, 02:12 AM   #12
bunkerratt
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that does look pretty cool...would love to see it working...hell i'll use it ..thanks man
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Old 10-21-06, 02:28 AM   #13
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I think these little additions are great. Reading the below extract from Doenitz's war diary also got me thinking about something else that would be helpful to most players...

"...Letters from captured members of her crew indicate that U 40 struck a mine. This is the first proof of mines in the Channel. Air reconnaissance of the Dover-Calais Straits has not so far been carried out. Buoys and lightships have been laid off the English coast, showing that minefields have been laid, but nothing certain is known of their position and type. I must now give up this route into the Atlantic; ... "

The bold text is what got me thinking - anyone know what these buoys or lightships looked like? Such objects would provide a nice (and bonus realistic) visual of potential minefield hazards that lay ahead.

EDIT: I found an example lightship that served during WWII http://www.northcarr.org.uk/ (the history is an interesting read). There's a piccy of it here... http://www.nlb.org.uk/gallery/northcarrbiga.jpg

Anyway, back to getting Gary's buoy working...

Last edited by JScones; 10-21-06 at 02:51 AM.
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Old 10-21-06, 03:00 AM   #14
U-snafu
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JScones,
AG124 is working on one now and Anvart stated he'd possibly light it:




more r/l pics in the Ship mod request page and here:
http://www.subsim.com/radioroom/showthread.php?t=98022

Edit: sorry JScones--I just reread your post and just saw you already found example.

Gary: try pm'g Anvart--he seems to be one of the resident lighting gurus on the forum
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Old 10-21-06, 03:03 AM   #15
VonHelsching
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Nice addition, Gary.

I believe Anvart would be the right person to PM
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